Problem with Job Temple Mobs

11/03/2020 04:34 devdash#1
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So basically once they see me or any player they start to run to walls, corners and doors

ofc some of them attacking, but most of them are run to sides, so within 60 minutes we can have only like few mobs in the area and the rest are in the sides.

I have tried to figure out why such a behavior is happening, but sadly i couldn't success

where did i search?
RefNest
RefHive
RefTactics

I also took a look into RefObjChar and RefObjCommon to the mobs
But i found that it happens to all the mobs the same in Job Temple, so it's not the mob it self, it's the place i guess

Btw these are only 3 lines of mobs with 2 total for each line, so they should be like 6 in total, but seems like once they're there, they're counted as dead for the gameserver.exe so the gameserver.exe respawn em again in the original location, then they run there again and again

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You can also see this

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Waiting for your help, thanks in advance

BestRegards
Alydandy.
11/03/2020 07:55 cristianxi#2
Same problem on Jangan Cave... yesterday I was trying alot way to fix it and cant... I hope someone can help us.
11/03/2020 09:20 Devsome#3
We still have that Questions & Answers section, c'mon
#moved
11/03/2020 10:37 JoleChow*#4
It's common issue in all vsro dungeons
would love to get a solution (JA Qin Shi tomb is bothering me as well)
11/03/2020 15:10 devdash#5
It's all dungeon issue, i think if we can fix something in the database, we can fix this. I believe it's something related with the dungeons rows in the database. I am trying still, if i figure out any fix, i will instant come here again, and post it for you guys

With a hope of someone have the solution show up soon, because i am suffering idk about you guys ...
11/03/2020 15:35 Ribra#6
Yeah having same problem, was always wondering if anyone else has same issues, we will fix it together guys! for now I only tried changing spawn/move radius for those mobs but it didn't help. Did anyone tried adding new mobs spawns and see if they do the same thing?
I also have this issue:

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11/03/2020 16:59 devdash#7
Quote:
Originally Posted by Ribra View Post
Yeah having same problem, was always wondering if anyone else has same issues, we will fix it together guys! for now I only tried changing spawn/move radius for those mobs but it didn't help. Did anyone tried adding new mobs spawns and see if they do the same thing?
I also have this issue:

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Yes me my self tried to add new mobs there, and yes they have the same problem, i also tried what u have tried.
11/03/2020 17:24 ZαKuRα#8
update the table "Tab_RefNest" nRadius " = 1100 ;)
11/03/2020 17:34 Ribra#9
Quote:
Originally Posted by ZαKuRα View Post
update the table "Tab_RefNest" nRadius " = 1100 ;)
does that actually do something?
11/03/2020 17:44 devdash#10
Quote:
Originally Posted by Ribra View Post
does that actually do something?
yes it does, give it a try, and i will give it a try in about 20 minutes, i am outdoor now.
11/03/2020 17:59 Ribra#11
Quote:
Originally Posted by alydandy View Post
yes it does, give it a try, and i will give it a try in about 20 minutes, i am outdoor now.
Yes! fixed the issue:handsdown: You're awesome Zakura!
11/03/2020 18:09 devdash#12
Quote:
Originally Posted by ZαKuRα View Post
update the table "Tab_RefNest" nRadius " = 1100 ;)
Some people think they're smart, and some others just smart
the funny part i tried to increase it but never tried 1100 xD

You have my respect ;)


I didn't try it yet, but i assume it will work because of the above post.
11/03/2020 18:14 Ribra#13
Quote:
Originally Posted by alydandy View Post
Some people think they're smart, and some others just smart
the funny part i tried to increase it but never tried 1100 xD

You have my respect ;)


I didn't try it yet, but i assume it will work because of the above post.
Same, I actually lowed that to 100 :D and I think it made it even worse! Now all good, mobs stay as they should :)
11/03/2020 18:22 cristianxi#14
Quote:
Originally Posted by Ribra View Post
Same, I actually lowed that to 100 :D and I think it made it even worse! Now all good, mobs stay as they should :)
I'm not sure but let's wait a few hours to see if the mobs don't come back to the sides because it is an exaggerated range of displacement.

Edit: when mobs are at the top of range xxxx they will run sideways again... but we can use for now it work xD
Dont Close it we can wait for more answers.
11/03/2020 19:07 devdash#15
Quote:
Originally Posted by cristianxi View Post
I'm not sure but let's wait a few hours to see if the mobs don't come back to the sides because it is an exaggerated range of displacement.

Edit: when mobs are at the top of range xxxx they will run sideways again... but we can use for now it work xD
Dont Close it we can wait for more answers.
This is smart, i was thinking the same, i will keep the server 48 hours for test. i will also make some bots in areas and some not to compare.