There you go: ^^
1- keep in mind that the scripting here start from the horse stable (in any town) to the last point of moving. No need to add the hunting area because the main agdev will take care of it as well as the buying items part.
2- Another important thing is to add this comment, "OutOfTown", inside your walk script. This comment can only be recognized by agdev (not agbot). This should be added after you leave the town walls. It's the same point where a horse/buffs will be used if chosen in agdev. Then you can resume adding the coordinates till the hunting area.
3- Finally, save your script (the path is already set ;)) and then choose your script from the "User Script" box in the main agdev. Set your choices, items, ...etc. Thats it!!
Have Fun! :)
Regards,
Agdev Team
Quote:
v4.0
New Features:
- New smaller design.
- Updated the buff inject to not include the level of the skill.Added more buffs as well.- "Agdev Script Creator" (Special thanx to KillaH)
Finally, you can create your own script using Agdev and in two different ways to meet your needs. Make your own scripts collection. Modify the town part of them using Agdev.
For now, here is a quick guide for the new script creator: (I will rewrite it in the first page in a much detailed and neater way later :p)Quote:
AgDev
[Only registered and activated users can see links. Click Here To Register...] [Only registered and activated users can see links. Click Here To Register...]
~ The agbot-Scripts Constructor ~
( v.4.0 )
Authors : [Only registered and activated users can see links. Click Here To Register...] , [Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
Quote:
Links[Without the Map Files]
* FileFront * [Only registered and activated users can see links. Click Here To Register...]
* RapidShare * [Only registered and activated users can see links. Click Here To Register...]
* MediaFire * [Only registered and activated users can see links. Click Here To Register...]
* Note : Please Extract the files in your Sro-Folder
* We are not held responsible if you get banned because you used this program in the wrong way
[With the Map Files]
* RapidShare * [Only registered and activated users can see links. Click Here To Register...]
1- keep in mind that the scripting here start from the horse stable (in any town) to the last point of moving. No need to add the hunting area because the main agdev will take care of it as well as the buying items part.
2- Another important thing is to add this comment, "OutOfTown", inside your walk script. This comment can only be recognized by agdev (not agbot). This should be added after you leave the town walls. It's the same point where a horse/buffs will be used if chosen in agdev. Then you can resume adding the coordinates till the hunting area.
3- Finally, save your script (the path is already set ;)) and then choose your script from the "User Script" box in the main agdev. Set your choices, items, ...etc. Thats it!!
Have Fun! :)
Regards,
Agdev Team