WarRock - Pointer und Offsets

06/16/2013 11:51 SilverRazzer <3#751
Quote:
Originally Posted by Zyzz__ View Post
Weg mit dem playercheck dann gehts
Schau mal mein vorherigen post nochmal an..
06/16/2013 12:25 boknoy24#752
#request mem_Artillery & cqcprone.
06/16/2013 12:30 SilverRazzer <3#753
Quote:
Originally Posted by boknoy24 View Post
#request mem_Artillery & cqcprone.
Code:
//-------------[ A R T I L L E R Y ]-------------
#define ASM_Artillery1             0x4F7436
#define ASM_Artillery2             0x4F76A2
#define ASM_Artillery3             0x593A2A
#define ASM_Artillery4             0x1337 // Private
//-------------[ C Q C - P R O N E ]------------
#define ASM_CQCProne               0x4E8EDB
#define ADR_CQCProne               0x93343C

// Credits: ~ExoduS~*
06/16/2013 16:34 Kazbah__#754
Sollte eigentlich so gehn deine source, vllt hast du was anderes vergessen.
06/18/2013 21:37 nicki240#755
Einmal bitte die neusten Addys pls :) thx
06/19/2013 12:21 Kazbah__#756
Code:
//################ [ Kazbah's Addylogger ] #################//
 DWORD ADR_MEMORY_NOBOUNDS1         = 0xB7AB24; // 19/6/2013 
 DWORD ADR_NOSPAWNWAIT              = 0xB850B8; // 19/6/2013
06/19/2013 13:19 CyberMask#757
Code:
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER                   0xAE92FC
#define ADR_SERVERPOINTER                   0xAE3AC4
#define ADR_HEALTHPOINTER                   0x31FB8
#define ADR_REMOTEPOINTER                   0xB6AC98
#define ADR_VIEWANGELS                      0xAE2B70
#define ADR_DEVICEPOINTER                   0x8C6AA4
#define ADR_BASEPOINTER                     0xB1BCF0
#define ADR_STATEPOINTER                    0xAE9324
#define ADR_WEAPONPOINTER                   0xB07CE8
#define ADR_VEHICLEPOINTER                  0xAE2CDC
#define ADR_VEHICLEPOINTER2                 0xAE2C74
#define ADR_GPUPOINTER                      0x8C6AA4
#define ADR_ZOMBIEMAPPOINTER                0xAE2F7C
#define ADR_BOMBPOINTER                     0xAE991C
#define ADR_WARROCKHWID                     0xAE2B6C
#define ADR_GEARBASE                        0xB07CE0
#define ADR_MATRIXPOINTER                   0xA714F0
#define ADR_REMOTEVEHICLE                   0xAE2C74
#define ADR_ROOMCLASS                       0xB73668
#define ADR_USERPOINTER                     0xAE3AC4
#define ADR_USERBASE                        0xAE991C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE                0xAE2B94
#define ADR_STARTSTAMINA                    0x894AD0
#define ADR_STAMINAROLL                     0x894AD8
#define ADR_BONESHOT                        0x8CAA40
#define ADR_BONESHOT2                       0xB85180
#define ADR_SPEED                           0x8C9E10
#define ADR_NOSPAWNWAIT1                    0xB850B4
#define ADR_NOSPAWNWAIT2                    0xB850B8
#define ADR_NOSPAWNWAIT3                    0xB850BC
#define ADR_NOBOUNDS1                       0xB7AB24
#define ADR_NOBOUNDS2                       0xB7AB28
#define ADR_NOBOUNDS3                       0xB7AB36
#define ADR_SCOPE                           0x934458
#define ADR_SCOPESIZE                       0x934460
#define ADR_PLANTANYWHERE                   0xAE2BAE
#define ADR_DEFUSEANYWHERE                  0x934474
#define ADR_STW                             0xAE2F94
#define ADR_WUW                             0xAF0124
#define ADR_WTH                             0x8C6560
#define ADR_GMWARNING                       0xB0D7C4
#define ADR_GMWARNINGIP                     0xB0D3C4
#define ADR_SUPERNOSPREAD                   0x8C9A78
#define ADR_WEAPONGLOBAL1                   0xB07CA8
#define ADR_WEAPONGLOBAL2                   0xB5C5E8
#define ADR_CLANTAG1                        0xB07C88//*(PINT) 1
#define ADR_CLANTAG2                        0xB07C44//*(PINT) 1
#define ADR_CLANTAG3                        0xB07C90//*(PINT) 1
#define ADR_CLANTAG4                        0xB0670C//*(PINT) 1
#define ADR_CLANTAG5                        0xA9F564//*(PINT) 1
#define ADR_CLANTAG6                        0xB1C37C//(PCHAR)Name of Clan 
#define ADR_FASTAMMO                        0xAED90C
#define ADR_FASTHEALTH                      0xAED914
//########################[ Offsets ]########################//
#define OFS_X                               0x10300
#define OFS_Y                               0x10310
#define OFS_Z                               0x10308
#define OFS_GRAVITY_Y                       0xC4B0
#define OFS_GRAVITY_X                       0xC4B8
#define OFS_GRAVITY_Z                       0xC4B4
#define OFS_SLOT1                           0x9F1E0
#define OFS_SLOT2                           0x9F1E1
#define OFS_SLOT3                           0x9F1E2
#define OFS_SLOT4                           0x9F1E3
#define OFS_SLOT5                           0x9F1E4
#define OFS_SLOT6                           0x9F1E5
#define OFS_SLOT7                           0x9F1E6
#define OFS_SLOT8                           0x9F1E7
#define OFS_VIEW_X                          0x101D4
#define OFS_VIEW_Y                          0x101DC
#define OFS_VIEW_Z                          0x101D8
#define OFS_3DPLAYERVIEW                    0x101A0
#define OFS_WALKHEIGHT                      0x8C9AA4
#define OFS_INVISIBLE                       0xB7E4C
#define OFS_FASTNADEBLAST                   0x10114
#define OFS_PITCH                           0x101A8
#define OFS_YAW                             0x101C4
#define OFS_WEAPONSTATE                     0xC4D0
#define OFS_WEAPON1                         0x101EC
#define OFS_WEAPON2                         0x101EE
#define OFS_WEAPON3                         0x101F0
#define OFS_NORECOIL1                       0xC444
#define OFS_NORECOIL2                       0xC448
#define OFS_NORECOIL3                       0xC450
#define OFS_NOSPREAD                        0x10110
#define OFS_NOFALLDAMAGE                    0x102E8
#define OFS_AUTOPLANT                       0x10370
#define OFS_AUTODEFUSE                      0x10374
#define OFS_AUTOSHOT                        0x10386
#define OFS_NODELAY                         0x0
#define OFS_NORELOAD                        0x1040D
#define OFS_PLAYERSTATE                     0xC4CC
#define OFS_PLAYERSPEED                     0x1010C
#define OFS_WEAPONDAMAGE                    0x14C0
#define OFS_WEAPONDEFENCE                   0x14C4
#define OFS_WEAPONRANGE                     0x14C8
#define OFS_AMMONUMBER                      0x56A003F
#define OFS_MAGAZINENUMBER                  0x14D0
#define OFS_EFFECTRANGE                     0x14D4
#define OFS_PARABOLA                        0x14D8
#define OFS_SHOTSPEED                       0x14E8
#define OFS_WEAPONWHEIGHT                   0x14EC
#define OFS_GLOBALSIZE                      0xB18
#define OFS_PLAYERID                        0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1                   0x51C859
#define ASM_WARROCKCHECK2                   0x5DB96B
#define ASM_SELFCRC                         0x51C1D2
#define ASM_WARROCKANTICRASH                0x51C859
#define ASM_QUICKPLANT                      0x5127CA
#define ASM_QUICKDEFUSE                     0x50E8CA
#define ASM_NORELOAD                        0x0
#define ASM_AUTOAMMO                        0x507698
#define ASM_RADARGPS                        0x59C88B
#define ASM_MOVETOLOBBY                     0x4E0ACB
#define ASM_SNIPERAMMO                      0x60A5D8
#define ASM_ASSAULTAMMO                     0x42B325
#define ASM_BACKTOLOBBY                     0x4E0752
#define ASM_MINEVIEW1                       0x448405
#define ASM_MINEVIEW2                       0x448483
#define ASM_UNLOXYGEN                       0x5097DE
#define ASM_ESPHEALTH                       0x45DC8F
#define ASM_OPK1                            0x4082A9
#define ASM_OPK2                            0x4082B2
#define ASM_OPK3                            0x4082AE
//########################[ Structs ]########################//
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC450
  BYTE _01[72];//0xC454
  BYTE Index;//0xC49C
  BYTE _02[27];//0xC49D
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[15416];//0xC4D4
  FLOAT PlayerSpeed;//0x1010C
  FLOAT NoSpread;//0x10110
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10300
};

//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,N4n033,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//
06/19/2013 14:58 _Marekiarox_#758
Code:
//**********************************************//
//*********** Marekiarox™ AddyLogger ***********//
//*********** War Rock International ***********//
//************** Version Private ***************//
//**********************************************//
[COLOR="Red"]//================ [ Pointers ] ================//[/COLOR]
#define ADR_PLAYERPOINTER     0x00AE92FC
#define ADR_SERVERPOINTER     0x00AE3AC4
#define ADR_HEALTHPOINTER     0x0031FB8
#define ADR_BASEPOINTER       0x00B1BCF0
#define ADR_VIEWANGELS        0x00AE2B70
#define ADR_MATRIXPOINTER     0x00A714F0
[COLOR="Red"]//================ [ ADR  ] ================//[/COLOR]
#define ADR_WeaponState       0X00C4D0
#define ADR_AutoPlant      0X0010370
#define ADR_AutoDefuse      0X0010374
#define ADR_AutoShot     0X0010386
#define ADR_Pitch    0X00101A8
#define ADR_Weapon1     0x00101EC
#define ADR_Weapon2       0x00101EE
#define ADR_Weapon3        0x00101F0
#define ADR_NoM134Idle     0x00103F4
#define OFS_NoSpread       0X0010110
#define OFS_NoFallDamage    0X00102E8
#define ADR_NoSuperSpread      0X008C9A78
#define ADR_RollSpeed    0X008C9C38
#define ADR_VirtualJump     0x008C9AA4
#define ADR_ImDrunk     0x00AE2F38
#define ADR_AntiAfk     0x00B7AAD8
#define ADR_NoSpawnWait 0x00B850B4
#define ADR_FastAmmo       0x00AED90C
#define ADR_FastMedic       0x00AED914
#define ADR_FastRepair      0x00AE99A0
#define ADR_FastFlag       0x00AF0124
#define ADR_FullBright                 0X00AE97C8
#define ADR_FullBright2      0X00AE97CC
#define ADR_FullBright3    0X00AE97D0
#define ADR_ANTIAFKKICK       0x00B7AAD8
#define ADR_SPEED        0x008C9E10
#define MEM_UnlAmmo      0x00AE2C6C
#define ADR_WalkHeight      0x0033008C9A
#define ADR_RadarGps       0x0059C88B
#define ADR_AutoAmmo       0x00507698
#define ADR_AutoHeal1       0x005077A1
#define ADR_AutoHeal2       0x00507A0E
[COLOR="Red"]//================ [ Offsets ] ================//[/COLOR]
#define OFS_LEVEL             0x00B7E18
#define OFS_DINAR             0x00B7E28
#define OFS_WEAPON1           0x00101EC
#define OFS_WEAPON2           0x00101EE
#define OFS_WEAPON3           0x00101F0
#define OFS_3DPLAYERVIEW      0x00101A0
#define OFS_PLAYERSTATE       0x00C4CC
#define OFS_WEAPONSTATE       0x00C4D0
#define OFS_X                 0x00101D4
#define OFS_Y                 0x00101D8
#define OFS_Z                 0x00101DC
#define OFS_NOSPREAD          0x0010110
[COLOR="Red"]//================ [ Start Structs ] ================//[/COLOR]
	int WeaponState;//0xC4D0
	char xUnknown5[15420];//0xC4D4
	float NoSpread;//0x10110
	float Pitch;//0x101A8
	char xUnknown7[24];//0x101AC
	float Yaw;//0x101C4
	char xUnknown8[12];//0x101C8
	float ViewX;//0x101D4
	float ViewY;//0x101D8
	float ViewZ;//0x101DC
	char xUnknown9[12];//0x101E0
	WORD Weapon1;//0x101EC
	WORD Weapon2;//0x101EE
	WORD Weapon3;//0x101F0
	char xUnknown12[20];//0x102EC
	float PosX;//0x10300
	char xUnknown13[-12];//0x10304
	float PosY;//0x102F8
	char xUnknown14[12];//0x102FC
	float PosZ;//0x10308
	char xUnknown15[100];//0x1030C
	DWORD AutoPlant;//0x10370
	DWORD AutoDefuse;//0x10374
	char xUnknown16[14];//0x10378
	DWORD AutoShot;//0x10386
	char xUnknown17[106];//0x1038A
	float NoM134Idle;//0x103F4

[COLOR="Teal"]//================ [Credits to:CyberMask,Aerys2nd]================//[/COLOR]
06/19/2013 15:24 Aerys2nd_#759
Code:
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|

//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer     0xAE92FC
#define Adr_ServerPointer     0xAE3AC4
#define Adr_BasePointer       0xB1BCF0
#define Adr_AngelsPointer     0xAE2B70
#define Adr_MatrixPointer     0xA714F0
#define Adr_InfoPointer       0xB1BCF0
#define Adr_WeaponPointer     0xB07CE8
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed         0x8C9C38
#define Adr_Speed             0x8C9E10
#define Adr_VirtualJump       0x8C9AA4
#define Adr_ImDrunk           0xAE2F38
#define Adr_NoSpawnWait1      0xB850B4
#define Adr_NoSpawnWait2      0xB850B8
#define Adr_NoSpawnWait3      0xB850BC
#define Adr_Stamina1          0x894AD0
#define Adr_Stamina2          0x894AD4
#define Adr_Stamina3          0x894AD8
#define Adr_Stamina4          0x894ADC
#define Adr_Stamina5          0x894AE0
#define Adr_SuperNoSpread     0x8C9A78
#define Adr_NoSpread          0xAED9AC
#define Adr_BoneShot          0x8CAA40
#define Adr_NoSpread          0xAED9AC
#define Adr_PlantAnyWhere     0xAE2BAE
#define Adr_DefuseAnyWhere    0x934474
#define Adr_NoBounds1         0xB7AB24
#define Adr_NoBounds2         0xB7AB28
#define Adr_NoBounds3         0xB7AB36
#define Adr_NoFallDamage      0x102E8
#define Adr_Scope             0x934458
#define Adr_ShotTroughWalls   0x88E6BC
#define Adr_WalkUnderWater    0xAF0124
#define Adr_WalkTroughWalls   0x8C6560
#define Adr_GMWarning         0xB0D7C4
#define Adr_GMWarningIP       0xB0D3C4
#define Adr_ClanTag1          0xB07C88//*(PINT) 1
#define Adr_ClanTag2          0xB07C44//*(PINT) 1
#define Adr_ClanTag3          0xB07C90//*(PINT) 1
#define Adr_ClanTag4          0xB0670C//*(PINT) 1
#define Adr_ClanTag5          0xA9F564//*(PINT) 1
#define Adr_ClanTag6          0xB1C37C//(PCHAR)Name of Clan 
#define Adr_QuickPlantDefuse  0xAE2B94
#define Adr_ScopeSize         0x934460
#define Adr_WeaponGlobal1     0xB07CA8
#define Adr_WeaponGlobal2     0xB5C5E8
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X                 0x10300
#define Ofs_Y                 0x10310
#define Ofs_Z                 0x10308
#define Ofs_Slot1             0x9F1E0
#define Ofs_Slot2             0x9F1E1
#define Ofs_Slot3             0x9F1E2
#define Ofs_Slot4             0x9F1E3
#define Ofs_Slot5             0x9F1E4
#define Ofs_Slot6             0x9F1E5
#define Ofs_Slot7             0x9F1E6
#define Ofs_Slot8             0x9F1E7
#define Ofs_Pitch             0x101A8
#define Ofs_Yaw               0x101C4
#define Ofs_NoRecoil1         0xC444
#define Ofs_NoRecoil2         0xC448
#define Ofs_NoRecoil3         0xC44C
#define Ofs_Invisible         0xB7E4C
#define Ofs_GlobalSize        0xB18
#define Ofs_LocalSize         0xA1DC
#define Ofs_Gravity_Y         0xC4B0
#define Ofs_Gravity_X         0xC4B8
#define Ofs_Gravity_Z         0xC4B4
#define Ofs_View_X            0x101D4
#define Ofs_View_Y            0x101DC
#define Ofs_View_Z            0x101D8
#define Ofs_3DPlayerView      0x101A0
#define Ofs_WeaponState       0xC4D0
#define Ofs_Weapon1           0x101EC
#define Ofs_Weapon2           0x101EE
#define Ofs_Weapon3           0x101F0
#define Ofs_AutoPlant         0x10370
#define Ofs_AutoDefuse        0x10374
#define Ofs_AutoShot          0x10386
#define Ofs_NoDelay           0x0
#define Ofs_NoReload          0x1040D
#define Ofs_PlayerState       0xC4CC
//|#|*******************************************|#|
//|#|*************|#|= Fasts  =|#|**************|#|
#define Adr_FastAmmo          0xAED904
#define Adr_FastMedic         0xAED914
#define Adr_FastRepair        0xAED90C
#define Adr_FastFlag          0xAED91C
#define Ofs_FastNadeBlast     0x10114
//|#|*******************************************|#|
//|#|************|#|= Assembly  =|#|************|#|
#define Asm_WarRockCheck1     0x51C859
#define Asm_WarRockCheck2     0x5DB96B
#define Asm_SelftCRC          0x51C1D2
#define Asm_WarrockAntiCrash  0x51C859
#define Asm_QuickPlant        0x5127CA
#define Asm_QuickDefuse       0x50E8CA
#define Asm_NoReload          0x0
#define Asm_AutoAmmo          0x507698
#define Asm_RadarGPS          0x59C88B
#define Asm_MoveToLobby       0x4E0ACB
#define Asm_SniperAmmo        0x60A5D8
#define Asm_AssaultAmmo       0x42B325
#define Asm_BackToLobby       0x4E0752
#define Asm_MineView1         0x448405
#define Asm_MineView2         0x448483
#define Asm_UnlOxygen         0x5097DE
#define Asm_EspHealth         0x45DC8F
#define Asm_OPK1              0x4082A9
#define Asm_OPK2              0x4082B2
#define Asm_OPK3              0x4082AE
#define Asm_EngineText        0x401073
#define Asm_DeathCam          0x4569BF
//|#|*******************************************|#|
//|#|*************|#|= Struct  =|#|*************|#|
struct CPlayer
{
  BYTE _00[50244];//0x00
  FLOAT NoRecoil1;//0xC444
  FLOAT NoRecoil2;//0xC448
  FLOAT NoRecoil3;//0xC44C
  BYTE _01[72];//0xC450
  BYTE Index;//0xC498
  BYTE _02[31];//0xC499
  FLOAT GravityX;//0xC4B8
  FLOAT GravityZ;//0xC4B4
  FLOAT GravityY;//0xC4B0
  BYTE _03[24];//0xC4B8
  INT WeaponState;//0xC4D0
  BYTE _04[11408596];//0xC4D4
  FLOAT PlayerSpeed;//0x8C9E10
  FLOAT NoSpread;//0xAED9AC
  FLOAT FastNadeBlast;//0x10114
  BYTE _05[20];//0x102EC
  FLOAT PosX;//0x10300
  BYTE _06[4];//0x10304
  float PosY;//0x10310
  BYTE _07[4];//0x10314
  float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
  DWORD dwPlayerPointer = *(DWORD*)(0xAE92FC);
  if ( dwPlayerPointer )
  {
    return ( CPlayer* )(dwPlayerPointer);
  }
  return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();

//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox,NoName|#|***************|#|
//|#|******************************|#|GigaByte & Cyno|#|***************************|#|
06/19/2013 15:40 n4n033#760
Code:
/*------------------------------*/
/*-----------Pointers-----------*/
/*------------------------------*/
#define Adr_PlayerPTR    0x00AE2C00
#define Adr_ServerPTR    0x00AE3AC4
#define Adr_BasePTR      0x00B1BCF0
#define Adr_RoomPTR      0x00AE9554
#define Adr_HealthPTR    0x0031FB8
#define Adr_StatePTR     0x00AE9324
#define Adr_WeaponPTR    0x0093436C
#define Adr_DevicePTR    0x008C6AA4
#define Adr_MatrixPTR    0x00A714F0
#define Adr_UserPTR      0x00AE3AC4
#define Adr_UserBase     0x00AE991C
#define Adr_ViewAngels   0x00AE2B70
#define Adr_ClassBase    0x00B1C698
#define Adr_WeaponBase   0x00B07CE8
#define Adr_GlobalPTR    0x00B18
#define Ofs_PlayerID     0x00B18
#define Adr_LocalPTR     0x00A1DC

/*------------------------------*/
/*-----------Memories-----------*/
/*------------------------------*/
#define Adr_Scope        0x00934458
#define Adr_ScopeSize    (Adr_Scope+0x8)
#define Adr_LevelTable   0x00893D48
#define Adr_ColorShot1   0x00AE97C8
#define Adr_ColorShot2   0x00AE97CC
#define Adr_ColorShot3   0x00AE97D0
#define Adr_QuickSpawn1  0x00B7C4D4
#define Adr_QuickSpawn2  0x00B850B4
#define Adr_QuickSpawn3  0x00B850B8
#define Adr_FfaSpawn1    0x00AED938
#define Adr_FfaSpawn2    0x00AED934
#define Adr_Stamina1     0x00894AD0
#define Adr_Stamina2     0x00894AD4
#define Adr_Stamina3     0x00894AD8
#define Adr_Stamina4     0x00894ADC
#define Adr_Stamina5     0x00894AE0
#define Adr_SNoSpread    0x008C9A78
#define Adr_Wtw          0x0089489C
#define Adr_Stw          0x0088E6BC
#define Adr_Wuw          0x00AF0124
#define Adr_Wth          0x008C6560
#define Adr_BoneShot     0x008CAA40
#define Adr_AntiAFK      0x00B7AAD8
#define Adr_QuickLadder  0x008C9DC8
#define Adr_BreakLimit   0x008C99E0
#define Adr_HideRadar    0x00AF0154
#define Adr_DeathCam     0x00B83D94
#define Adr_ImExplosion  0x008C9BE8
#define Adr_GunDistance  0x008CA940
#define Adr_CqcProne     0x0093444C
#define Adr_QuickPlant   0x00AE2C34
#define Adr_PlantAnyWhr  0x00AE2C52
#define Adr_DefAnyWhr    0x00934474
#define Adr_ImDrunk      0x00AE2F38
#define Adr_InstantLock  0x00AE2BE8
#define Adr_Speed        0x008C9E10
#define Adr_SpeedRoll    0x008C9C38
#define Adr_NoWater1     0x00AF011C
#define Adr_NoWater2     0x00AF0120
#define Adr_NoSpread     0x00B7AAC0
#define Adr_NoReload     0x00AE9358
#define Adr_FastAmmo     0x00AED90C
#define Adr_FastHealth   0x00AED914
#define Adr_FastRepair   0x00AED914
#define Adr_FlagTime     0x00AED91C
#define Adr_FlagCounter  0x00AED924
#define Adr_VehJump      0x0088E6BC
#define Adr_VehPitch     0x00AE2BCD
#define Adr_VehYaw       0x00AE2BD1
#define Adr_BigCarName   0x008C9C58
#define Adr_CrazyCar     0x008C9910
#define Adr_PremCross    0x008B06BC
#define Adr_Bandage      0x00AE2BC9
#define Adr_SniperPX1    0x00AE2BC5
#define Adr_SniperPX2    0x00AE2BC6
#define Adr_AssaultPX1   0x00AE2BC7
#define Adr_AssaultPX2   0x00AE2BC8
#define Adr_ExtraClip1   0x00AE2BBF
#define Adr_ExtraClip2   0x00AE2BC0
#define Adr_NoBounds1    0x00B7AB24
#define Adr_NoBounds2    0x00B7AB28
#define Adr_NoBounds3    0x00B7AB36

/*------------------------------*/
/*------------Offset------------*/
/*------------------------------*/
#define Ofs_Premium      0x0000108
#define Ofs_Premium2     0x000010C
#define Ofs_X            0x0010300
#define Ofs_Y            0x0010310
#define Ofs_Z            0x0010308
#define Ofs_Level        0x00B7E18
#define Ofs_Dinar        0x00B7E28
#define Ofs_Nfd          0x00102E8
#define Ofs_Weapon1      0x00101EC
#define Ofs_Weapon2      0x00101EE
#define Ofs_Weapon3      0x00101F0
#define Ofs_ViewX        0x00101D4
#define Ofs_ViewY        0x00101D8
#define Ofs_ViewZ        0x00101DC
#define Ofs_Yaw          0x00101C4
#define Ofs_Pitch        0x00101A8
#define Ofs_GravityX     0x00C4AC
#define Ofs_GravityY     0x00C4B0
#define Ofs_GravityZ     0x00C4B4
#define Ofs_RoomMaster   0x009C60C
#define Ofs_Invisible    0x00B7E4C
#define Ofs_Slot1        0x009F1E0
#define Ofs_Slot2        0x009F1E1
#define Ofs_Slot3        0x009F1E2
#define Ofs_Slot4        0x009F1E3
#define Ofs_Slot5        0x009F1E4
#define Ofs_Slot6        0x009F1E5
#define Ofs_Slot7        0x009F1E6
#define Ofs_Slot8        0x009F1E7
#define Ofs_NoRecoil1    0x00C444
#define Ofs_NoRecoil2    0x00C448
#define Ofs_NoRecoil3    0x00C44C

/*------------------------------*/
/*----------Assemblies----------*/
/*------------------------------*/
#define Asm_QuickDefuse  0x0043B13F
#define Asm_QuickPlant   0x0051278F
#define Asm_LeaveRoom    0x004E0ACB
#define Asm_Lobby        0x004E09ED
#define Asm_EngineText   0x00401073
#define Asm_MsgBox       0x004BBC29
#define Asm_EventNews    0x0040F1C2
#define Asm_Bullets      0x0050FC52
#define Asm_AutoAmmo     0x00507698
#define Asm_AutoMedic    0x0050779C
#define Asm_Wtw          0x0076FAE0
#define Asm_Stw          0x00636160
#define Asm_OnePosKill1  0x004082A9
#define Asm_OnePosKill2  0x004082B2
#define Asm_OnePosKill3  0x004082BE

/*------------------------------*/
/*----------[Credits:]----------*/
/*-----------[N4n033]-----------*/
/*-----------[NoName]-----------*/
/*----------[GigaByte]----------*/
/*----------[R3d_L!n3]----------*/
/*----------[UnknownPK]---------*/
/*----------[D3m0ni4k]----------*/
/*----------[AeroMan.]----------*/
Enjoy & don't forget credits !
06/19/2013 15:40 Raz9r#761
Quote:
Originally Posted by Aerys2nd_ View Post
Code:
CPlayer * GetLocalPlayer()
{
  DWORD dwPlayerPointer = *(DWORD*)(0xAE92FC);
  if ( dwPlayerPointer )
  {
    return ( CPlayer* )(dwPlayerPointer);
  }
  return ( 0 );
}
WTF?
1.) Violating ODR.
2.) If the result is nullptr, return 0 (implicitly casted to nullptr); if it is not nullptr, return the result. Why don't you just return the result or even better, declare to following:
CPlayer &localPlayer = *reinterpret_cast<CPlayer *const>(0xAE92FC)
and then directly access it?
06/19/2013 15:49 GigaByte™#762
Code:
/* GigaByte's Private Logger
   -------------------------
   Coder: GigaByte
   Credits: N4N033, D3m0ni4k, AeroMan, R3d_L!ne, UnknownPK, Exodus, Cyno_
   Game: WarRock
   Date: [ 19:Jun:2013 ]*/

//=====================================================================//

#define ADR_DEVICEPOINTER           Failed!
#define OFS_DEVICEPOINTER           0x2B930

//=====================================================================//

#define ADR_PlayerPTR           0xAE92FC
#define ADR_ServerPTR           0xAE3AC4
#define ADR_BasePTR             0xB1BCF0
#define ADR_GMSlotPTR           Failed!
#define OFS_GlobalSize          0xB18

//=====================================================================//

#define ADR_COMMAND             0x404AC6
#define OFS_KICK                0x996B0

//=====================================================================//

#define ADR_ANTIAFK             0xB7AAD8
#define ADR_WATER1              0xAF0120
#define ADR_WATER2              0xAF0124
#define ADR_NOBOUNDS1           0xB7AB24
#define ADR_NOBOUNDS2           0xB7AB28
#define ADR_NOBOUNDS3           0xB7AB2C
#define ADR_LOCKON              0xAE2BE8
#define ADR_SCOPE               0x934458
#define ADR_SUPERNOSPREAD       0x8C9A78
#define ADR_LEVELTABLE          Private!

//=====================================================================//

#define OFS_NORECOIL1           0xC444
#define OFS_NORECOIL2           0xC448
#define OFS_NORECOIL3           0xC44C
#define OFS_NOFALL              0x102E8
#define OFS_SUPERJUMP           0x10308
#define OFS_X                   0x10300
#define OFS_Y                   0x10310
#define OFS_Z                   0x10308
#define OFS_NOSPREAD            0x10110
#define OFS_SLOTS               0x9F1E4
#define OFS_LEVEL               0xB7E18
#define OFS_PREMIUM1            0x108
#define OFS_PREMIUM2            0x10C
#define OFS_SUPERMASTER         0x9C7E8

//=====================================================================//

#define ASM_AUTOAMMO            Private!
#define ASM_INVISIBLE           Private!
#define ASM_RADARGPS            Private!
#define ASM_FFAGPS              Private!

//=====================================================================//

#define ADR_CLANTAG1            Failed!
#define ADR_CLANTAG2            Failed!
#define ADR_CLANTAG3            Failed!
#define ADR_CLANTAG4            Failed!
#define ADR_ENABLECLANCHAT      Failed!
#define ADR_CLANNAME            Failed!

//============================== EXTRAS ===============================//

#define ADR_MatrixPTR           0xA714F0
#define ADR_HealthPTR           0x31FB8
#define ADR_StatePTR            0xAE9324
#define ADR_AnglePTR            0xAE2B70
#define ADR_UserPTR             0xAE3AC4
#define ADR_UserBasePTR         0xAE991C

//=====================================================================//

#define ADR_NoSpawn1            0xB850B4
#define ADR_NoSpawn2            0xB850B8
#define ADR_NoSpawn3            0xB850BC
#define ADR_ScopeSize           0x934460
#define ADR_FastAmmo            0xAED90C
#define ADR_FastHealth          0xAED914
#define ADR_FastFlag            0xAED91C
#define ADR_FastRepair          0xAED914
#define ADR_FlagCounter         Private!
#define ADR_ShotState           0xAE9348
#define ADR_ReloadState         0xAE9354
#define ADR_InVehicle           0xAE9340
#define ADR_ProneState          0xAE9334
#define ADR_NearFog             0xAF0134
#define ADR_FarFog              0xAF0138
#define ADR_FullBright1         0xAE97C8
#define ADR_FullBright2         0xAE97CC
#define ADR_FullBright3         0xAE97D0
#define ADR_GlassWalls          0xAE2C68
#define ADR_NoWeaponGravity     0x8C9A38
#define ADR_VehicleBigName      0x8C9C58
#define ADR_VehicleCrazy        0x8C9910
#define ADR_VehicleJump         Private!
#define ADR_PremiumCrosshair    Private!
#define ADR_WeaponBase          0xB07CE8
#define ADR_ClassBase           0xB1C698
#define ADR_RadarHideMe         0xAF0154
#define ADR_FastLadderUp        0x8C9DC8
#define ADR_AccuracyAs          0xAED9AC
#define ADR_BreakLimit          0x8C99E0
#define ADR_DeadSpinner         0x93127C
#define ADR_GunPlayerDist       0x8CA940
#define ADR_StaminaRefill       0xA6B290
#define ADR_Stamina1            0x894AD0
#define ADR_Stamina2            0x894AD4
#define ADR_Stamina3            0x894AD8
#define ADR_Stamina4            0x894ADC
#define ADR_Stamina5            0x894AE0
#define ADR_DeathCam            Private!
#define ADR_VirtualJump         0x8C9AA4
#define ADR_IMExplosion         0x8C9BE8
#define ADR_WorldInWater        0xAE2F38
#define ADR_WalkSpeed           0x8C9E10
#define ADR_RollSpeed           0x8C9C38
#define ADR_BoneShot            0x8CAA40
#define ADR_WalkUnderWater      0xAF0124
#define ADR_ShootThroughWalls   0x88E6BC
#define ADR_WelcomeToHell       0xAF0124
#define ADR_QuickPlantDefuse    0xAE2B94
#define ADR_PlantAnywhere       0xAE2BAE
#define ADR_DefuseAnywhere      0x934474
#define ADR_UnlimitedAmmo       0xAE2F7C
#define ADR_NoDelay             Private!
#define ADR_AmmoMedicDistance   0x8CAA38
#define ADR_UnlOxygen           Private!
#define ADR_ProneCQC            0x93444C

//=====================================================================//

#define OFS_Dinar               0xB7E28
#define OFS_Weapon1             0x101EC
#define OFS_Weapon2             0x101EE
#define OFS_Weapon3             0x101F0
#define OFS_ViewX               0x101D4
#define OFS_ViewY               0x101D8
#define OFS_ViewZ               0x101DC
#define OFS_Yaw                 0x101C4
#define OFS_Pitch               0x101A8
#define OFS_PlayerState         0xC4CC
#define OFS_WeaponState         0xC4D0
#define OFS_GravityX            0xC4AC
#define OFS_GravityY            0xC4B0
#define OFS_GravityZ            0xC4B4
#define OFS_RoomMaster          0x9C60C
#define OFS_NoSpread            0x10110
#define OFS_Speed               0x1010C
#define OFS_View3D              0x101A0
#define OFS_Invisible           0xB7E4C
#define OFS_NoSwitchTime        0x1040D
#define OFS_NoReload            0x1040D
#define OFS_ZeroDelay           0x10410
#define OFS_Nade                0x10114
#define OFS_Map                 0x9C71C
#define OFS_SlotBase            0x9E040
#define OFS_PlayerSlot          0xB836C
//=====================================================================//
#define ASM_OPK1                Private!
#define ASM_OPK2                Private!
#define ASM_OPK3                Private!
#define ASM_QuickPlant          Private!
#define ASM_QuickDefuse         Private!
#define ASM_BoneShot            Private!
#define ASM_AutoRepair1         Private!
#define ASM_AutoRepair2         Private!
#define ASM_RoomPassChar        Private!
#define ASM_SuperCar1           Private!
#define ASM_SuperCar2           Private!
#define ASM_WTW                 Private!
#define ASM_VehicleNFD          Private!
#define ASM_VehicleJump1        Private!
#define ASM_VehicleJump2        Private!
#define ASM_Artillery1          Private!
#define ASM_Artillery2          Private!
#define ASM_Artillery3          Private!
#define ASM_Artillery4          Private!
#define ASM_Artillery5          Private!
#define ASM_Artillery6          Private!
#define ASM_Artillery7          Private!
#define ASM_Artillery8          Private!
#define ASM_NoRestrictions      Private!
#define ASM_MineView1           Private!
#define ASM_MineView2           Private!
#define ASM_NoReload            Private!
#define ASM_VehRadarGPS         Private!
#define ASM_VehRadarGPSColor    Private!
#define ASM_NoOverheat1         Private!
#define ASM_NoOverheat2         Private!
06/19/2013 18:29 xXrussXx#763
Quote:
//================================================== ===================//
#define ASM_OPK1 Private!
#define ASM_OPK2 Private!
#define ASM_OPK3 Private!
#define ASM_QuickPlant Private!
#define ASM_QuickDefuse Private!
#define ASM_BoneShot Private!
#define ASM_AutoRepair1 Private!
#define ASM_AutoRepair2 Private!
#define ASM_RoomPassChar Private!
#define ASM_SuperCar1 Private!
#define ASM_SuperCar2 Private!
#define ASM_WTW Private!
#define ASM_VehicleNFD Private!
#define ASM_VehicleJump1 Private!
#define ASM_VehicleJump2 Private!
#define ASM_Artillery1 Private!
#define ASM_Artillery2 Private!
#define ASM_Artillery3 Private!
#define ASM_Artillery4 Private!
#define ASM_Artillery5 Private!
#define ASM_Artillery6 Private!
#define ASM_Artillery7 Private!
#define ASM_Artillery8 Private!
#define ASM_NoRestrictions Private!
#define ASM_MineView1 Private!
#define ASM_MineView2 Private!
#define ASM_NoReload Private!
#define ASM_VehRadarGPS Private!
#define ASM_VehRadarGPSColor Private!
#define ASM_NoOverheat1 Private!
#define ASM_NoOverheat2 Private!
Warum? Wieso Postest du das? Nur um zu zeigen:"Boah ich bin cool und habe asm addys aber mache die nich Pub. Einfach weglassen.
Ps Benutze eh meinen Eigenen logger :P
Quote:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//

//-------------[ Pointers / Bases ]------------//
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xAE2B70
#define ADR_DevicePTR 0x8C6AA4
#define ADR_GlobalPTR 0xB18C3
#define ADR_StatePTR 0xAE9324
#define ADR_BasePTR 0xB1BCF0
#define ADR_RoomPTR 0xAE9554
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xAE991C
#define ADR_MatrixPTR 0xA714F0

//----------------[ Offsets ]---------------//
#define ADR_Off_Speed 0x8C9E10
#define ADR_Off_Invisible 0xB7E4C
#define ADR_Off_NoSpawntime 0xB850B8
#define ADR_OFS_LEVEL 0xB7E18
#define ADR_OFS_DINAR 0xB7E28
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB18
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7EBC
#define ADR_OFS_Invisible 0xB7E4C
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x15089
#define ADR_OFS_Premium2 0x1508D

//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xB850B8
#define ADR_UnlAmmo 0xAE2F7C
#define ADR_NoSpawn1 0xB7BE68
#define ADR_NoSpawn2 0xB7BE6C
#define ADR_NoSpawn3 0xB7BE70
#define ADR_NoBounds1 0xB7AB24
#define ADR_NoBounds2 0xB7AB28
#define ADR_NoBounds3 0xB7AB2C
#define ADR_NoWater1 0xAF011C
#define ADR_NoWater2 0xAF0120
#define ADR_MEM_WTW 0x894198
#define ADR_MEM_FastLockOn 0xA7AE50
#define ADR_MEM_SuperNoSpread 0x8C9A78
#define ADR_MEM_PlantAnyWhere 0xAE2BAE
#define ADR_MEM_DefuseAnyWhere 0x934474
#define ADR_MEM_AutoRepair 0xAE2BB7
#define ADR_MEM_Scope 0x934458
#define ADR_Artilery 0x8C9B70
#define ADR_MEM_FastHealth 0xAED914
#define ADR_MEM_FastAmmo 0xAED90C
#define ADR_MEM_FastFlag 0xAED91C
#define ADR_MEM_WUW 0xAF0124
#define ADR_MEM_UnlAmmo 0xAE2F7C
#define ADR_Boneshot 0x8CAA40
#define ADR_STW 0x88E6BC
#define ADR_Speed 0x8C9E10
#define ADR_DeathCam 0xB83D94
#define ADR_Explosion 0x8C9BE8
#define ADR_PlayerProne 0xAE9904
#define ADR_StaminaRefill 0xA6B290
#define ADR_AntiRadar 0xAF0154
#define ADR_QuickPlant 0xAE2B94
#define ADR_BigCarName 0x8C9C58
#define ADR_AutoStart 0x546363
#define ADR_WeaponShot1 0xAE934C
#define ADR_WeaponShot2 0xAE936C
#define ADR_Breaklimit 0x8C99E0
#define ADR_FullBright1 0xAE97C8
#define ADR_FullBright2 0xAE97CC
#define ADR_FullBright3 0xAE97D0
#define ADR_GlassWalls 0xAE2C68
#define ADR_WeaponGravity 0x8C9A38
#define ADR_SilentWalk 0xB7AC28
#define ADR_LadderSpeed 0x8C9DC8
#define ADR_CrossHair 0xAED930
#define ADR_ColorShot 0xAE97C8
#define ADR_DeadSpinner 0x93127C
#define ADR_HideWeapon 0x8C9ABC
#define ADR_ChangeRoll 0x8C9AF0
#define ADR_CrazyCar 0x8C9910
#define ADR_WTH 0x8C6560
#define ADR_RollSpeed 0x8C9C38
#define ADR_VirtualJump 0x8C9AA4
#define ADR_Drunk 0xAE2F38
#define ADR_SniperAmmo 0xAE2BD5
#define ADR_ExtraAmmo1 0xAE2BD3
#define ADR_ExtraAmmo2 0xAE2BD4
#define ADR_AssaultAmmo 0xAE2BD7
#define ADR_Bandage 0xAE2BD9

//----------------[ User ]-----------------//

#define ADR_User_Health 0x99CBE
#define ADR_User_Name 0x644C6
#define ADR_User_Points 0x18A4
#define ADR_User_Ping 0x6E883

//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xB1C334

//--------------[ WeaponBinder ]-------------//

#define ADR_ClassBase 0xB1C69880
#define ADR_WeaponBase 0xB07CE8
#define ADR_OFS_SlotBase 0x9E040

//-----------------[ ASM ]-----------------//
#define ADR_ASM_QuickDefuse 0x43B13F
#define ADR_ASM_Bullets 0x50FC52
#define ADR_ASM_WTW 0x76FAE2
#define ADR_ASM_STW 0x636160
#define ADR_ASM_BackToLobby 0x4E09ED
#define ADR_ASM_AlwaysCrossHair 0x576C95
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BBC29
#define ADR_ASM_UnlAmmo 0x513370
#define ADR_ASM_SwitchTime 0x515944
#define ADR_ASM_OPK 0x4082A1
#define ADR_ASM_AutoStart 0x546363
#define ADR_ASM_SuperCarSound 0x427487

//---------------[ BypassWR ]---------------//
#define ADR_MainPacket 0x5DB96B
#define ADR_CRCPatch 0x4191AC



//Addresses Logged: 146 >< Addresses Failed: 0//
//---Special Thanks to: CyberRazzer, Xave, Exodus---//

Some could be false but IDK..(i dont update my logger anymore.)
06/19/2013 18:31 GigaByte™#764
Quote:
Originally Posted by xXrussXx View Post
Warum? Wieso Postest du das? Nur um zu zeigen:"Boah ich bin cool und habe asm addys aber mache die nich Pub. Einfach weglassen.
Ps Benutze eh meinen Eigenen logger :P
Yea yea.. you'll get over it ;)
06/19/2013 22:10 Xave :)#765
Code:
//=========================================\
//=============== Xave Logger =============\
//=============      v.1.0     ============\
//============= Start logging =============\
//=========================================\

//~~~~~~~~~~~~Pointers~~~~~~~~~~~~
unsigned long ptrLocalPlayer = 0x00AE92FC;
unsigned long ptrLocalServer = 0x00AE3AC4;
unsigned long ptrRemoteBase = 0x00B1BCF0;
unsigned long ptrViewPort = 0x000;
unsigned long ptrWeapon1 = 0x00B07CA8;
unsigned long ptrWeapon2 = 0x000;
unsigned long ptrMapVehicles = 0x000;

//~~~~~~~~~~~~Memory~~~~~~~~~~~~~
unsigned long memWalkHeigth = 0x008C9AF0;
unsigned long memClanTag1 = 0x00B07C88;
unsigned long memClanTag2 = 0x00B07C44;
unsigned long memClanTag3 = 0x00B07C90;
unsigned long memClanTag4 = 0x00B07C8C;
unsigned long memClanChat = 0x00A9F564;
unsigned long memClanName = 0x00B07C48;

//~~~~~~~~~~~~Offsets~~~~~~~~~~~~~

//~~~~~~~~~~~~Assembler~~~~~~~~~~~~~
unsigned long asmNoHSKick = 0x004****; // Disables NADE/WPNBinder Kick : )

//~~~~~~~~~~~~Structs~~~~~~~~~~~~
//==============  Next logging  ===========\