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Free Auction House Timestamp (ms)
Discussion on Free Auction House Timestamp (ms) within the ArcheAge Hacks, Bots, Cheats & Exploits forum part of the ArcheAge category.
11/22/2014, 07:09
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#61
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Quote:
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plox would you be willing to PM me a workaround I'd appreciate it
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Apparently he has one working that you could just ask him..
Best of luck!
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11/22/2014, 09:39
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#62
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that's why i asked you :P
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11/22/2014, 13:18
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#63
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Quote:
Originally Posted by Xeemon
plox would you be willing to PM me a workaround I'd appreciate it 
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Remove the comented lines.
Add a void (loop) that does nothing to increase file size.
Compile
Done
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11/22/2014, 14:06
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#64
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I wish I understood how to do that -_-
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11/22/2014, 16:51
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#65
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Quote:
Originally Posted by selmo
Remove the comented lines.
Add a void (loop) that does nothing to increase file size.
Compile
Done
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That's why you took it down from the original post and haven't posted anything, right?
Doesn't work like that.
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11/23/2014, 10:28
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#66
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can someone send it to me a working one plz
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11/23/2014, 13:29
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#67
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I would also appreciate if someone could tell me how this works =)
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11/23/2014, 14:04
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#68
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Quote:
Originally Posted by ILionidasEU
I would also appreciate if someone could tell me how this works =)
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PvPers is being tracked by Trion, hard to tell simple things
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11/23/2014, 16:38
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#69
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Quote:
Originally Posted by selmo
PvPers is being tracked by Trion, hard to tell simple things
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In short, he can't do it..
He already tried to state a method of doing it, which retorts that comment, but is an incorrect and not working method of doing it and offers no valid proof, which mine has already been shown.
Just wanted to make mention aswell, you don't even need to compile, everything functions regardless & the check is beyond simple, stupidly simple even.
Read the cryengine documentation, only help I will offer on this.
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11/23/2014, 21:47
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#70
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Quote:
Originally Posted by Ploxasarus
In short, he can't do it..
He already tried to state a method of doing it, which retorts that comment, but is an incorrect and not working method of doing it and offers no valid proof, which mine has already been shown.
Just wanted to make mention aswell, you don't even need to compile, everything functions regardless & the check is beyond simple, stupidly simple even.
Read the cryengine documentation, only help I will offer on this.
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Ok,
good for you.
I wont argue with you no more.
im just glad trion is doing some good for the game.
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11/23/2014, 22:39
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#71
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Quote:
Originally Posted by selmo
Ok,
good for you.
I wont argue with you no more.
im just glad trion is doing some good for the game.
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So your basically just admitting you lied, understood.
And they didn't stop anything, still works fine so nothing 'good' came out of it other then people who had something functional for free, no longer having it.
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11/23/2014, 22:52
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#72
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w/e
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11/24/2014, 21:47
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#73
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So there is no public version?
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11/24/2014, 22:14
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#74
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No sorry
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11/27/2014, 20:29
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#75
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During my loading screen into game, "the gods always disconnect me".
What did I do wrong? The size of the import file is 24,7 kb - I used "---" to imrpove the size.
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