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What we did today mainly....
Tyraels spawns.. (115 in total)
fixig some other crap that i dont remember
Stat Transfer scroll
Title test of one event
thanks to aphex we also changed the ingame underbar (the place where the skills n shit is) to the "old" one to make a bit more oldschool.
Simulation aka Shane aka Pk2God is currently working on the alchemy window. Normally, its not possible to put the OLD alchemy window into the NEW (1.88) server files. However, he's the dude who made capes work n shit. So he'll be somehow able to put the alchemy window into the client too.
be prepared, more is comin :)
aaaaand the most important. Multi Gameservers on the same machine WITHOUT an additional Virtual machine or crap like that. NATIVE multi gameservers.
About that, thanks to srN & Pr0X! from the Eryx crew, they figured out how to force bind ips for the multi agent shit.
So what we did is basically.. you will have 3-4 agent servers (the crap which usually gets exploited like fuck, and the crap which is responsible for client <-> server interaction, the crap which handles packets first and the crap which is reponsible for MORE slots on a server)
Normally, you can only have one per machine, however we made it possible to run more of em. However, that's not enough, we are also using more gameservers, so this way you will be able to play LAGLESSLY with perfect performance.
Our bonus is, that we save additional server costs and have a better structure and more/better stability.
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I like these kinda updates... keep em coming ;)