Elamidas BETA Testing (Skalidor 2).

12/11/2013 01:22 CastieI#1
Brace yourselves, Skalidor is coming

We've kept you waiting for quite a long time by pushing the release date further and further away. However, we are finally able to proudly present you... Skalidor

A few years back, we were dreaming of having our own private server, a server which would compete with the player count of original Silkroad servers. We wanted to achieve perfection, achieve features never seen before and yet keep
simplicity. Our goal was to monopolize the private server market, to centralize the players, to finally fulfill the dream that we had.

We have built a great team with people who collected experience in several other projects before and do not mean to disappoint you.
Now, it is time to show you the gathered experience, the flawless gaming and the undefeated combination of ideas!
Be prepared for our trial of becoming the perfect server for everyone:

One more paragraph.
We would like to tell you about a lot of things which are a major gameplay benefit and unique on Skalidor. However, we can not explain it all. The reasons why you have to try out Skalidor... there are many, way too many to fully explain
in a paragraph. Usually, we would talk about the PvP Trainer or the Events or all the other great features we have implemented. But, but but.... we will use this opportunity to tell you about one of our core features.
There are many servers out there, you play on them, they have great features, awesome gameplay functions. But there is one thing which is lacking on ALL servers.... a working alchemy rate!
The Alchemy rate is fucked up (sorry for inappropriate language, but that's the truth). Their Alchemy rate really sucks, some pluses are extremely easy and some are extremely weird. Some items seem to be easy to plus,
some seem to be a lot harder. Why is it, that nobody really understood the meaning behind the alchemy rate? We cannot answer this question, but we can assure you that you will not be able to complain against our Alchemy rate.
We have personally spent four hours fusing, re-adjusting and finding out the real way of how the alchemy rate works. This might not be something new to everyone, but to be honest, our rates are real. We are not going to tell you
some weird rate and hope it's fine. This is what we have personally tried out.
Our Alchemy rates are pretty simple and, to underline it again, our alchemy rates are REAL!
Quote:
Rates are:
+1 => 80%
+2 => 70%
+3 => 60%
+4 => 50%
+5 => 40%
+6 => 20%
+7 => 10%
+8 => 5%
+9 => 2%
+10 => 1%
+11 => 1%
+12 => 1%
As you can see, +11 and +12 are 1 percent. The reason we did this is because, everyone who has played long enough to be able to fuse such high pluses WILL have a premium plus and a lucky dress.
We are not doing this to make money or shit like that. We are doing this because we know that +11/+12 is NEVER fused without a premium+ and luck dress. Therefore the rate for +11 and +12 only depends on those things.
We have actually tried this shit out by hand. We fused a shitload of items on different pluses.... Right now, as we are writing this (05:40 AM, 3/Nov/13), We are running a self-written fusebot on 3 characters which is just
creating items and fusing them, one after another. This is done so we can test the alchemy rate 100% and be more than sure that its real! One of the most important aspects of Silkroad is fusing. Without a good set, you
can not enjoy other features. This is the first Milestone to increase the gameplay!
We hope you like the rates. The rates will NEVER be changed. We are leaving them like this, no matter what you think, the higher pluses will not be touched, ever. Thank you for reading this paragraph, although, it seems to be quite long.


[Only registered and activated users can see links. Click Here To Register...]


Website:
[Only registered and activated users can see links. Click Here To Register...]

Facebook:
[Only registered and activated users can see links. Click Here To Register...]

Release Date:
Friday, 13th December | 13/12/13

Forum Signature:
If you'd like to support us, please add this signature.
Link: [Only registered and activated users can see links. Click Here To Register...]


Official Skalidor Trailer:
[Only registered and activated users can see links. Click Here To Register...]
In order to create a smoother navigation, we have divided our features into multiple parts: Basic, Starter, Advanced, Expert and Professional features. In order to understand everything please do not skip any parts. We know it's painful to read all this text, however it took us quite some time to write all of this. Now... enjoy reading 11k words!


Basic

  • Cap | 90
    Chinese Only
  • Exp
    High enough to keep it exciting
  • SP
    High enough to level without any gap
  • Drop Rate
    Discussed in the feature list
  • Dg1-Dg8
    Auto-Equipment of Items (Full blue & 41% white stats) + Normal DropRate
  • Dg9
    15% Gold | Item Selling Gold Rate 30%
    Reason: We don't actually care about botting, but we are strictly against goldbotting.. Thus, we would like you to only effectively bot inside the Jobcave (donwhang cave) where other players have the chance to fight goldbotters on their own.
  • Item Mall
    We would like to say that we don't want to earn any money but we would be lying to you. Therefore, we will tell you straight out. We are trying to make money while spending time with our hobby; Silkroad. However we
    are trying to sell you a product which is superior to others. Thus, we need an Item Mall (I.M.), however, a few chosen avatars will not be sold in the I.M.because we would like you to farm the parts while killing uniques. We want
    you to experience gameplay at its' most diverse state.
  • IP Limit = 3
    When you connect a fourth character, all other characters get disconnected simultaneously.
  • CoinSystem
    Now.. we could write you 2000 words about this one right here, but we will save it to the features list and respective evaluation in order to show you each aspect of it.
  • MaxPlus
    We would have liked to implement a Maximum plus, we were doing it, while a friend of us asked us to just leave it be. You can fuse as much as you want to but the rate above +12 is just 0%. You would need an immense amount
    of luck to actually get as far as +12(Also because the rate for above +10 is based on premium+lucky dress only), if you are a risk-taker, you can try it. We highly discourage you to do so, due to the fact that we tried fusing with
    a full inventory of +12 items and failed all of them (109 items). We aren't like other restrictive servers, you do, what you want to do. Your business not mine.
    For more Alchemy information, read the large paragraph above, it explains everything that you need to know about our alchemy rates, since it's basically one core aspect/feature/function of Silkroad. It's all based on your items, your
    sets and everything else. Enough said... read the section above if you haven't done so already.
  • MaxStack
    Most items are stackable up to 10000 (10k). We thought, why stack elixirs and shit to just 1k when we can put it up to 10k. Stacking should make life easier.. and we will make it as easy as possible with this.

Skalidor offers you completely free content which can be attained by playing actively. It's as simple as that. However, due to the nature of the world not everything will be droppable. You will need to get a few things via the
Item mall or from players who trade those items.
Whatsoever, please read the "Events & Free Silks" bullet point below.


Starters


These are the features that a normal server has. Most people open a server with just these few features and think it will be successful. We are not like that, we don't even think of these things as features. We mean, these things are
the most simple things, the basis to even start thinking about opening a server...
Now let's have people steal this miserable ideas and see em opening servers...

  • Automatic Equipment
    It seems these days everyone has this feature, people love copying from guides... however ours is different. We don't like to go 'mainstream'.
    With our improved Auto-Equipment you will be getting full blue items from first to eighth degree (1dg - 8dg). Additionally, 41% stats will be applied on each item.


  • Simple Item changes
    Our equippable item changes are pretty simple to understand. The damage, reinforce and other components which determine the damage of an individual item have to be re-checked and adjusted in order to fit our balance and our idea
    of fairness. We have actually checked each one of those damn 400 3rd gear items in order to improve the gameplay as much as possible.
    There are some more minor item changes which can be seen in this list:


  • Skill changes
    Our Skill changes are pretty decent and easy to understand. Actually, we haven't changed much on the existing masteries. Force has been balanced down a bit due to the nature of debuffing being overpowered in relation to other
    classes. Whatsoever, don't worry, Intelligence based characters are not favoured either. Our server balance should be near to perfection.


  • Union Limit
    Multiple servers have this feature now. We made it. We keep it. It's even better. Now you will only see 4 guilds inside the union... there will not be some random Guilds showing up all of a sudden.

  • Guild Start level
    This would usually not be classified as a feature, however, not many people want things like that. So I'll explain it a bit.
    Once you open a guild you usually need some SP to level it up and so on. What we are doing is, allowing you to skip those boring guild level ups which are useless anyway and thus, you will be allowed to directly have level 5 guilds.
    Of course we have fixed the negative GP error too. You will not get any negative numbers there, since its just simply annoying. Bugs are the past guys, the past!


  • Custom Glows & SoX item looks
    This isn't a proper feature either, just something to make item distinguishing easier. The visual look of Moon & Sun items has been changed to 10DG. Most of you like the 10 degree looks, according to a long forgotten poll.
    Anyway, these will not be changed at all. The glows and looks are staying as they are. If you really like to change it, you can open the media anytime and change the link as you wish.


  • #1 Jobber
    The name is actually kind of "over-the-top". It works pretty easy: You become the best jobber overall meaning the highest job level with the best items and you will receive the tag: [#1] inside your jobname & receive the Title:
    #1 Jobber
    Reason: Everyone loves fame, the more you can get, the better it is.


  • Guild Limit
    We have been discussing this with a lot of players recently, resulting in a Guild member limit of maximum 32 characters per guild.
    This will mean that you can get 30 members (other than the 2 Guild masters. Read more about this in the features below, yes we really want you to read the whole thread)


  • Stall Limits
    We have changed the stall limits to 500Bil gold. This enables you to use gold in an easier way and buy items without getting scammed.

  • Jewel Box Event (Disabled, we need to find good rewards for it. Not just some str/int scrolls.)
    Back to the roots.
    The first official SilkroadOnline event made by ***max (which is crap compared to our events)


  • Help Window
    Before you ask us any questions, please open the help window, it took quite a lot of time to make it and has a guide for almost any feature that we have. It makes supporting life a lot easier. Plus you give us time to work on other
    things.
    Just try it out, in case you don't know how to open it, press 'H'.
    Also recommend this feature to everyone you know because as mentioned above, it will save the crew a lot of time (Less time required for supporting => more time for new features and fixes)

  • Anti Goldbot Policy
    Large part of our concept which has a huge influence on the game.
    Normal monsters don't drop anything useful except tier three items. They don't drop enough gold, so it's not really useful to bot there. They don't drop elixirs, alchemy materials or anything else which can be sold for gold except
    for attribute&magic stones.
    With this, we are allowing you to explore a wider spectrum of possibilities of gaining gold. You can go unique hunting, jobbing & so on. There is a variety of different things you can always do. However, we do allow botting itself.
    You can do that in the jobcave, but you'll be killed before you know it.

  • Ingame Suggestions / Bug Report
    Using the Message system you can send us suggestions anytime. Just send the messages to Charname 'Suggestion' (ingame) and we will read it.

Advanced


These are the so-called "advanced" features. The good servers these days... the ones with around 600 players have the basic features plus these ones here. We have them too, made them better... and actually that's not even the
highlight. What you are going see later on will be astonishing! We are not gonna say too much at this point. Just read each individual feature itself and try to understand why we made them. Some ideas might not be ours directly, however We've
changed them to fit our concept!


  • Real safezones!
    This was actually pretty easy to do but its weird that nobody has done it before, at least nobody that we know of.
    Basically, this means that the whole towns are safezones now, there used to be thieves cheating with goods inside towns which had spots without safezones. This 'bug' is finally fixed.


  • Unique Spawn Areas
    We have added hundreds of spawn points for the uniques. We would like unique hunting to actually be different, to actually be more exhausting for the player himself, to actually be more entertaining and individualized for each single
    person.
    Other servers have copied this idea obviously, since it's great as fuck. However, most of them failed copying it properly.


  • Cerberus & Captain Ivy
    We have added multiple spawning points for Cerberus and Captain ivy on the Chinese map as well. Cerberus spawns in the previously un-used Jangan regions. Captain Ivy will be spawning in previously un-used Donwhang regions. Check
    out the spawn maps to find out where they spawn (inside the spoiler).


  • Job Cave Uniques
    These uniques spawn inside the DW Cave (Job Cave/Temple).
    Aquila, Goliath, Montecore & the boss unique Morgoth will be spawning inside the jobcave. Each one drops an extra amount of coins and gives you special items.
    It will be a lot of fun competing with different people and different type of jobbers to get the kill on these uniques. You basically have to take over a complete room, since the uniques spawn in the empty rooms (Hint right here).
    The kills will also grant you special titles.


  • Global Unique: Roc!
    Roc is an awesome unique. ***max failed at implementing it properly. Let's do this properly, shall we?
    Roc will be spawning all over the place, when we say 'all over the place', we mean it! It will be spawning at every possible X,Y Coordinate on our enabled maps. We would like to make you a spawnmap of it, but we would just be showing
    you all regions from Jangan to Roc Mountain including Taklamakan and so on. Just keep in mind that Roc is nerfed down to fit 90Cap expectations, however it is still very very strong. You will most likely reach a new death streak. Also,
    don't forget that you need the 'Fragment of the Sun' in order to buy Seal of Sun Items, among other ways of obtaining it, Roc has a chance to drop it.


  • Automatic Titles
    This one is quite easy. You receive a XXXX Slayer title for each unique monster that you kill. The 'XXXX' will be replaced by the unique's name. However, you only keep the title until the next unique of the same kind has been killed
    or you obtain a higher ranked title.
    Possible titles: Tiger Girl Slayer, Uruchi Slayer, Cerberus Slayer, Captain Ivy Slayer, Isyutaru Slayer, Lord Yarkan Slayer, Demon Shaitan Slayer, Aquila Slayer, Montecore Slayer, Goliath, Morgoth Slayer, Roc Slayer.

  • Automatic Job Titles
    You will be getting job titles weekly based on your 'Joblevel'. The Traders/Hunters/Thieves on the highest level in each respective job group will be receiving special titles. Become the best and see which title awaits you.

  • Automatic Title Grant Back
    Pretty simple to understand.
    If you receive a jobtitle, which you keep for at least 12 hours and then you kill a unique, your title will be replaced with the unique title. Now the problem arises: What happens if someone else kills that unique? Normally, you
    would be title-less. However, in Skalidor's case, you will receive your job title again. Basically, granting your title back to you.


  • Special Trade Routes:
    These routes have been made to enhance your jobbing experience, to allow you to wider the spectrum of different possibilities of trade routes which you take.
    The main objective is to allow the triangular jobbing to be more centralized, due to the fact that traders will take these in order to gain more 'Trade Experience' and Contribution, which is used to gain coins in return. By using this
    method of centralization, thieves will need to search less for trades and hunters will have fun by killing real players instead of some easy NPCs which are usually simply ignored.
    In short: Everyone has more fun, everyone has the possiblity of gaining more Contribution and everyone wastes less time.


    • #1