ExoduS an den Offsets hat sich nichts geändert.
anti:
#define ADR_STATE_WEAPON_SHOT 0xA36304
#define ADR_EXTRAMMO1 0xA35E4A
#define ADR_EXTRAMMO2 0xA35E4B
Extra für dich gesucht, die restlichen hab ich noch nicht updated, wie gesagt Offsets sind gleichgeblieben, also fallen eh einige weg
Btw: Hier, um euch die Arbeit bisschen zu erleichtern:
Have fun, give Credits & Thanks
anti:
#define ADR_STATE_WEAPON_SHOT 0xA36304
#define ADR_EXTRAMMO1 0xA35E4A
#define ADR_EXTRAMMO2 0xA35E4B
Extra für dich gesucht, die restlichen hab ich noch nicht updated, wie gesagt Offsets sind gleichgeblieben, also fallen eh einige weg
Btw: Hier, um euch die Arbeit bisschen zu erleichtern:
Code:
//Pointers Started #define ADR_PLAYERPTR 0xA362B8 #define ADR_SERVERPTR 0xA36248 #define ADR_GLOBALPTR 0x1D00 #define OFS_DEVICEPTR 0xA35DF4 #define ADR_DEVICEPTR 0x88DE54 #define ADR_WEAPONPTR 0xA540DC #define ADR_ANGELSPTR 0xA35DF0 #define ADR_STATEPTR 0xA362E0 #define ADR_BASEPTR 0xA8D158 #define ADR_ROOMPTR 0xA36CA8 #define ADR_HEALTHPTR 0x31FB8 #define ADR_USERPTR 0xA36248 #define ADR_USERBASE 0xA37088 #define ADR_MATRIXPTR 0x9C3FE0 #define ADR_CBASE 0xB5A698 #define ADR_REMOTEPTR 0xB5A698 //Pointers End //Common Addresses// #define ADR_NOSPAWN1 0xB69DF8 #define ADR_NOSPAWN2 0xB69DFC #define ADR_NOSPAWN3 0xB69E00 #define ADR_NOWATER1 0xA3D484 #define ADR_NOWATER2 0xA3D488 #define ADR_WALKTHROUGHWALLS 0x85DB20 #define ADR_ANTIAFK 0xB69C70 #define ADR_FASTLOCKON 0x9CC8F4 #define ADR_SUPERNOSPREAD 0x890E70 #define ADR_PLANTANYWHERE 0xA35E32 #define ADR_DEFUSEANYWHERE 0x8F7894 #define ADR_NOBOUNDS 0xB7A390 #define ADR_NOBOUNDS2 0xB7A394 #define ADR_NOBOUNDS3 0xB7A398 #define ADR_AUTOREPAIR 0xA35E3B #define ADR_SCOPE 0xB6740000 #define ADR_ARTELLERY 0x890F08 #define ADR_FASTMEDIC 0xA3AC7C #define ADR_FASTAMMO 0xA3AC74 #define ADR_FASTREPAIR 0xA3710C #define ADR_FASTFLAG 0xA3AC84 #define ADR_WALKUNDERWATER 0xA3D48C #define ADR_UNLIMITEDAMMO 0xA36224 #define ADR_BONESHOT 0x891DE8 #define ADR_SHOOTTHROUGHWALLS 0x8585E4 #define ADR_PLAYERSPEED 0x8911A8 #define ADR_DEATHCAM 0xB71B88 #define ADR_IMMEXPLOSION 0x890F80 #define ADR_HIGHMODE 0x891270 #define ADR_CQCPRONE 0xA37070 #define ADR_STAMINAREFILL 0x9BE4F8 #define ADR_HIDEFROMRADAR 0xA3D4BC #define ADR_QUICKPLANT 0xA35E14 #define ADR_BIGCARNAME 0x890FF0 #define ADR_AUTOSTART 0x52DBA9 #define ADR_WEAPONSHOT 0xA36308 #define ADR_WEAPONSHOT2 0xA36328 #define ADR_BREAKLIMIT 0x890D90 #define ADR_FULLBRIGHT 0xA36F34 #define ADR_FULLBRIGHT2 0xA36F34 #define ADR_FULLBRIGHT3 0xA36F34 #define ADR_STAMINA1 0x85E3D4 #define ADR_STAMINA2 0x85E3D8 #define ADR_STAMINA3 0x85E3DC #define ADR_STAMINA4 0x85E3E0 #define ADR_STAMINA5 0x85E3E4 #define ADR_GLASSWALLS 0x85E3D4 #define ADR_WEAPONGRAVITY 0x890DE8 #define ADR_SILENTWALK 0xB69C74 #define ADR_LADDERQUICKLY 0x891168 #define ADR_CROSSHAIR 0xA3AC98 #define ADR_SUPEREXPLOSION 0x891838 #define ADR_COLORSHOT 0xA36F34 #define ADR_SUPERCARSOUND 0x42237A #define ADR_DEADSPINNER 0x8F408C #define ADR_HIDEWEAPON 0x8EF794 #define ADR_CHANGEROLLSTYLE 0x890E88 #define ADR_CRAZYCAR 0x890CC0 #define ADR_WTH 0x8562B4 #define ADR_NEARFOG 0xA3D49C #define ADR_FARFOG 0xA3D4A0 #define ADR_ROLLSPEED 0x890FD0 #define ADR_VIRTUALJUMP 0x890E3C #define ADR_WORLDINWATER 0xA361B4 #define ADR_SNIPERAMMO 0xA35E4C #define ADR_EXTRAMMO1 0xA35E4A #define ADR_EXTRAMMO2 0xA35E4B #define ADR_ASSAULTAMMO 0xA35E4E #define ADR_BANDAGE 0xA35E50 //Common Addresses END// //OffSets Started// #define OFS_GLOBALSIZE 0x1D00 #define OFS_LOCALSIZE 0xA404 #define OFS_NODELAY 0x10408 #define OFS_NORELOAD 0x10405 #define OFS_NOSWITCH 0x10405 #define OFS_NORECOIL1 0xC43C #define OFS_NORECOIL2 0xC440 #define OFS_NORECOIL3 0xC444 #define OFS_X 0x102F8 #define OFS_Y 0x10308 #define OFS_Z 0x10300 #define OFS_NOFALLDAMAGE 0x102E0 #define OFS_VIEW_X 0x101CC #define OFS_VIEW_Z 0x101D0 #define OFS_VIEW_Y 0x101D4 #define OFS_SLOT1 0xC70B8 #define OFS_SLOT2 0xC70B9 #define OFS_SLOT3 0xC70BA #define OFS_SLOT4 0xC70BB #define OFS_SLOT5 0xC70BC #define OFS_SLOT6 0xC70BD #define OFS_SLOT7 0xC70BE #define OFS_SLOT8 0xC70BF #define OFS_PLAYERSTATE 0xC4C4 #define OFS_WEAPON1 0x101E4 #define OFS_WEAPON2 0x101E6 #define OFS_WEAPON3 0x101E8 #define OFS_PREMIUM 0x58C #define OFS_USERNAME 0xDF56C #define OFS_GRAVITY_Z 0xE0 #define OFS_GRAVITY_Y 0xE4 #define OFS_GRAVITY_X 0xDC #define OFS_INVISIBLE 0xDF33C #define OFS_READYROOMSIZE 0x0 #define OFS_STARTROOMSIZE 0xA8 #define OFS_LEVEL 0xDF318 #define OFS_DINAR 0xDF328 #define OFS_SLOTBASE 0xC5F18 #define OFS_PITCH 0x101A0 #define OFS_YAW 0x101BC #define OFS_NOSERVERKICK 0x361 #define OFS_3DPLAYERVIEW 0x10198 #define OFS_PLAYERSPEED 0x10104 #define OFS_NOSPREAD 0x10108 #define OFS_ROOMMASTER 0xE0880 #define OFS_PREMIUM1 0x150 #define OFS_PREMIUM2 0x154 //OFFSETS END// //WeaponBinder Started// #define ADR_CLASSBASE 0xA8ECF8 #define OFS_SLOTBASE 0xC5F18 #define ADR_WEAPONBASE 0xA540DC //Weaponbinder End// //User Infos Started// #define ADR_USERHEALTH 0xA8ECEC #define ADR_USERNAME 0xA8DB1C #define ADR_USERTEAM 0xA8EE34 #define ADR_USERPOINTS 0xA8E170 #define ADR_USERPING 0xA8D814 //User Infos End// //Asmbeller's Started// #define ASM_QUICKPLANT 0x4F1B89 #define ASM_QUICKDEFUSE 0x4365EA #define ASM_BULLETS 0x4F2E65 #define ASM_NORELOAD 0x5A9A3C #define ASM_WALKTHROUGHWALLS 0x73D3D2 #define ASM_SHOOTTHROUGHWALLS 0x604910 #define ASM_CRCPATCH 0x417D27 #define ASM_BACKTOLOBBY 0x4C7DFB #define ASM_ALWAYSCROSS 0x54F45E #define ASM_ENGINETEXT 0x401073 #define ASM_MESSAGEBOX 0x4AF6B4 #define ASM_UNLAMMO 0x4F6E94 #define ASM_SWITCHTIME 0x4F952E #define ASM_OPK 0x407DFD //Asmbeller End!!//