Quote:
Originally Posted by jmdoidao
hi,idk if here is the rigth place,but,here we go :)
before all my questions,thx for the source,almost all working,here go my problems
1º i cant equip talismans
2º when i use comands to get gears,all gears come with 2/2 dura
3º my ninja skills didnt workin,twofoldblades are usabe but didnt make damage.
4º how can i make the npcs working?
5º my nobility rank doest work too
6º no one of my xp skill work's too
if anyone can help me i will be so glad.
thx all :)
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1: You have to make tali's work. There is a guide and it's seriously a matter of fixing one line of code
2: Dura has to be coded to give actual dura values, again there are versions with it fixed, if not code it yourself
3: No skills are coded meaning ninja skills don't work either unless they are added to the source
4: npc's have to be coded, they are super easy to do, loads of guides and examples posted here.
5: Nobility is not added on the source, there are no publically distributed sources (as far as I know) for coemu that have nobility fully functioning. I know there are people who have coded it though
6: No skills are coded meaning xp skills are not coded, again there are versions available that have it coded.
Quote:
Originally Posted by taushif
Hello,
I'm doing the command /name <NAME>
This is what I have atm. I know it doesn't change the name in the client.
It's half done. I was searching for Name in Struct but I couldn't find it.
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Dexterity, Struct.StatusTypes.DexterityStatPoints));
Is an example what I took. I thought it would be like:
CSocket.Send(ConquerPacket.Status(CSocket, 2, CSocket.Client.Name, Struct.));
After Struct. must come something with Name, but I can't find anything in Struct which contains Name. Must I add it in one of the Struct folder classes?
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Look under database at how it saves the client name. You will need a way to get target name (I'd look at the command codes for /bringtome and /bringmeto for how they do it) and then simply look at the database.
You will want the command to works something like
/rename CurrentName NewName
Make sure it's only available for gm/pm's also (obviously) and it would be best if there was some check to see if another character already has that name or else you will get a ton of problems.
Make sure you are updating the database AND client with new name or it wont save