Ich kann auch deutsch Spe@ker
xDDD
That will doesn't work xDDD
Your Basepointer is 0x000Quote:
Anyone help me? This doesnt seem to work and ive tried everything but simply cant get it to work.
Structure.h:
Addresses.h:Code:struct CPlayer { char ExoduS1[50244];//0x00 float NoRecoil1;//0xC444 float NoRecoil2;//0xC448 float NoRecoil3;//0xC44C char ExoduS2[72];//0xC450 BYTE index;//0xC498 char ExoduS3[19];//0xC499 float GravityX;//0xC4AC float GravityY;//0xC4B0 float GravityZ;//0xC4B4 char ExoduS4[24];//0xC4B8 int WeaponState;//0xC4D0 char ExoduS5[15416];//0xC4D4 float PlayerSpeed;//0x1010C float NoSpread;//0x10110 float FastNadeBlast;//0x10114 char ExoduS6[136];//0x10118 float PlayerView;//0x101A0 char ExoduS7[4];//0x101A4 float Pitch;//0x101A8 char ExoduS8[24];//0x101AC float Yaw;//0x101C4 char ExoduS9[12];//0x101C8 float ViewX;//0x101D4 float ViewY;//0x101D8 float ViewZ;//0x101DC char ExoduS10[12];//0x101E0 WORD Weapon1;//0x101EC WORD Weapon2;//0x101EE WORD Weapon3;//0x101F0 char ExoduS11[90];//0x101F2 BYTE PlayerState;//0x1024C char ExoduS12[155];//0x1024D float NoFallDamage;//0x102E8 char ExoduS13[20];//0x102EC float PosX;//0x10300 char ExoduS14[4];//0x10304 float PosY;//0x10310 char ExoduS15[4];//0x10314 float PosZ;//0x10308 char ExoduS16[100];//0x1030C DWORD AutoPlant;//0x10370 DWORD AutoDefuse;//0x10374 char ExoduS17[14];//0x10378 DWORD AutoShot;//0x10386 char ExoduS18[110];//0x1038A float NOM134IDLE;//0x103F8 }; struct CBase { CPlayer* pLocal; char* ExoduS[0x12B1A0]; CPlayer** pGlobal; }; CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;
Main.cpp:Code://================ [ Pointers ] ================// #define ADR_PLAYERPOINTER 0x00A5348C #define ADR_SERVERPOINTER 0x00A5341C #define ADR_HEALTHPOINTER 0x00103E0 #define ADR_BASEPOINTER 0x000 #define ADR_VIEWANGELS 0x00A52FEC #define HS1 0x8523E #define HS2 0xA1A0 #define HS PACKET HANDLER 0x5E5E53
Code:#include <Windows.h> #include "Structure.h" #include "Addresses.h" DWORD Player = *(DWORD*)ADR_PLAYERPOINTER; void NOSPREAD() { p_Player->pLocal->NoSpread = 0.0F; } void NORECOIL() { p_Player->pLocal->NoRecoil1 = 0; p_Player->pLocal->NoRecoil2 = 0; p_Player->pLocal->NoRecoil3 = 0; } void SUPERJUMP() { if(GetAsyncKeyState(VK_SHIFT) &1) { p_Player->pLocal->ViewZ = 2000; p_Player->pLocal->NoFallDamage = -30000; } } void ProcessHacks() { DWORD Player = *(DWORD*)ADR_PLAYERPOINTER; while (true) { if (Player) { NOSPREAD(); NORECOIL(); SUPERJUMP(); } Sleep (100); } } BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved) { if(dwReason == DLL_PROCESS_ATTACH) { CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ProcessHacks, 0, 0, 0); } return TRUE; }
xDDD
That will doesn't work xDDD