Quote:
Originally Posted by lostmage333
Kitty, for metallurgy, enable name display. Then, add "Metallurgy Site" to the end of it (propdb.english.xml.txt or something like that. it's in <install>/Data/local(e?)/xml/) . Search for the words "Metallurgy Site" using AutoIT/Autohotkey. Then, determine distance btwn yourself and the site, that'll determine wait time before skill execution.
Takes some work, but its doable. As far as what to do about broken sieves/full inventories... I'm a lil short on ideas. >.< I'm still slowly working on a way to change sieves/empty inventory (into pets?)
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To switch the broken sieves and equipment requires you to do one of 2 things, the first thin that you can do is leave the equipment window of the inventory open and after (50 passes unblessd/100 passes blessed) have it grab the image, hit the hotkey to summon the pet and then have it replace the (red) sieve with an unbroken sieve and reset the count. Or you could add a catch that if it cannot find the drop from the site 2-3 times in a row, that it follows waypoints back to camp, holds alt to find the npc, navigates throught the shop window, sells the broken sieve (or repairs) and purchases another one, then goes back via waypoints to continue.
As for full inventories, after each attempt to pick up the ore/gem/whatever, you can have it check for an empty space at the lower corner of your inventory. Or you can have it keep track of what its picking up to create a terminating function; i.e. it has x inventory spaces 10 iron ore=1 10 copper ore =1 etc, then have it continue to keep track of the "filled" spaces by embedding a tracking variable.