Junge benutz doch einfach die Suchfunktion![Only registered and activated users can see links. Click Here To Register...]Quote:
#request
NoSpread Source :)
Quote:
DWORD ASM_NoReload = 0x514977; // 03/4/2013
//on
MemEditing((void*)(ASM_NoReload),(PBYTE)"\x90\x90\ x90\x90\x90\x90",6 , 0x602A);
//off
MemEditing((void*)(ASM_NoReload),(PBYTE)"\x0F\x84\ xF7\x00\x00\x00",6 , 0x6CCB);
doesnt matter remove it ^^Quote:
What does the 4th parameter stay for? (0x602A, 0x6CCB)
Ich will jetzt nicht kleinkariert wirken, aber es gibt keine If Schleifen. :rtfm:Quote:
Irgendwie unsinnig das in 2 gleiche If Schleifen zu schreiben.
struct CPlayer
{
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
};
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1225120];
CPlayer** pGlobal;
};
CBase* _Player = (CBase*)ADR_PLAYERPOINTER;
void PlayerHacks()
{
DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;
if(dwPlayerPtr != 0)
{
_Player->pLocal->NoSpread = 0.00F;
if(GetAsyncKeyState(VK_F1) &1)
{
_Player->pLocal->PlayerSpeed = -300.00F; // 3x Speed
}
Sorry, habe es korrigiert.Quote:
Ich will jetzt nicht kleinkariert wirken, aber es gibt keine If Schleifen. :rtfm:
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You must add all structure CPlayerInfor or calculation new structure only NoSpread and Speed.Quote:
Hey, was ist an meinem no spread und speedhack falsch?
Code:struct CPlayer { char Speaker5[65460];//0x158 float PlayerSpeed;//0x1010C float NoSpread;//0x10110 }; struct CBase { CPlayer* pLocal; char* Speaker1[1225120]; CPlayer** pGlobal; }; CBase* _Player = (CBase*)ADR_PLAYERPOINTER; void PlayerHacks() { DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER; if(dwPlayerPtr != 0) { _Player->pLocal->NoSpread = 0.00F; if(GetAsyncKeyState(VK_F1) &1) { _Player->pLocal->PlayerSpeed = -300.00F; // 3x Speed }
cPlayerinfo xD? and calculation lol for what ? he use only 2offset functions and not a aimbot or etc :DQuote:
You must add all structure CPlayerInfor or calculation new structure only NoSpread and Speed.
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A5348C);//GIVE Credits to ~ExoduS~*,BuRn3R,UknowOPK,R3DL!n3!
Sorry xD CPlayer, I was wrong ;/ Facking xDQuote:
cPlayerinfo xD? and calculation lol for what ? he use only 2offset functions and not a aimbot or etc :D
Code:struct CPlayer { char ExoduS1[50244];//0x00 float NoRecoil1;//0xC444 float NoRecoil2;//0xC448 float NoRecoil3;//0xC44C char ExoduS2[72];//0xC450 BYTE index;//0xC498 char ExoduS3[19];//0xC499 float GravityX;//0xC4AC float GravityY;//0xC4B0 float GravityZ;//0xC4B4 char ExoduS4[24];//0xC4B8 int WeaponState;//0xC4D0 char ExoduS5[15416];//0xC4D4 float PlayerSpeed;//0x1010C float NoSpread;//0x10110 float FastNadeBlast;//0x10114 char ExoduS6[136];//0x10118 float PlayerView;//0x101A0 char ExoduS7[4];//0x101A4 float Pitch;//0x101A8 char ExoduS8[24];//0x101AC float Yaw;//0x101C4 char ExoduS9[12];//0x101C8 float ViewX;//0x101D4 float ViewY;//0x101D8 float ViewZ;//0x101DC char ExoduS10[12];//0x101E0 WORD Weapon1;//0x101EC WORD Weapon2;//0x101EE WORD Weapon3;//0x101F0 char ExoduS11[90];//0x101F2 BYTE PlayerState;//0x1024C char ExoduS12[155];//0x1024D float NoFallDamage;//0x102E8 char ExoduS13[20];//0x102EC float PosX;//0x10300 char ExoduS14[4];//0x10304 float PosY;//0x10310 char ExoduS15[4];//0x10314 float PosZ;//0x10308 char ExoduS16[100];//0x1030C DWORD AutoPlant;//0x10370 DWORD AutoDefuse;//0x10374 char ExoduS17[14];//0x10378 DWORD AutoShot;//0x10386 char ExoduS18[110];//0x1038A float NOM134IDLE;//0x103F8 }; struct CBase { CPlayer* pLocal; char* ExoduS[0x12B1A0]; CPlayer** pGlobal; }; CBase* p_Player = (CBase*)(0x0A5348C);//GIVE Credits to ~ExoduS~*,BuRn3R,UknowOPK,R3DL!n3!
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
struct CBase
{
CPlayer* pLocal;
char* ExoduS[0x12B1A0];
CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)ADR_PLAYERPOINTER;
//================ [ Pointers ] ================// #define ADR_PLAYERPOINTER 0x00A5348C #define ADR_SERVERPOINTER 0x00A5341C #define ADR_HEALTHPOINTER 0x00103E0 #define ADR_BASEPOINTER 0x000 #define ADR_VIEWANGELS 0x00A52FEC #define HS1 0x8523E #define HS2 0xA1A0 #define HS PACKET HANDLER 0x5E5E53
#include <Windows.h>
#include "Structure.h"
#include "Addresses.h"
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
void NOSPREAD()
{
p_Player->pLocal->NoSpread = 0.0F;
}
void NORECOIL()
{
p_Player->pLocal->NoRecoil1 = 0;
p_Player->pLocal->NoRecoil2 = 0;
p_Player->pLocal->NoRecoil3 = 0;
}
void SUPERJUMP()
{
if(GetAsyncKeyState(VK_SHIFT) &1)
{
p_Player->pLocal->ViewZ = 2000;
p_Player->pLocal->NoFallDamage = -30000;
}
}
void ProcessHacks()
{
DWORD Player = *(DWORD*)ADR_PLAYERPOINTER;
while (true)
{
if (Player)
{
NOSPREAD();
NORECOIL();
SUPERJUMP();
}
Sleep (100);
}
}
BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
{
if(dwReason == DLL_PROCESS_ATTACH)
{
CreateThread(0, 0, (LPTHREAD_START_ROUTINE)ProcessHacks, 0, 0, 0);
}
return TRUE;
}
Daamn thats awesome!! Good job(#respect)Quote: