Hey I added an additional routine to luna daily and I forgot to share, it is a routine to automatically craft the kinah bundle (not sure if anyone did this already and is shared anywhere). The reason you wanna have it automated is that getting the recipe is random so you would have to check manually all your alts daily for that, but now since the chars will get into luna and wait, why not craft the kinah bundle if they get it.
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There are two recipes that you might wanna craft, one is 100% and uses 3x luna's lights, and another one is 75% and uses 2x luna's lights. I prefer the 75% because it uses 2/3s of the 100% recipe luna's light, but has 3/4 chances to craft and also usually it crafts even more than 75% chance.
Not to put too much math, but imagine having 120 luna's light.
With 100% recipe you can craft 100% 40x kinah bundles
With 75% recipe you can hit craft 60 times and since it is 75% it should craft 3/4 of that (in theory) so that you give you 45x kinah bundles so that is +5 more bundles than the 100% recipe.
In reality it can give you anything from 0 kinah bundles (which is impossible) and up to 60 kinah bundles (max if they all craft). So far I found that the recipe works more than 75%, it is actually close to 80% chance, so that gives me more kinah bundles EVERY time. This is just a test I did personally and I prefer that recipe than the 100%.
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So here is the routine to check the recipes one by one and if it is the one you want, it crafts it as long as there are materials, and while there are still materials, it will keep crafting until you can not craft anymore.
Put the below code in the very end of the script, it has two functions and this is for the 75% recipe.
Code:
start_CheckLunaRecipes;
FrameAction=497,State,SHOW;
Delay=750;
Mouse=207,127; Luna back
Delay=750;
Mouse=274,219; Workshop
Delay=750;
Mouse=375,402; Take the recipes lower
Delay=700;
Mouse=264,230; 1st recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;
Mouse=264,270; 2nd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;
Mouse=264,310; 3rd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;
Mouse=264,350; 4th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;
Mouse=264,390; 5th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;
FrameAction=497,State,HIDE;
Delay=500;
end_CheckLunaRecipes;
start_CraftKinahRecipe;
_SetVar23=0;
#DO=1200000; will craft up to 20 minutes if we need to
Delay=500;
_IFInventoryContains=152150004,11; Flawless crystal
_IFInventoryContains=152150002,5; Cloudy Crystal
_IFInventoryContains=152150001,9; Chipped Crystal
_IFInventoryContains=152150003,9; Clear Crystal
_IFInventoryContains=152150005,2; Luna's Light
Mouse=524,389; if we have all mats, then hit the Craft Button
Delay=5000;
#ELSE
_SetVar23=1; if we do not have mats stop crafting
#ENDIF
#UNTIL=%Var23,>0;
end_CraftKinahRecipe;
and of course you need to call this first routine by this:
#EXECUTE=CheckLunaRecipes;
you can place this call right after the char goes to wait to the stairs, or right before he is about to logout and go to character screen or something.
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I am going to be honest, I haven't seen it in action so far, if it has a typo we need paraly to tell me, I didn't activate it on my luna yet because I need to make sure it does it right. One thing I did test though is that if it doesn't get the recipe, it doesn't craft anything and I 100% sure for this.
One more thing to add is a log file to let us know which char did craft the bundles so we can open them and claim the money.
and of course if Paraly wants to put it in the default luna as an option to craft it or not, I am ok with it.
The 100% recipe is having a code 20034 instead of 30034 that the 75% has and also has different materials so the other function has to be altered as well