WarRock - Pointer und Offsets

06/26/2013 23:05 ~ExoduS~*#796
Quote:
Originally Posted by SilverRazzer <3 View Post
Code:
Request: asmArtillery 3/4..

unsigned long ofsNoServerKick = 0x002A1;
unsigned long ofsEnableMouse = 0x00AE2BA0;

[U]Credits[/U]: ~ExoduS~*
Code:
#define Assembly_Artillery1             0x4F82E0
#define Assembly_Artillery2             0x4F8555
#define Assembly_Artillery3             0x594F1E
#define Assembly_Artillery4             0x5779B8
//Credits:R3DL!n3,Cyno->Updated By ~ExoduS~*
06/29/2013 18:32 BlackLegend™##797
Hab mal wieder paar alte Sachen gesucht:

Escalator 1

CPU Disasm
Address Hex dump Command Comments
007704D5 |. D946 08 FLD DWORD PTR DS:[ESI+8]


Escalator2

CPU Disasm
Address Hex dump Command Comments
00770629 |. 8943 08 MOV DWORD PTR DS:[EBX+8],EAX

//Hawkmode

CPU Disasm
Address Hex dump Command Comments
0051B6C8 |. D905 60658C00 FLD DWORD PTR DS:[8C6560] ; FLOAT 0.1000000

Escalator Credits: (IDk)
HawkMode Credits: Yazzn oder so kp
06/29/2013 21:27 Xave :)#798
Quote:
Originally Posted by BlackLegend™# View Post
Hab mal wieder paar alte Sachen gesucht:

Escalator 1

CPU Disasm
Address Hex dump Command Comments
007704D5 |. D946 08 FLD DWORD PTR DS:[ESI+8]


Escalator2

CPU Disasm
Address Hex dump Command Comments
00770629 |. 8943 08 MOV DWORD PTR DS:[EBX+8],EAX

//Hawkmode

CPU Disasm
Address Hex dump Command Comments
0051B6C8 |. D905 60658C00 FLD DWORD PTR DS:[8C6560] ; FLOAT 0.1000000

Escalator Credits: (IDk)
HawkMode Credits: Büny
Escalator Bytes ? :)
06/29/2013 21:32 .BlackHat#799
Quote:
Originally Posted by Xave :) View Post
Escalator Bytes ? :)
Quote:
Eculator sowas wie moonjump nur das rolltreppen jump isr xDD
Laut Forum sind es einfach NOP Bytes?
06/29/2013 22:30 BlackLegend™##800
Quote:
Originally Posted by .BlackHat View Post
Laut Forum sind es einfach NOP Bytes?
Ya. Das letzte mal das ich dies benutzt habe und es ging ist aber schon ewig her.
Hab einfach mal Adressen von vor 2 Jahren wiedergesucht.^^

Hawkmode:

On: 2
Off: 0.1

float.
06/29/2013 22:56 .BlackHat#801
Quote:
Originally Posted by BlackLegend™# View Post
Ya. Das letzte mal das ich dies benutzt habe und es ging ist aber schon ewig her.
Hab einfach mal Adressen von vor 2 Jahren wiedergesucht.^^

Hawkmode:

On: 2
Off: 0.1

float.
Was macht Hawkmode?
06/30/2013 11:37 Xave :)#802
Quote:
Originally Posted by .BlackHat View Post
Was macht Hawkmode?
Soweit ich weiß ist das die Zeit die Schuss-animation bleibt.
06/30/2013 11:48 3dVision#803
Why is my ESP Class showing only "Engineer" class?
06/30/2013 11:50 n4n033#804
Quote:
Originally Posted by 3dVision View Post
Why is my ESP Class showing only "Engineer" class?
I guess that if you don't show the source no one can tell you
06/30/2013 11:57 3dVision#805
Quote:
Originally Posted by n4n033 View Post
I guess that if you don't show the source no one can tell you
Hehe sorry..
[Only registered and activated users can see links. Click Here To Register...]
Code:
char *wClassList[] = 
{
	"Engineer",
	"Medic",
	"Scout",
	"Assault",
	"Trooper"
};
Code:
if(CH_ESPpc==1)
{
char class[100];
sprintf(class,"Class: %s",wClassList[info->Class]);
Bl4ck->DrawTextC((int)g_vView.x-5,(int)g_vView.y-15,SKYBLUE,class);
}
06/30/2013 12:03 n4n033#806
Quote:
Originally Posted by 3dVision View Post
Hehe sorry..
[Only registered and activated users can see links. Click Here To Register...]
Code:
char *wClassList[] = 
{
	"Engineer",
	"Medic",
	"Scout",
	"Assault",
	"Trooper"
};
Code:
if(CH_ESPpc==1)
{
char class[100];
sprintf(class,"Class: %s",wClassList[info->Class]);
Bl4ck->DrawTextC((int)g_vView.x-5,(int)g_vView.y-15,SKYBLUE,class);
}
Give me your define of "info"
06/30/2013 12:09 3dVision#807
Quote:
Originally Posted by n4n033 View Post
Give me your define of "info"
Here:
Code:
struct pInfo
{
//removed
};
Code:
pInfo *info = GetPlayerInfoByIndex(i);
Code:
pInfo* GetPlayerInfoByIndex(int index)
{
	if (index > 32) return NULL;
	return (pInfo*)(ADR_BasePointer + (index * OFS_PlayerSize));
}
06/30/2013 12:20 n4n033#808
Quote:
Originally Posted by 3dVision View Post
Here:
Code:
struct pInfo
{
//removed
};
Code:
pInfo *info = GetPlayerInfoByIndex(i);
Code:
pInfo* GetPlayerInfoByIndex(int index)
{
	if (index > 32) return NULL;
	return (pInfo*)(ADR_BasePointer + (index * OFS_PlayerSize));
}
Check your baseptr & PlayerSize
06/30/2013 12:30 3dVision#809
Quote:
Originally Posted by n4n033 View Post
Check your baseptr & PlayerSize
It's right, my only problem is the player class part.. :(
06/30/2013 15:21 Xave :)#810
Quote:
Originally Posted by 3dVision View Post
It's right, my only problem is the player class part.. :(
Class addy is wrong