write it in Gameserver and dont forget the #
Note, You get disconnected when entering wrong buffId.
for example #add_state(1000, 50, 9000, "Your ToonName here")
Template:
#add_state( ID , VALUE, TIME, NAME)
--Gm buff i suppose--
#add_state(1001, 50, 9000, "Your Toonname Here") //max HP
#add_state(1002, 50, 9000, "Your Toonname Here") //max MP
#add_state(1003, 50, 9000, "Your Toonname Here") //hp reg.
#add_state(1004, 50, 9000, "Your Toonname Here") //hp Rec.
#add_state(1005, 50, 9000, "Your Toonname Here") //mp Reg.
#add_state(1006, 50, 9000, "Your Toonname Here") //mp rec.
#add_state(1007, 50, 9000, "Your Toonname Here") //Patk.
#add_state(1008, 50, 9000, "Your Toonname Here") //Matk
#add_state(1009, 50, 9000, "Your Toonname Here") //Pdef
#add_state(1010, 50, 9000, "Your Toonname Here") //Mdef
#add_state(1011, 50, 9000, "Your Toonname Here") //Atk Speed
#add_state(1012, 50, 9000, "Your Toonname Here") //Cast Speed
#add_state(1013, 50, 9000, "Your Toonname Here") //Mov Speed
#add_state(1014, 50, 9000, "Your Toonname Here") //Acc.
#add_state(1015, 50, 9000, "Your Toonname Here") //Evasion
#add_state(1016, 50, 9000, "Your Toonname Here") //Macc
#add_state(1017, 50, 9000, "Your Toonname Here") //Mres
#add_state(1018, 50, 9000, "Your Toonname Here") //Crit Ratio
#add_state(1019, 50, 9000, "Your Toonname Here") //Crit Pow.
--normal HV buffs--
#add_state(1051, 50, 9000, "Your Toonname Here") //HV Patk
#add_state(1052, 50, 9000, "Your Toonname Here") //HV Matk
#add_state(1053, 50, 9000, "Your Toonname Here") //HV Pdef
#add_state(1054, 50, 9000, "Your Toonname Here") //HV Mdef
#add_state(1055, 50, 9000, "Your Toonname Here") //HV Atk Speed
#add_state(1056, 50, 9000, "Your Toonname Here") //HV Cast Speed
#add_state(1057, 50, 9000, "Your Toonname Here") //HV Mov Speed
--other--
#warp( X , Y , "Your Toonname Here") //Warp
#kill_target("Your Toonname Here") //Kill Your Target Mob