Check adress range on some "global" textures and you will see my pointQuote:
Data files x64 ,what xDDD ? CABAL doesn't eat much at all, it loads the .mcl file when you tele in the map, and theyre max size is 10-11 mb, I don't know what HDD you're using but that shit is pretty much instant.
Added video for noobs and I'll post a second method later.