class CPlayerInfoQuote:
Offsets are the same sir :)
0x0508CEE // 03/4/2013Quote:
#request Weapon Damage for damage as knuckles.
class CPlayerInfo
{
public:
char _0x0000[1288];
char IPAddress[16]; //0x0508
char _0x0518[136];
__int32 Exp; //0x05A0
char _0x05A4[24];
__int32 TotalKills; //0x05BC
__int32 TotalDeaths; //0x05C0
char _0x05C4[64];
char Username[16]; //0x0604 only your own(I think)
char _0x0614[48];
char Name[16]; //0x0644
char _0x0654[56];
char Clan[16]; //0x068C
char _0x069C[728];
__int32 Points; //0x0974
char _0x0978[24];
__int32 Kills; //0x0990
__int32 Deaths; //0x0994
char _0x0998[4];
__int32 Health; //0x099C
__int32 MaxHealth; //0x09A0
char _0x09A4[4];
__int32 Class; //0x09A8
char _0x09AC[140];
BYTE ReadyState; //0x0A38
char _0x0A39[187];
BYTE Team; //0x0AF4
char _0x0AF5[327];
};//Size=0x0C3C
class cInfoBase
{
public:
/* 0x00000000 */ cPlayerInfo m_aInfo [32];
};
class cPlayerInfo
{
public:
/* 0x00000000 */ BYTE _00 [0x508];
/* 0x00000508 */ char m_szIP [0x10];
/* 0x00000518 */ BYTE _518 [0x88];
/* 0x000005A0 */ __int32 m_iExp;
/* 0x000005A4 */ BYTE _5A4 [0x18];
/* 0x000005BC */ __int32 m_iKills;
/* 0x000005C0 */ __int32 m_iDeath;
/* 0x000005C4 */ BYTE _5C4 [0x80];
/* 0x00000644 */ char m_szName [0x10];
/* 0x00000654 */ BYTE _654 [0x348];
/* 0x0000099C */ __int32 m_iHealth;
/* 0x000009A0 */ __int32 m_iMaxHealth;
/* 0x000009A4 */ BYTE _9A4 [0x04];
/* 0x000009A8 */ BYTE m_bBranch;
/* 0x000009A9 */ BYTE _9A9 [0x14B];
/* 0x00000AF4 */ BYTE m_bTeam;
/* 0x00000AF5 */ BYTE _AF5 [0x23];
};
What's the pointer for that offset? Just an offset isn't going to help me.Quote:
non asm addy = 0x101EC
That memory space doesn't look like it has anything to do with weapon damage..Quote:
0x0508CEE // 03/4/2013
Credits: disav0w__