Quote:
Originally Posted by ™Sin™
I would like to see more about this 9D 2, so please work on it and show us progress.
If i see any potential in it, i am also willing to help out.
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Right now we're finishing up some current projects and coming up with the roadmap for next year based on current progress.
Quote:
Originally Posted by Plastic
A 2013 version of 9D1 that works on Windows 10 has the potential to take players looking for a better experience from the live server(s). I don't think 9D2 would bring more players in the long term compared to having a better 9D1 server, but I could be wrong.
The current 9D1 private servers suffer from not being able to add all the mobs, weapons, etc. into the game since the values are hard coded. Unable to see other players cloth effects from decos, unable to refine past +12 on the client, and only 23 maps. There are also tons of issues with damage since a few values are all calculated using short or unsigned short. This causes damage overflows when you have too much damage ( weapon refinement, relics, etc. ) that brings you past 32767 damage in PvP or 65535 in PvE. There's a lot more issues than this, too many to list but a lot of them are somewhat fixed in the newer sources.
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9D2 probably would not have more players than 9D1, but it does have a better foundation. The graphics are better, the source is cleaner and easier to work with (according to developer), and a lot of foundation work has been done for expanding the game.
Quote:
Originally Posted by Dortmund1991
Building communities in 9D? That's like building a brick house without bricks.
Makes no sense. Out of all the available MMORPG's you chose 9D to build communities with? Damn. Gonna be hell of task.
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You say it makes no sense, but you contacted me privately asking for us to hand over source/files that is not public?
Again, reason for the thread is to see what type of interest there is, and whether or not it's worth the time and resource investment. There has been a small amount of interest from people passionate about the game, but a lot of it has been people downplaying the community or trying to either get us to give them files, bring them onto our team or to help them with their projects.
As such I'll just be ignoring people with self-serving interests.