!!! Note: Im sure this program won't work anymore like it should be but i think you will still get some things from it :p
Thanx for reading and using AgDev.
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~ About This Thread ~
This thread is kinda unusual. Its divided into two posts, [Only registered and activated users can see links. Click Here To Register...] & [Only registered and activated users can see links. Click Here To Register...]. Thats because its mainly worked out by me, [Only registered and activated users can see links. Click Here To Register...], and [Only registered and activated users can see links. Click Here To Register...].
You are now viewing [Only registered and activated users can see links. Click Here To Register...]
Here is the two posts contents to make your life easier :
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- [Only registered and activated users can see links. Click Here To Register...] : ( by [Only registered and activated users can see links. Click Here To Register...] )
- Change Log >> Last AgDev Versions with the changes made.
- AgDev >> A Snapshot for the current AgDev version.
- Links >> Thats where you Download it. ^^
- About AgDev? >> What AgDev is all about.
- How to use AgDev? >> A detailed guide to show the full potentional of AgDev.
- Extras >> Optional stuffin AgDev
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- [Only registered and activated users can see links. Click Here To Register...] : ( by [Only registered and activated users can see links. Click Here To Register...] )
- F.A.Q [English] >> Most asked Question about agbot loop answered by tommeke.
- F.A.Q [German] >> Same one as above but translated into German by [Only registered and activated users can see links. Click Here To Register...].
- How to setup Agbot? >> A Detailed Guide writen by tommeke to show how agbot is working with him fine.
- How to report a bug to us? >> Read it before you report a bug to give us the required information we need.
- Confirmed Scripts >> A list of perfect made scripts in AgDev.
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Change Log
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v2.0
New Features:
- Added a new save function
- Fixed some things
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v1.5
New Features:
- Deleted Agdev 4.2
[b]- Changed Agdev Script Creator for New agdev
- bug fixed: Saving the Script
AgDev Script Creator
(2.0)
Authors : [Only registered and activated users can see links. Click Here To Register...] , [Only registered and activated users can see links. Click Here To Register...] (Killah)
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[/quote](2.0)
Authors : [Only registered and activated users can see links. Click Here To Register...] , [Only registered and activated users can see links. Click Here To Register...] (Killah)
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Links
[Agdev Script Creator - Without the Map Files]
* RapidShare * [Only registered and activated users can see links. Click Here To Register...]
* Mediafire * [Only registered and activated users can see links. Click Here To Register...]
* Filefront * [Only registered and activated users can see links. Click Here To Register...]
[Agdev Script Creator- With the Map Files]
* RapidShare * [Only registered and activated users can see links. Click Here To Register...]
* Note : Please Extract the file(s) in your Sro-Folder
Map files : (agBot Map files)
Those are just the same as the ones in agbot. They won't be changed with changing versions in agdev here. It's only separated from the package to save time downloading a newer version each time one is released :)
(Link for the Map files are the same ones in the [Only registered and activated users can see links. Click Here To Register...] )
* Rev6 * [Only registered and activated users can see links. Click Here To Register...]
* FileFront * [Only registered and activated users can see links. Click Here To Register...]
* RapidShare * [Only registered and activated users can see links. Click Here To Register...]
* Make a new file named "map" in the same directory (location) as Agdev.exe
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Guide
Making New Scirpt:
In the Script Name box:
1- Choose "Town/City"The map (in Agdev) will automatically change to show the chosen town2- Choose "Gate"
again, the map (in Agdev) will automatically change but this time to the chosen gate
3- Choose "Monster Name" targeted.Don't miss with the top box, choose from the list below
Notice that the above box will will take the name form the below list automatically and ersae any spaces as well (Agbot script names must not contains any Spaces!)
At the same time, the level will be autmatically filled once you once you choose the monster (level is in 3 digits as which is vital to agbot)
4- Choose "Attributes"Again don't miss with top boxes, choose from the 4 lists below (the list are overlapped, I know. Just move your mouse around there and they will show up)
the top boxes will only take the first letter from the below list (vital to agbot)
the description of each letter is there in list for you know what it is.
5- Write "YourName"This is will be showen in the script name.
You can write anything here (even a brief description I think)
I'm not sure if you can leave spaces here
Note, this box will automatically be saved in agdev for saving time writing it again ;)
6- Write "Version" (default: 1)Just the version of your script
If it's the 1st one you make for that monster, then 1 is the choice here.
7- Point out your way on the mapAfter fininshing filling the info the top box, "Script Name", you're now ready to start scripting your way
Agdev does help you and show you the point of the choosen gate, but remember that it's not 100% accurate!
Just start your 1st point after agdev startiong pointing away by a decent distance (like 5 or 10 pixels)
8- SaveAfter you have finished and reached to the last point, you're good to press "Save" nowEditing Previously-Made Scripts:
Press it and you will be asked to specify the radius value
It will first automatically saved in agdev collection files, and then to another location by your choices ( like your agbot directory)
It's not that hard figuring it out by yourself ;)
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About AgDev Script Creator?
An AutoIt v3 tool scripted by me, hussert, and Killah. AgDev is just like an archive that contains agbot scripts. The difference is that you can change the script as you want it to be. Mostly the town part where different people buy different things.
The interesting thing about AgDev is that it covers the walk scripts to the hunting area of the mobs as well. Those walk scripts were mostly coded by me and Killah using either iBotForFun Generator or agbot itself (both were used at some cases to confirm the right values). Some were just taken from epvp and agbot wiki.
So AgDev should be like a collection of many hard works from different places. The Scripting period took us a whole week to just finish v1.0. We can use as much help as we can get. We ask users to use it normally and report back to us here once they find any problem caused by AgDev. That way, we can complete it faster and make it ready to be used.
We also hope that the agbot guys gonna fix their own bugs with the bot itself soon. :)
Special thanks to : [Only registered and activated users can see links. Click Here To Register...]
For his great generator that helped us script some walk scripts to some far away hunting areas. :)
AgDev Team :
- [Only registered and activated users can see links. Click Here To Register...] >> Author & Coder
- [Only registered and activated users can see links. Click Here To Register...] >> Author & Coder
- [Only registered and activated users can see links. Click Here To Register...] >> Coder & Website Developer
- [Only registered and activated users can see links. Click Here To Register...] >> Agbot-Scripts Maker
- [Only registered and activated users can see links. Click Here To Register...] >> Agbot-Scripts Maker
Special thanks to : All who have used [Beta] AgDev and reported back. ^^
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>> Useful guides for getting Agbot or/and AgDev working perfectly :
I recommend spending some time on reading them.... They worth it!! :)
- [Only registered and activated users can see links. Click Here To Register...] by [Only registered and activated users can see links. Click Here To Register...]
.- [Only registered and activated users can see links. Click Here To Register...] by [Only registered and activated users can see links. Click Here To Register...]
.- [Only registered and activated users can see links. Click Here To Register...] by [Only registered and activated users can see links. Click Here To Register...]
.- [Only registered and activated users can see links. Click Here To Register...] by [Only registered and activated users can see links. Click Here To Register...]
.- [Only registered and activated users can see links. Click Here To Register...] by [Only registered and activated users can see links. Click Here To Register...]
.- [Only registered and activated users can see links. Click Here To Register...] by [Only registered and activated users can see links. Click Here To Register...]
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For now, here is a quick guide for the new script creator: (I will rewrite it in a much detailed and neater way later :p)
1- keep in mind that the scripting here start from the horse stable (in any town) to the last point of moving. No need to add the hunting area because the main agdev will take care of it as well as the buying items part.
2- Another important thing is to add this comment, "OutOfTown", inside your walk script. This can only be recognized by agdev (not agbot). This should be added after you leave the town walls. It's the same point where a horse/buffs will be used if choosen in agdev. Then you can resume adding the coordinates till the hunting area.
3- Finally, save your script (the path is already set ;)) and then choose your script from the "User Script" box in the main agdev. Set your choices, items, ...etc. Thats it!!
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AgBot's New Script System
Alright, I've made this little guide since a lot of people are wondering about the new agbot script system. Questions like "Where is the old agdev?" "How can we buy potions now?" appeared recently. Well, here is a detailed answer for you now:
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From the pic above:
(1): This is the old script system. Using this, you have to make the town-side and the walk-side* parts and save them in as "default.lst" in the your config directory and then load it from the button "script" (3) in agbot. (THE OLD SCRIPT SYSTEM)
(2): This is the new script system. Using this, you have to only make the walk-side (or use the already made ones included with agbot). For the town-side, moving inside is built-in agbot by choosing this system. Buying potions and other stuffs can be set up in "Purchase" Button (4). (THE NEW SCRIPT SYSTEM)
*walk-side: (the part where you leave town gates and go to the hunting area)
You see, the new system is much better. No more "Why my bot stops at store NPC?", "Whats the correct code for buying abc from NPC xyz??", etc...
[/code]
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F.A.Q.
Covered by [Only registered and activated users can see links. Click Here To Register...] (Killah).
See Reply Below ( [Only registered and activated users can see links. Click Here To Register...] )
.
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:handsdown: ~ AgDev's Done ~ :handsdown:
Well, looking at the recent replies, I can say that our job is done. :)
If your request is about either of these two:
- I want help with "Agbot" it's not working when it's .....Then just post your problem in agbot thread and only there (not in both here and there). Sorry but we've made this new thread for agdev just to care of updating and fixing agdev and nothing else.- I want "this mob" script. Could you make it for me, please?
I don't think so :)This thread remains open for any suggestions or updates. Bugs in agdev should be long gone by now. Almost all possible ideas that should be added to agdev have been so by now.
By now, you should be able to make your own scirpts in agdev. So, feel free to know the basics of making a script and I'm sure you'll find it very simple. We've made much handy to make a script in agdev, too.
Thanx for using AgDev and replying back.
Have Fun!! ^^
Thanx for reading and using AgDev.
Regards,
AgDev Team