Ihr könnt alle mal Clantag raußnehmen. Geht eh nicht mehr.
[Only registered and activated users can see links. Click Here To Register...]Quote:
Ihr könnt alle mal Clantag raußnehmen. Geht eh nicht mehr.
//=========================================\
//=============== Xave Logger =============\
//============= v.1.2 ============\
//============= Start logging =============\
//=========================================\
//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
unsigned long ptrLocalPlayer = 0x00AE92FC;
unsigned long ptrRemotePlayer = 0x00B05DE4;
unsigned long ptrLocalServer = 0x00AE3AC4;
unsigned long ptrRemoteBase = 0x00B1BCF0;
unsigned long ptrViewPort = 0x00AE2B70;
unsigned long ptrWeapon = 0x00B07CA8;
//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
unsigned long memWalkHeigth = 0x008C9AF0;
unsigned long memClanTag1 = 0x00B07C88;
unsigned long memClanTag2 = 0x00B07C44;
unsigned long memClanTag3 = 0x00B07C90;
unsigned long memClanTag4 = 0x00B07C8C;
unsigned long memClanChat = 0x00A9F564;
unsigned long memClanName = 0x00B07C48;
unsigned long memSpeed = 0x008C9E10;
//~~~~~~~~~~~~Offsets~~~~~~~~~~~~~
unsigned long ofsRecoil = 0x00C448;
unsigned long ofsViewX = 0x00101D4;
unsigned long ofsViewY = 0x00101D8;
unsigned long ofsViewZ = 0x00101DC;
unsigned long ofsPosX = 0x0010300;
unsigned long ofsPosY = 0x0010308;
unsigned long ofsPosZ = 0x0010310;
unsigned long ofsPitch = 0x00101A8;
unsigned long ofsYaw = 0x00101C4;
unsigned long ofsNoFallDamage = 0x00102E8;
unsigned long ofsRemoteName = 0x00B1C334;
//~~~~~~~~~~~~Assembler~~~~~~~~~~~~~
unsigned long asmNoHSKick = 0x*;
unsigned long asmStamina1 = 0x004575F8;
unsigned long asmStamina2 = 0x*;
unsigned long asmStamina3 = 0x0050819A;
//~~~~~~~~~~~~Structs~~~~~~~~~~~~
class CPlayer
{
public:
CHAR _00[0x101A8];
FLOAT fPitch;
CHAR _01[0x18];
FLOAT fYaw;
CHAR _02[0xC];
FLOAT fReadableX;
FLOAT fReadableY;
FLOAT fReadableZ;
CHAR _03[0x120];
FLOAT fWriteableX;
CHAR _04[0x4];
FLOAT fWriteableY;
CHAR _05[0x4];
FLOAT fWriteableZ;
}; // => 0x10314
class CBase
{
public:
CPlayer* _Local;
CHAR _00[0x1CAE4]
CPlayer** _Remote;
}; // => 0xB05DE8
CBase* _pBase = (CBase*)0x00AE92FC;
CPlayer* _pPlayer = (CPlayer*)0x00AE92FC;
//============== Next logging ===========\
||=====> Addys <=====||
DWORD asmWrGetFucked = 0x51B7A9;
DWORD asmWrGetFucked2 = 0x5DA9BE;
DWORD asmNoRoomRestriction = 0x561BC4;
||=====> Source <=====||
DWORD CALLBACK wrBypass ( LPVOID IpReserved )
{
DWORD dwEhSvc = 0;
do
{
dwEhSvc = ( DWORD ) ( GetModuleHandle ( "EhSvc.dll" ));
}
while ( dwEhSvc == 0 );
vTools->WriteMemory( Assembly_WarRock_GetFucked2,(LPBYTE)( "\xC3" ) , 1 );
vTools->WriteMemory( Assembly_WarRock_GetFucked,(LPBYTE)( "\xEB" ) , 1 );
vTools->WriteMemory( dwEhSvc+0x8513E,(LPBYTE)( "\xC2\x04\x00" ) , 3 );
vTools->WriteMemory( dwEhSvc+0xA1A0,(LPBYTE)( "\xC2\x04\x00" ) , 3 );
return ( 0 );
}
Credits: Eichhörnchen lol.
Yep: Missing: WarRock MainPacket Handler: 0x5DB96B (Editing with \xC3 [Return/RET void])Quote:
[ HackShield - Bypass ]
1337 Bypass NoName Shit 666 <3
Description:
- this bypass makes crash after LogIn
- why? because something is missing.. (;
- fully Updated by me!
Code:||=====> Addys <=====|| DWORD asmWrGetFucked = 0x51B9A9; DWORD asmWrGetFucked2 = 0x5DA8BE; DWORD asmNoRoomRestriction = 0x561BC4; ||=====> Source <=====|| DWORD CALLBACK wrBypass ( LPVOID IpReserved ) { DWORD dwEhSvc = 0; do { dwEhSvc = ( DWORD ) ( GetModuleHandle ( "EhSvc.dll" )); } while ( dwEhSvc == 0 ); vTools->WriteMemory( Assembly_WarRock_GetFucked2,(LPBYTE)( "\xC3" ) , 1 ); vTools->WriteMemory( Assembly_WarRock_GetFucked,(LPBYTE)( "\xEB" ) , 1 ); vTools->WriteMemory( dwEhSvc+0x8518E,(LPBYTE)( "\xC2\x04\x00" ) , 3 ); vTools->WriteMemory( dwEhSvc+0xA1A0,(LPBYTE)( "\xC2\x04\x00" ) , 3 ); return ( 0 ); } Credits: Eichhörnchen lol.
und das hier ist auch falsch :DQuote:
Yep: Missing: WarRock MainPacket Handler: 0x5DB96B (Editing with \xC3 [Return/RETN])
#EDIT:
(Jetz können sich wieder alle was zusammen bauen .. doof gelaufen .. vllt macht ahnlab dafür endlich mal was .. und an den rest: hater's gonna hate ^.^ xD)
vTools->WriteMemory( dwEhSvc+0x8518E,(LPBYTE)( "\xC2\x04\x00" ) , 3 );
Quote:
#Request Updated Structs
class CPlayer
{
public:
CHAR _00[0x101A8];
FLOAT fPitch;
CHAR _01[0x18];
FLOAT fYaw;
CHAR _02[0xC];
FLOAT fReadableX;
FLOAT fReadableY;
FLOAT fReadableZ;
CHAR _03[0x120];
FLOAT fWriteableX;
CHAR _04[0x4];
FLOAT fWriteableY;
CHAR _05[0x4];
FLOAT fWriteableZ;
}; // => 0x10314
class CBase
{
public:
CPlayer* _Local;
CHAR _00[0x81998];
CPlayer** _Remote;
}; // => 0xB6AC9C
class CPlayerInfo
{
public:
CHAR UnknownData1[0x344];//0x00
CHAR IPAddress[16];//0x344
CHAR UnknownData2[0x2F0];//0x354
CHAR Name[16];//0x644
CHAR UnknownData3[0x33C];//0x654
INT Kills;//0x990
INT Deaths;//0x994
INT Flags;//0x998
INT Health;//0x99C
INT MaxHealth;//0x9A0
CHAR UnknownData4[0x94];//0x9A4
BYTE ReadyState;//0xA38
CHAR UnknownData5[0xBF];//0xA39
BYTE Team;//0xAF8
CHAR UnknownData6[0x4];//0x9A4
int Class;//0x9A8
};// => 0xA40
meine Credits fehlt für cPlayerinfo! außerdem ist ip addy falsch :)Quote:
Credits to me : )Code:class CPlayer { public: CHAR _00[0x101A8]; FLOAT fPitch; CHAR _01[0x18]; FLOAT fYaw; CHAR _02[0xC]; FLOAT fReadableX; FLOAT fReadableY; FLOAT fReadableZ; CHAR _03[0x120]; FLOAT fWriteableX; CHAR _04[0x4]; FLOAT fWriteableY; CHAR _05[0x4]; FLOAT fWriteableZ; }; // => 0x10314 class CBase { public: CPlayer* _Local; CHAR _00[0x81998]; CPlayer** _Remote; }; // => 0xB6AC9C class CPlayerInfo { public: CHAR UnknownData1[0x344];//0x00 CHAR IPAddress[16];//0x344 CHAR UnknownData2[0x2F0];//0x354 CHAR Name[16];//0x644 CHAR UnknownData3[0x33C];//0x654 INT Kills;//0x990 INT Deaths;//0x994 INT Flags;//0x998 INT Health;//0x99C INT MaxHealth;//0x9A0 CHAR UnknownData4[0x94];//0x9A4 BYTE ReadyState;//0xA38 CHAR UnknownData5[0xBF];//0xA39 BYTE Team;//0xAF8 CHAR UnknownData6[0x4];//0x9A4 int Class;//0x9A8 };// => 0xA40
[CENTER][FONT="Century Gothic"][B][SIZE="4"] A d d Y - L o G G e R - V1.0.0[/SIZE][/B][/FONT][/CENTER]
[B]
Desc: First Realease of my Private Addylogger
- Credits: Style => .Xave
- Pattern: CyberRazzer, RunDLL, ~Exodus~* & more.. .
- Base: Tutorial from UKC / Credits: IDK
& little bit me :p
/*==============[ Pointers ]==================*/
unsigned long ptrZombieMapPointer = 0x00AE2F7C; // 24.06.2013
unsigned long ptrVehiclePointer2 = 0x00AE2C74; // 24.06.2013
unsigned long ptrVehiclePointer = 0x00AE2CDC; // 24.06.2013
unsigned long ptrPlayerPointer = 0x00AE92FC; // 24.06.2013
unsigned long ptrServerPointer = 0x00AE3AC4; // 24.06.2013
unsigned long ptrDevicePointer = 0x008C6AA4; // 24.06.2013
unsigned long ptrHealthPointer = 0x0031FB8; // 24.06.2013
unsigned long ptrGlobalPointer = 0x00B18C3; // 24.06.2013
unsigned long ptrMatrixPointer = 0x00A714F8; // 24.06.2013
unsigned long ptrRemotePointer = 0x00B6AC98; // 24.06.2013
unsigned long ptrWeaponPointer = 0x00B07CE8; // 24.06.2013
unsigned long ptrRemoteVehicle = 0x00AE2C74; // 24.06.2013
unsigned long ptrStatePointer = 0x00AE9324; // 24.06.2013
unsigned long ptrBombPointer = 0x00AE991C; // 24.06.2013
unsigned long ptrWarRockHWID = 0x00AE2B6C; // 24.06.2013
unsigned long ptrBasePointer = 0x00B1BCF0; // 24.06.2013
unsigned long ptrUserPointer = 0x00AE3AC4; // 24.06.2013
unsigned long ptrViewAngels = 0x00AE2B70; // 24.06.2013
unsigned long ptrGpuPointer = 0x008C6AA4; // 24.06.2013
unsigned long ptrRoomClass = 0x00AE9910; // 24.06.2013
unsigned long ptrGearBase = 0x00B07CE0; // 24.06.2013
unsigned long ptrUserBase = 0x00AE991C; // 24.06.2013
/*=============[ Adresses ]==================*/
unsigned long adrQuickPlantDefuse = 0x00AE2B94; // 24.06.2013
unsigned long adrShotThroughWalls = 0x00AE2F94; // 24.06.2013
unsigned long adrWalkThroughWalls = 0x008C6560; // 24.06.2013
unsigned long adrDefuseAnyWhere = 0x0093447C; // 24.06.2013
unsigned long adrPlantAnyWhere = 0x00AE2BAE; // 24.06.2013
unsigned long adrSuperNoSpread = 0x008C9A78; // 24.06.2013
unsigned long adrWeaponGlobal1 = 0x00B07CA8; // 24.06.2013
unsigned long adrWeaponGlobal2 = 0x00B5C5E8; // 24.06.2013
unsigned long adrStartStamina = 0x00894AD0; // 24.06.2013
unsigned long adrNoSpawnWait1 = 0x00B850B4; // 24.06.2013
unsigned long adrNoSpawnWait2 = 0x00B850B8; // 24.06.2013
unsigned long adrNoSpawnWait3 = 0x00B850BC; // 24.06.2013
unsigned long adrGMWarningIp = 0x00B0D3C4; // 24.06.2013
unsigned long adrStaminaRoll = 0x00894AD8; // 24.06.2013
unsigned long adrPlayerSpeed = 0x008C9E10; // 24.06.2013
unsigned long adrBoneShot2 = 0x00B85180; // 24.06.2013
unsigned long adrNoBounds1 = 0x00B7AB24; // 24.06.2013
unsigned long adrNoBounds2 = 0x00B7AB28; // 24.06.2013
unsigned long adrNoBounds3 = 0x00B7AB36; // 24.06.2013
unsigned long adrScopeSize = 0x00934468; // 24.06.2013
unsigned long adrGMWarning = 0x00B0D7C4; // 24.06.2013
unsigned long adrWalkHeigth = 0x008C9AF0; // 24.06.2013
unsigned long adrClanTag1 = 0x00B07C88; //*(PINT) 1
unsigned long adrClanTag2 = 0x00B07C44; //*(PINT) 1
unsigned long adrClanTag3 = 0x00B07C90; //*(PINT) 1
unsigned long adrClanTag4 = 0x00B07C8C; //*(PINT) 1
unsigned long adrClanChat = 0x00A9F564; // 24.06.2013
unsigned long adrClanName = Private!; //(PCHAR)Name of Clan
unsigned long adrBoneShot = 0x008CAA40; // 24.06.2013
unsigned long adrScope = 0x00934460; // 24.06.2013
/*=============[ Offsets ]==================*/
unsigned long ofsWeaponDefence = Private!; // 24.06.2013
unsigned long ofsFastNadeBlast = 0x0010114; // 24.06.2013
unsigned long ofsMagazinNumber = 0x0014D0; // 24.06.2013
unsigned long ofs3DPlayerView = 0x00101A0; // 24.06.2013
unsigned long ofsWeaponDamage = 0x0014C0; // 24.06.2013
unsigned long ofsNoFallDamage = 0x00102E8; // 24.06.2013
unsigned long ofsWeaponRange = Private!; // 24.06.2013
unsigned long ofsEffectRange = Private!; // 24.06.2013
unsigned long ofsWeaponState = 0x00C4D0; // 24.06.2013
unsigned long ofsPlayerState = 0x00C4CC; // 24.06.2013
unsigned long ofsPlayerSpeed = 0x001010C; // 24.06.2013
unsigned long ofsWeaponHeight = 0x0014EC; // 24.06.2013
unsigned long ofsRemoteName = 0x00B1C334;// 24.06.2013
unsigned long ofsWalkHeight = 0x008C9AA4;// 24.06.2013
unsigned long ofsAmmoNumber = 0x0014CC; // 24.06.2013
unsigned long ofsPositionX = 0x0010300; // 24.06.2013
unsigned long ofsPositionY = 0x0010308; // 24.06.2013
unsigned long ofsPositionZ = 0x0010310; // 24.06.2013
unsigned long ofsInvisible = 0x00B7E4C; // 24.06.2013
unsigned long ofsNoSpread = 0x0010110; // 24.06.2013
unsigned long ofsAutoPlant = 0x0010370; // 24.06.2013
unsigned long ofsAutoDefuse = 0x0010374; // 24.06.2013
unsigned long ofsAutoShot = 0x0010386; // 24.06.2013
unsigned long ofsNoDelay = 0x00000; // 24.06.2013
unsigned long ofsNoReload = 0x001040D; // 24.06.2013
unsigned long ofsParabola = 0x0014D8; // 24.06.2013
unsigned long ofsShotSpeed = 0x0014E8; // 24.06.2013
unsigned long ofsGlobalSize = 0x00B18; // 24.06.2013
unsigned long ofsPlayerID = 0x00A40; // 24.06.2013
unsigned long ofsGravityX = 0x00C4B8; // 24.06.2013
unsigned long ofsGravityY = 0x00C4B0; // 24.06.2013
unsigned long ofsGravityZ = 0x00C4B4; // 24.06.2013
unsigned long ofsRecoil1 = 0x00C444; // 24.06.2013
unsigned long ofsRecoil2 = 0x00C448; // 24.06.2013
unsigned long ofsRecoil3 = 0x00C44C; // 24.06.2013
unsigned long ofsWeapon1 = 0x00101EC; // 24.06.2013
unsigned long ofsWeapon2 = 0x00101EE; // 24.06.2013
unsigned long ofsWeapon3 = 0x00101F0; // 24.06.2013
unsigned long ofsViewX = 0x00101D4; // 24.06.2013
unsigned long ofsViewY = 0x00101D8; // 24.06.2013
unsigned long ofsViewZ = 0x00101DC; // 24.06.2013
unsigned long ofsSlot1 = 0x009F1E0; // 24.06.2013
unsigned long ofsSlot2 = 0x009F1E1; // 24.06.2013
unsigned long ofsSlot3 = 0x009F1E2; // 24.06.2013
unsigned long ofsSlot4 = 0x009F1E3; // 24.06.2013
unsigned long ofsSlot5 = 0x009F1E4; // 24.06.2013
unsigned long ofsSlot6 = 0x009F1E5; // 24.06.2013
unsigned long ofsSlot7 = 0x009F1E6; // 24.06.2013
unsigned long ofsSlot8 = 0x009F1E7; // 24.06.2013
unsigned long ofsPitch = 0x00101A8; // 24.06.2013
unsigned long ofsYaw = 0x00101C4; // 24.06.2013
/*============[ Assemblers ]==================*/
unsigned long asmOnePositionKill = Private!; // 24.06.2013
unsigned long asmOnePositionKill2 = Private!; // 24.06.2013
unsigned long asmOnePositionKill3 = Private!; // 24.06.2013
unsigned long asmWalkThroughWalls = Priivate!; // 24.06.2013
unsigned long asmShotTroughWalls = 0x636160; // 24.06.2013
unsigned long asmAlwaysCrossHair = 0x576C95; // 24.06.2013
unsigned long asmWaRockAntiCrash = 0x51CF76; // 24.06.2013
unsigned long asmSuperCarSound = 0x427487; // 24.06.2013
unsigned long asmWarRockCheck1 = 0x51CF76; // 24.06.2013
unsigned long asmWarRockCheck2 = 0x5DB992; // 24.06.2013
unsigned long asmWarRockCheck3 = Private!; // 24.06.2013
unsigned long asmMoveToLobby = 0x4E11EF; // 24.06.2013
unsigned long asmBackToLobby = 0x4E0E76; // 24.06.2013
unsigned long asmQuickDefuse = 0x50EF64; // 24.06.2013
unsigned long asmQuickPlant = 0x512E64; // 24.06.2013
unsigned long asmNoReload = Not Logged!; // 24.06.2013
unsigned long asmNBullets = 0x50FC52; // 24.06.2013
unsigned long asmSelfCRC = Private!; // 24.06.2013
unsigned long asmAutoAmmo = 0x507C8A; // 24.06.2013
unsigned long asmAutoStart = 0x546363; // 24.06.2013
unsigned long asmRadarGPS = 0x59C874; // 24.06.2013
unsigned long asmAutoHeal = Private!; // 24.06.2013
unsigned long asmAutoHeal2 = 0x00508000; // 24.06.2013
unsigned long asmSniperAmmo = 0x60A558; // 24.06.2013
unsigned long asmAssaultAmmo = 0x42B2C3; // 24.06.2013
unsigned long asmMineView1 = 0x448404; // 24.06.2013
unsigned long asmMineView2 = Private!; // 24.06.2013
unsigned long asmUnlOxygen = 0x509DD0; // 24.06.2013
unsigned long asmEspHealth = 0x45DCBE; // 24.06.2013
unsigned long asmSwitchTime = 0x515944; // 24.06.2013
unsigned long asmMessageBox = 0x40EF54; // 24.06.2013
unsigned long asmEngineText = 0x401073; // 24.06.2013
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT fNoRecoil1;//0xC444
FLOAT fNoRecoil2;//0xC448
FLOAT fNoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE fIndex;//0xC49C
BYTE _02[27];//0xC49D
FLOAT fGravityX;//0xC4B8
FLOAT fGravityZ;//0xC4B4
FLOAT fGravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT fWeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT fPlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT fFastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT fPosX;//0x10300
BYTE _06[4];//0x10304
float fPosY;//0x10310
BYTE _07[4];//0x10314
float fPosZ;//0x10300
};
class CBase
{
public:
CPlayer* _pLocal;
CHAR _00 [0x81998];
CPlayer** _pGlobal;
}; /* 0x00B05DE8 */
CBase* _pBase = ( CBase* ) 0x00AE92FC;
CPlayer* _pPlyer = ( CPlayer* ) 0x00AE92FC;
Thanks, for using Addys don't forget Credits.. [/B]