- Updated the buff inject to not include the level of the skill.
Added more buffs as well.
- "Agdev Script Creator" (Special thanx to KillaH)
Finally, you can create your own script using Agdev and in two different ways to meet your needs. Make your own scripts collection. Modify the town part of them using Agdev.
Quote:
AgDev
~ The agbot-Scripts Constructor ~ (v.4.0)
Authors : ,
Quote:
Links
[Without the Map Files]
* FileFront *
* RapidShare *
* MediaFire *
* Note : Please Extract the files in your Sro-Folder
* We are not held responsible if you get banned because you used this program in the wrong way
[With the Map Files]
* RapidShare *
For now, here is a quick guide for the new script creator: (I will rewrite it in the first page in a much detailed and neater way later )
1- keep in mind that the scripting here start from the horse stable (in any town) to the last point of moving. No need to add the hunting area because the main agdev will take care of it as well as the buying items part.
2- Another important thing is to add this comment, "OutOfTown", inside your walk script. This comment can only be recognized by agdev (not agbot). This should be added after you leave the town walls. It's the same point where a horse/buffs will be used if chosen in agdev. Then you can resume adding the coordinates till the hunting area.
3- Finally, save your script (the path is already set ) and then choose your script from the "User Script" box in the main agdev. Set your choices, items, ...etc. Thats it!!
For now, here is a quick guide for the new script creator: (I will rewrite it in the first page in a much detailed and neater way later )
1- keep in mind that the scripting here start from the horse stable (in any town) to the last point of moving. No need to add the hunting area because the main agdev will take care of it as well as the buying items part.
2- Another important thing is to add this comment, "OutOfTown", inside your walk script. This is only reconcilable by agdev (not agbot). This should be added after you leave the town walls. It's the same point where a horse/buffs will be used if choosen in agdev. Then you can resume adding the coordinates till the hunting area.
3- Finally, save your script (the path is already set ) and then choose your script from the "User Script" box in the main agdev. Set your choices, items, ...etc. Thats it!!
Well i tested it and what can i say !!! ...its expected from u to make such a great tool :P ty.....But just 1 thing i didn't understand how to make the script by the mouse
And again thx very much great work and effort ty ty ty guys
Well i tested it and what can i say !!! ...its expected from u to make such a great tool :P ty.....But just 1 thing i didn't understand how to make the script by the mouse
And again thx very much great work and effort ty ty ty guys
just press the middle picture to add a coordinate ^^
Great tool, but:
1/ when I want to download new script -> error
could not find: .../agdev 4.1/scripts/hotan.
there is however: .../agdev 4.1/scripts/premade scripts/hotan
2/ when i make the script (v4.1), i can't see the hunting grounds :s
Or press: "launch map" :'(
And make sure theres no white space between the codes !!!
Edit
Links updated again (srry people who downloaded already )
Thanx for fixing it up ^^
Wait till you know that the delay input for the injects is not working too
So, when you choose injects, the delay will be always 0 no matter what you choose.
Quote:
Originally Posted by Kamicolo
Great tool, but:
1/ when I want to download new script -> error
could not find: .../agdev 4.1/scripts/hotan.
there is however: .../agdev 4.1/scripts/premade scripts/hotan
2/ when i make the script (v4.1), i can't see the hunting grounds :s
Or press: "launch map" :'(
Yes, v4.1 & i have "map" in the correct place
I'll stick with v 3.2 for now
1) The save-path should be changed in download section, yeah. I will contact killah about it
2) Do you mean you want to see the last point of the walkscript on a map like in v3.2?
if that's what you mean then you can't because we've removed that. We believed that it's not that necessary.
2) Do you mean you want to see the last point of the walkscript on a map like in v3.2?
if that's what you mean then you can't because we've removed that. We believed that it's not that necessary.
Yes, that's what I meant. Too bad u removed it.
It gave me an instant look on where bot was gonna fight; especially cuz from 1 - 60, lots of goldbots, they always fight on the same spots. With this I could see if it was close/far from those spots.
It's cool how you can use the 2 tools in combination, like if you want it to move a bit further than the default place (because multiple people may be there) you can just use the creator tool, go to that spot on the map, click every point that you want to go between the default hunting area and yours, then just copy that and paste after the last movement and change the hunting area to yours and save/export <3
Yes, that's what I meant. Too bad u removed it.
It gave me an instant look on where bot was gonna fight; especially cuz from 1 - 60, lots of goldbots, they always fight on the same spots. With this I could see if it was close/far from those spots.
Thx for fast reply
1 Reply about it is enough to me. I shall return that feature in the next version.
Quote:
Originally Posted by Electrified0
I love this tool .
It's cool how you can use the 2 tools in combination, like if you want it to move a bit further than the default place (because multiple people may be there) you can just use the creator tool, go to that spot on the map, click every point that you want to go between the default hunting area and yours, then just copy that and paste after the last movement and change the hunting area to yours and save/export <3
hmm... you've gave me an idea. Maybe we can make an edit section in the script creator so you can modify our premade scripts a little bit to another area (like you've said). I will see what I can do about it. ^^
hy
I've got a lil' problem.The bot is walk to its hunting area, but its doesn't start the bot to kill mobs :S.Its buy potions and everythin I need,but doesnt start the bot :/
Anyone can help me plz write !
Thx
hy
I've got a lil' problem.The bot is walk to its hunting area, but its doesn't start the bot to kill mobs :S.Its buy potions and everythin I need,but doesnt start the bot :/
Anyone can help me plz write !
Thx
Make sure that this : "cmd","[start bot]",""
is at the end of the script its always there any way
But if its there and not working
u should post ur Problem there: