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Para's VanillaTool [Rework]

Discussion on Para's VanillaTool [Rework] within the Aion Hacks, Bots, Cheats & Exploits forum part of the Aion category.

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Old 01/24/2019, 15:20   #9391
 
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Quote:
Originally Posted by Paraly View Post
I said to delete those values not to change them
first I changed them to see if it would work (did the restart and all), but it didn't work.

Then I deleted them, I did a restart, I still couldn't see the information overlayed on the client. I went back to regedit, and I saw that the variables are re-made by vanilla, they have positive values now, but still not showing on my client.
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Old 01/24/2019, 15:43   #9392
 
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Is there a script that makes the toon follow the group leader, assist him and loot, I mean just like that old tiamaranta eye fats we had times ago?
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Old 01/24/2019, 16:54   #9393
 
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Hello, AIDPSMETER working again for animations? It says updated for 6.2 and also at 0.67 it says Test Animation enabled, but after do not say disable.
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Old 01/24/2019, 17:40   #9394
 
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Quote:
Originally Posted by xxxLavos View Post
Is there a script that makes the toon follow the group leader, assist him and loot, I mean just like that old tiamaranta eye fats we had times ago?
Inside the Short Script Bundle you find the loot follower script, that's exactly what you want
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Old 01/24/2019, 18:53   #9395
 
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Hey I added an additional routine to luna daily and I forgot to share, it is a routine to automatically craft the kinah bundle (not sure if anyone did this already and is shared anywhere). The reason you wanna have it automated is that getting the recipe is random so you would have to check manually all your alts daily for that, but now since the chars will get into luna and wait, why not craft the kinah bundle if they get it.

~~~~~~

There are two recipes that you might wanna craft, one is 100% and uses 3x luna's lights, and another one is 75% and uses 2x luna's lights. I prefer the 75% because it uses 2/3s of the 100% recipe luna's light, but has 3/4 chances to craft and also usually it crafts even more than 75% chance.

Not to put too much math, but imagine having 120 luna's light.
With 100% recipe you can craft 100% 40x kinah bundles
With 75% recipe you can hit craft 60 times and since it is 75% it should craft 3/4 of that (in theory) so that you give you 45x kinah bundles so that is +5 more bundles than the 100% recipe.

In reality it can give you anything from 0 kinah bundles (which is impossible) and up to 60 kinah bundles (max if they all craft). So far I found that the recipe works more than 75%, it is actually close to 80% chance, so that gives me more kinah bundles EVERY time. This is just a test I did personally and I prefer that recipe than the 100%.

#################

So here is the routine to check the recipes one by one and if it is the one you want, it crafts it as long as there are materials, and while there are still materials, it will keep crafting until you can not craft anymore.

Put the below code in the very end of the script, it has two functions and this is for the 75% recipe.

Code:
start_CheckLunaRecipes;

FrameAction=497,State,SHOW;
Delay=750;
Mouse=207,127; Luna back
Delay=750;
Mouse=274,219; Workshop
Delay=750;
Mouse=375,402; Take the recipes lower
Delay=700;

Mouse=264,230; 1st recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;

Mouse=264,270; 2nd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;

Mouse=264,310; 3rd recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;

Mouse=264,350; 4th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF
Delay=500;

Mouse=264,390; 5th recipe
Delay=500;
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe; Recipe 75% with 2 luna's light
#IF=%Var[Recipe],=30034;
#EXECUTE=CraftKinahRecipe;
#ENDIF

Delay=500;
FrameAction=497,State,HIDE;
Delay=500;

end_CheckLunaRecipes;




start_CraftKinahRecipe;

_SetVar23=0;

#DO=1200000; will craft up to 20 minutes if we need to
Delay=500;

_IFInventoryContains=152150004,11; Flawless crystal
_IFInventoryContains=152150002,5; Cloudy Crystal
_IFInventoryContains=152150001,9; Chipped Crystal
_IFInventoryContains=152150003,9; Clear Crystal
_IFInventoryContains=152150005,2; Luna's Light

Mouse=524,389; if we have all mats, then hit the Craft Button
Delay=5000;

#ELSE
_SetVar23=1; if we do not have mats stop crafting

#ENDIF

#UNTIL=%Var23,>0;


end_CraftKinahRecipe;


and of course you need to call this first routine by this:

#EXECUTE=CheckLunaRecipes;

you can place this call right after the char goes to wait to the stairs, or right before he is about to logout and go to character screen or something.

~~~~~~

I am going to be honest, I haven't seen it in action so far, if it has a typo we need paraly to tell me, I didn't activate it on my luna yet because I need to make sure it does it right. One thing I did test though is that if it doesn't get the recipe, it doesn't craft anything and I 100% sure for this.

One more thing to add is a log file to let us know which char did craft the bundles so we can open them and claim the money.

and of course if Paraly wants to put it in the default luna as an option to craft it or not, I am ok with it.

The 100% recipe is having a code 20034 instead of 30034 that the 75% has and also has different materials so the other function has to be altered as well
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Old 01/25/2019, 05:11   #9396
 
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Quote:
Originally Posted by badagliacca View Post
"Log" Folder of vanilla broker bot isn't working anymore, is that normal? Maybe because i deleted all my previous block notes about old days? I've the latest version of vanilla tool and broker b.
Online Log functionality has been added to the latest broker bot simplified script
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Old 01/25/2019, 09:39   #9397
 
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I m making new accounts, the 1~10 script works so far, the only thing you might wanna change is in the multi version:

Code:
#IF=%Var[Loop],=1;
#SetVar8=1;  <--- this asks a question actually
#EXECUTE=MultiRun;
the SetVar8 actually asks you if you want to select 1st class or 2nd class. In the single version it has a whole function for this: start_PickClass; but in the multi one it doesn't. I had to figure this out.

Also if you do not want the script to make the toons for you and name them whatever (I haven't tried it but I saw it tried to make a new char), you can make 8 toons yourself, name them as you want, model them as you want and then you gotta change the script in this:

Multirun function changed to this:

Code:
start_MultiRun;

#DO=9999999999;

_IFMemRead=%AddrCharacterScene,BYTE,=5;<-CharacterScene
#EXECUTE=Main;
Delay=3000;
#ENDIF

_IFMemRead=%AddrCharacterScene,BYTE,=5;<-CharacterScene
#EXECUTE=GoToCharScreen;
Delay=3000;
#ENDIF


#UNTIL=1,=2;

end_MultiRun;
and GoToCharScreen needs to be like this:

Code:
start_GoToCharScreen;

Command=/logout;
Delay=11000;
#DO=15000;
Delay=500;
_UNTILMemPtrRead=%PlayerBase,%OffsetName,BYTE,>0;
Delay=2000;

Mouse=675,439; select last slot 8th
Delay=2000;
Mouse=401,580; <-- Start button
Delay=2000;

end_GoToCharScreen;
Once it does them all it will keep selecting them so you gotta be there, I was too lazy to make the script do 8 chars and then stop.

also the script might bug at some spots, it strangely tries to loot the mob that is killed sometimes but doesn't loot so the window remains open and that kinda bugs the rest of it. This is defo not a stand alone script, you better be close and give it an eye.

~~~

Edit I found the problem for me, it is the command: GoTowardsTarget never worked for me when I tried to use it in luna weekly when the char wasn't hitting the mobs. It also creates all the problems in this script.

I replaced it with SendKey=0x43; and it works.
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Old 01/25/2019, 15:07   #9398
 
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IDK how you guys use the tool in bos,but for the noobs like me,after running through all the room using glide+ no gravity.Go to first floor,behind the first boss where the door going to the windstream is,activate your no collission thing,idk if it works with it off,but I turn it on so ,go above the door and then toggle off gravity and jump to glide to the center of door.You will get through and ride the windstream.I tried going under it before and it was hard,doable but really hard for me.This by far was the easiest.After windstream,just continue using glide+no gravity and run again or activate shugp finder,is up to you.

What's the difference between custom animation and enhanced? Why is one a + and the other -? And which is best for which classes? @ can you enlighten me a bit or anyone please.
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Old 01/26/2019, 01:32   #9399
 
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Quote:
Originally Posted by Lynne77 View Post
What's the difference between custom animation and enhanced? Why is one a + and the other -? And which is best for which classes? @ can you enlighten me a bit or anyone please.
Assassin and Gunslinger should use Custom Animation at 250

All other classes should use Enhanced Animation at 500, if you feel delays between skills slightly lower the value to like 450
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Old 01/26/2019, 12:47   #9400
 
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Does anyone know a good free vpn to use to change my IP country? I made a new account to make more chars and it got banned in 1 day before I even logged in it and make any character.

I have dynamic IP but I wanted to make it look as if I am playing from USA when I log on Aion
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Old 01/27/2019, 00:45   #9401
 
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Can anyone explain me how exactly the script for shugo runs at instances work and where do i find them?

Thanks!
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Old 01/27/2019, 14:33   #9402
 
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Quote:
Originally Posted by guitartyr View Post
Can anyone explain me how exactly the script for shugo runs at instances work and where do i find them?

Thanks!
There is no automatic shugo script, the script helps you find kisks, players and shugos.

For the shugo script it helps you find its location in hard and big instances as long as the shugo is 99 meters away from you (hence inside the radar). So for example if you are in BoS and you get a message, you run the script and it will tell you its position. It serves an aid to help you find it where it is. In FM for example it is useless since the map is literally one spot.

~~~~

@ can you tell me the code to see how much money a char has please?

Find the amount of money and save it in a variable so I can use it for a snippet I am making.

Thanks.
~~~~~~~~~~~

I had a problem in the kina box script, these two do nto work

Code:
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Var27; If we have selected 75% recipe
Code:
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,%Var27; If we have selected 75% recipe
...but this works:
Code:
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
WaitForResponse=Currently selected recipe ID: %Var[Recipe];
Not sure how it would work with the Var## variables but I will have to alter the code.
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Old 01/27/2019, 15:21   #9403
 
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Quote:
Originally Posted by Diavolakos View Post
There is no automatic shugo script, the script helps you find kisks, players and shugos.

For the shugo script it helps you find its location in hard and big instances as long as the shugo is 99 meters away from you (hence inside the radar). So for example if you are in BoS and you get a message, you run the script and it will tell you its position. It serves an aid to help you find it where it is. In FM for example it is useless since the map is literally one spot.

~~~~

@ can you tell me the code to see how much money a char has please?

Find the amount of money and save it in a variable so I can use it for a snippet I am making.

Thanks.
~~~~~~~~~~~

I had a problem in the kina box script, these two do nto work

Code:
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Var27; If we have selected 75% recipe
Code:
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,%Var27; If we have selected 75% recipe
...but this works:
Code:
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,Recipe;
WaitForResponse=Currently selected recipe ID: %Var[Recipe];
Not sure how it would work with the Var## variables but I will have to alter the code.
You get your current kinah amount with this
Code:
_MemPtrReadVar=%AddrKinah,0xB10/0x0/0x28/0x818,DWORD,CurrentKinah;
WaitForResponse=Current Kinah: %Var[CurrentKinah];
If you want to save into the 1-40 variable slots you need to just type the slot
Code:
_MemPtrReadVar=%AddrFrameID[497],0x528/0xB8,DWORD,27; If we have selected 75% recipe
WaitForResponse=%Var27;
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Old 01/28/2019, 16:16   #9404
 
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Quote:
Originally Posted by Paraly View Post
You get your current kinah amount with this
Code:
_MemPtrReadVar=%AddrKinah,0xB10/0x0/0x28/0x818,DWORD,CurrentKinah;
WaitForResponse=Current Kinah: %Var[CurrentKinah];
Is this code conflict if there are many clients running? Because although it worked for my main when he was the only client and I did the test, when I run it on multiple clients it kinda brough back super weird kinah returns.

Part of the code goes like this:

Code:
_MemPtrReadVar=%AddrKinah,0xB10/0x0/0x28/0x818,DWORD,CurrentKinah;

#IF=%Var[CurrentKinah],>3000000;
WaitForResponse= %Var20 has %Var[CurrentKinah] Kinah;
#ENDIF
some times chars had less than 3m and I got the message and other times they had more than 3m and the message didn't come.
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Old 01/28/2019, 16:23   #9405
 
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Quote:
Originally Posted by Diavolakos View Post
Does anyone know a good free vpn to use to change my IP country? I made a new account to make more chars and it got banned in 1 day before I even logged in it and make any character.

I have dynamic IP but I wanted to make it look as if I am playing from USA when I log on Aion
I couldn't find a good FREE vpn when I was playing on Korea server and out of the pay ones I went thru, the easiest to use for me and switching countries was PIA. I tried several but Private Internet Access was the winner and I ended up keeping it even after I was done messing around on Korea servers.
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