Quote:
#request mem_Artillery & cqcprone.
//-------------[ A R T I L L E R Y ]------------- #define ASM_Artillery1 0x4F7436 #define ASM_Artillery2 0x4F76A2 #define ASM_Artillery3 0x593A2A #define ASM_Artillery4 0x1337 // Private //-------------[ C Q C - P R O N E ]------------ #define ASM_CQCProne 0x4E8EDB #define ADR_CQCProne 0x93343C // Credits: ~ExoduS~*
//################ [ Kazbah's Addylogger ] #################// DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7AB24; // 19/6/2013 DWORD ADR_NOSPAWNWAIT = 0xB850B8; // 19/6/2013
//####################[ CyberMask Logger ]####################//
//########################[ Pointers ]########################//
#define ADR_PLAYERPOINTER 0xAE92FC
#define ADR_SERVERPOINTER 0xAE3AC4
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_REMOTEPOINTER 0xB6AC98
#define ADR_VIEWANGELS 0xAE2B70
#define ADR_DEVICEPOINTER 0x8C6AA4
#define ADR_BASEPOINTER 0xB1BCF0
#define ADR_STATEPOINTER 0xAE9324
#define ADR_WEAPONPOINTER 0xB07CE8
#define ADR_VEHICLEPOINTER 0xAE2CDC
#define ADR_VEHICLEPOINTER2 0xAE2C74
#define ADR_GPUPOINTER 0x8C6AA4
#define ADR_ZOMBIEMAPPOINTER 0xAE2F7C
#define ADR_BOMBPOINTER 0xAE991C
#define ADR_WARROCKHWID 0xAE2B6C
#define ADR_GEARBASE 0xB07CE0
#define ADR_MATRIXPOINTER 0xA714F0
#define ADR_REMOTEVEHICLE 0xAE2C74
#define ADR_ROOMCLASS 0xB73668
#define ADR_USERPOINTER 0xAE3AC4
#define ADR_USERBASE 0xAE991C
//########################[ Address ]########################//
#define ADR_QUICKPLANTDEFUSE 0xAE2B94
#define ADR_STARTSTAMINA 0x894AD0
#define ADR_STAMINAROLL 0x894AD8
#define ADR_BONESHOT 0x8CAA40
#define ADR_BONESHOT2 0xB85180
#define ADR_SPEED 0x8C9E10
#define ADR_NOSPAWNWAIT1 0xB850B4
#define ADR_NOSPAWNWAIT2 0xB850B8
#define ADR_NOSPAWNWAIT3 0xB850BC
#define ADR_NOBOUNDS1 0xB7AB24
#define ADR_NOBOUNDS2 0xB7AB28
#define ADR_NOBOUNDS3 0xB7AB36
#define ADR_SCOPE 0x934458
#define ADR_SCOPESIZE 0x934460
#define ADR_PLANTANYWHERE 0xAE2BAE
#define ADR_DEFUSEANYWHERE 0x934474
#define ADR_STW 0xAE2F94
#define ADR_WUW 0xAF0124
#define ADR_WTH 0x8C6560
#define ADR_GMWARNING 0xB0D7C4
#define ADR_GMWARNINGIP 0xB0D3C4
#define ADR_SUPERNOSPREAD 0x8C9A78
#define ADR_WEAPONGLOBAL1 0xB07CA8
#define ADR_WEAPONGLOBAL2 0xB5C5E8
#define ADR_CLANTAG1 0xB07C88//*(PINT) 1
#define ADR_CLANTAG2 0xB07C44//*(PINT) 1
#define ADR_CLANTAG3 0xB07C90//*(PINT) 1
#define ADR_CLANTAG4 0xB0670C//*(PINT) 1
#define ADR_CLANTAG5 0xA9F564//*(PINT) 1
#define ADR_CLANTAG6 0xB1C37C//(PCHAR)Name of Clan
#define ADR_FASTAMMO 0xAED90C
#define ADR_FASTHEALTH 0xAED914
//########################[ Offsets ]########################//
#define OFS_X 0x10300
#define OFS_Y 0x10310
#define OFS_Z 0x10308
#define OFS_GRAVITY_Y 0xC4B0
#define OFS_GRAVITY_X 0xC4B8
#define OFS_GRAVITY_Z 0xC4B4
#define OFS_SLOT1 0x9F1E0
#define OFS_SLOT2 0x9F1E1
#define OFS_SLOT3 0x9F1E2
#define OFS_SLOT4 0x9F1E3
#define OFS_SLOT5 0x9F1E4
#define OFS_SLOT6 0x9F1E5
#define OFS_SLOT7 0x9F1E6
#define OFS_SLOT8 0x9F1E7
#define OFS_VIEW_X 0x101D4
#define OFS_VIEW_Y 0x101DC
#define OFS_VIEW_Z 0x101D8
#define OFS_3DPLAYERVIEW 0x101A0
#define OFS_WALKHEIGHT 0x8C9AA4
#define OFS_INVISIBLE 0xB7E4C
#define OFS_FASTNADEBLAST 0x10114
#define OFS_PITCH 0x101A8
#define OFS_YAW 0x101C4
#define OFS_WEAPONSTATE 0xC4D0
#define OFS_WEAPON1 0x101EC
#define OFS_WEAPON2 0x101EE
#define OFS_WEAPON3 0x101F0
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC450
#define OFS_NOSPREAD 0x10110
#define OFS_NOFALLDAMAGE 0x102E8
#define OFS_AUTOPLANT 0x10370
#define OFS_AUTODEFUSE 0x10374
#define OFS_AUTOSHOT 0x10386
#define OFS_NODELAY 0x0
#define OFS_NORELOAD 0x1040D
#define OFS_PLAYERSTATE 0xC4CC
#define OFS_PLAYERSPEED 0x1010C
#define OFS_WEAPONDAMAGE 0x14C0
#define OFS_WEAPONDEFENCE 0x14C4
#define OFS_WEAPONRANGE 0x14C8
#define OFS_AMMONUMBER 0x56A003F
#define OFS_MAGAZINENUMBER 0x14D0
#define OFS_EFFECTRANGE 0x14D4
#define OFS_PARABOLA 0x14D8
#define OFS_SHOTSPEED 0x14E8
#define OFS_WEAPONWHEIGHT 0x14EC
#define OFS_GLOBALSIZE 0xB18
#define OFS_PLAYERID 0xA40
//########################[ Assembly ]########################//
#define ASM_WARROCKCHECK1 0x51C859
#define ASM_WARROCKCHECK2 0x5DB96B
#define ASM_SELFCRC 0x51C1D2
#define ASM_WARROCKANTICRASH 0x51C859
#define ASM_QUICKPLANT 0x5127CA
#define ASM_QUICKDEFUSE 0x50E8CA
#define ASM_NORELOAD 0x0
#define ASM_AUTOAMMO 0x507698
#define ASM_RADARGPS 0x59C88B
#define ASM_MOVETOLOBBY 0x4E0ACB
#define ASM_SNIPERAMMO 0x60A5D8
#define ASM_ASSAULTAMMO 0x42B325
#define ASM_BACKTOLOBBY 0x4E0752
#define ASM_MINEVIEW1 0x448405
#define ASM_MINEVIEW2 0x448483
#define ASM_UNLOXYGEN 0x5097DE
#define ASM_ESPHEALTH 0x45DC8F
#define ASM_OPK1 0x4082A9
#define ASM_OPK2 0x4082B2
#define ASM_OPK3 0x4082AE
//########################[ Structs ]########################//
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC450
BYTE _01[72];//0xC454
BYTE Index;//0xC49C
BYTE _02[27];//0xC49D
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[15416];//0xC4D4
FLOAT PlayerSpeed;//0x1010C
FLOAT NoSpread;//0x10110
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10300
};
//######[ Credits to : CyberMask,NoName,R3D_L1n3,Exodus,Cyno,N4n033,King7,Straquaz,CyberRazzer,Eagl3,AeroMan,Areys2nD,Kazbah,iKito ]######//
//**********************************************// //*********** Marekiarox™ AddyLogger ***********// //*********** War Rock International ***********// //************** Version Private ***************// //**********************************************// [COLOR="Red"]//================ [ Pointers ] ================//[/COLOR] #define ADR_PLAYERPOINTER 0x00AE92FC #define ADR_SERVERPOINTER 0x00AE3AC4 #define ADR_HEALTHPOINTER 0x0031FB8 #define ADR_BASEPOINTER 0x00B1BCF0 #define ADR_VIEWANGELS 0x00AE2B70 #define ADR_MATRIXPOINTER 0x00A714F0 [COLOR="Red"]//================ [ ADR ] ================//[/COLOR] #define ADR_WeaponState 0X00C4D0 #define ADR_AutoPlant 0X0010370 #define ADR_AutoDefuse 0X0010374 #define ADR_AutoShot 0X0010386 #define ADR_Pitch 0X00101A8 #define ADR_Weapon1 0x00101EC #define ADR_Weapon2 0x00101EE #define ADR_Weapon3 0x00101F0 #define ADR_NoM134Idle 0x00103F4 #define OFS_NoSpread 0X0010110 #define OFS_NoFallDamage 0X00102E8 #define ADR_NoSuperSpread 0X008C9A78 #define ADR_RollSpeed 0X008C9C38 #define ADR_VirtualJump 0x008C9AA4 #define ADR_ImDrunk 0x00AE2F38 #define ADR_AntiAfk 0x00B7AAD8 #define ADR_NoSpawnWait 0x00B850B4 #define ADR_FastAmmo 0x00AED90C #define ADR_FastMedic 0x00AED914 #define ADR_FastRepair 0x00AE99A0 #define ADR_FastFlag 0x00AF0124 #define ADR_FullBright 0X00AE97C8 #define ADR_FullBright2 0X00AE97CC #define ADR_FullBright3 0X00AE97D0 #define ADR_ANTIAFKKICK 0x00B7AAD8 #define ADR_SPEED 0x008C9E10 #define MEM_UnlAmmo 0x00AE2C6C #define ADR_WalkHeight 0x0033008C9A #define ADR_RadarGps 0x0059C88B #define ADR_AutoAmmo 0x00507698 #define ADR_AutoHeal1 0x005077A1 #define ADR_AutoHeal2 0x00507A0E [COLOR="Red"]//================ [ Offsets ] ================//[/COLOR] #define OFS_LEVEL 0x00B7E18 #define OFS_DINAR 0x00B7E28 #define OFS_WEAPON1 0x00101EC #define OFS_WEAPON2 0x00101EE #define OFS_WEAPON3 0x00101F0 #define OFS_3DPLAYERVIEW 0x00101A0 #define OFS_PLAYERSTATE 0x00C4CC #define OFS_WEAPONSTATE 0x00C4D0 #define OFS_X 0x00101D4 #define OFS_Y 0x00101D8 #define OFS_Z 0x00101DC #define OFS_NOSPREAD 0x0010110 [COLOR="Red"]//================ [ Start Structs ] ================//[/COLOR] int WeaponState;//0xC4D0 char xUnknown5[15420];//0xC4D4 float NoSpread;//0x10110 float Pitch;//0x101A8 char xUnknown7[24];//0x101AC float Yaw;//0x101C4 char xUnknown8[12];//0x101C8 float ViewX;//0x101D4 float ViewY;//0x101D8 float ViewZ;//0x101DC char xUnknown9[12];//0x101E0 WORD Weapon1;//0x101EC WORD Weapon2;//0x101EE WORD Weapon3;//0x101F0 char xUnknown12[20];//0x102EC float PosX;//0x10300 char xUnknown13[-12];//0x10304 float PosY;//0x102F8 char xUnknown14[12];//0x102FC float PosZ;//0x10308 char xUnknown15[100];//0x1030C DWORD AutoPlant;//0x10370 DWORD AutoDefuse;//0x10374 char xUnknown16[14];//0x10378 DWORD AutoShot;//0x10386 char xUnknown17[106];//0x1038A float NoM134Idle;//0x103F4 [COLOR="Teal"]//================ [Credits to:CyberMask,Aerys2nd]================//[/COLOR]
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*************************|#|Aerys2nd Address Logger|#|************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|******************************************************************************|#|
//|#|*******************************************|#|
//|#|*************|#|= Pointer =|#|*************|#|
#define Adr_PlayerPointer 0xAE92FC
#define Adr_ServerPointer 0xAE3AC4
#define Adr_BasePointer 0xB1BCF0
#define Adr_AngelsPointer 0xAE2B70
#define Adr_MatrixPointer 0xA714F0
#define Adr_InfoPointer 0xB1BCF0
#define Adr_WeaponPointer 0xB07CE8
//|#|*******************************************|#|
//|#|*************|#|= Address =|#|*************|#|
#define Adr_RollSpeed 0x8C9C38
#define Adr_Speed 0x8C9E10
#define Adr_VirtualJump 0x8C9AA4
#define Adr_ImDrunk 0xAE2F38
#define Adr_NoSpawnWait1 0xB850B4
#define Adr_NoSpawnWait2 0xB850B8
#define Adr_NoSpawnWait3 0xB850BC
#define Adr_Stamina1 0x894AD0
#define Adr_Stamina2 0x894AD4
#define Adr_Stamina3 0x894AD8
#define Adr_Stamina4 0x894ADC
#define Adr_Stamina5 0x894AE0
#define Adr_SuperNoSpread 0x8C9A78
#define Adr_NoSpread 0xAED9AC
#define Adr_BoneShot 0x8CAA40
#define Adr_NoSpread 0xAED9AC
#define Adr_PlantAnyWhere 0xAE2BAE
#define Adr_DefuseAnyWhere 0x934474
#define Adr_NoBounds1 0xB7AB24
#define Adr_NoBounds2 0xB7AB28
#define Adr_NoBounds3 0xB7AB36
#define Adr_NoFallDamage 0x102E8
#define Adr_Scope 0x934458
#define Adr_ShotTroughWalls 0x88E6BC
#define Adr_WalkUnderWater 0xAF0124
#define Adr_WalkTroughWalls 0x8C6560
#define Adr_GMWarning 0xB0D7C4
#define Adr_GMWarningIP 0xB0D3C4
#define Adr_ClanTag1 0xB07C88//*(PINT) 1
#define Adr_ClanTag2 0xB07C44//*(PINT) 1
#define Adr_ClanTag3 0xB07C90//*(PINT) 1
#define Adr_ClanTag4 0xB0670C//*(PINT) 1
#define Adr_ClanTag5 0xA9F564//*(PINT) 1
#define Adr_ClanTag6 0xB1C37C//(PCHAR)Name of Clan
#define Adr_QuickPlantDefuse 0xAE2B94
#define Adr_ScopeSize 0x934460
#define Adr_WeaponGlobal1 0xB07CA8
#define Adr_WeaponGlobal2 0xB5C5E8
//|#|*******************************************|#|
//|#|*************|#|= Offsets =|#|*************|#|
#define Ofs_X 0x10300
#define Ofs_Y 0x10310
#define Ofs_Z 0x10308
#define Ofs_Slot1 0x9F1E0
#define Ofs_Slot2 0x9F1E1
#define Ofs_Slot3 0x9F1E2
#define Ofs_Slot4 0x9F1E3
#define Ofs_Slot5 0x9F1E4
#define Ofs_Slot6 0x9F1E5
#define Ofs_Slot7 0x9F1E6
#define Ofs_Slot8 0x9F1E7
#define Ofs_Pitch 0x101A8
#define Ofs_Yaw 0x101C4
#define Ofs_NoRecoil1 0xC444
#define Ofs_NoRecoil2 0xC448
#define Ofs_NoRecoil3 0xC44C
#define Ofs_Invisible 0xB7E4C
#define Ofs_GlobalSize 0xB18
#define Ofs_LocalSize 0xA1DC
#define Ofs_Gravity_Y 0xC4B0
#define Ofs_Gravity_X 0xC4B8
#define Ofs_Gravity_Z 0xC4B4
#define Ofs_View_X 0x101D4
#define Ofs_View_Y 0x101DC
#define Ofs_View_Z 0x101D8
#define Ofs_3DPlayerView 0x101A0
#define Ofs_WeaponState 0xC4D0
#define Ofs_Weapon1 0x101EC
#define Ofs_Weapon2 0x101EE
#define Ofs_Weapon3 0x101F0
#define Ofs_AutoPlant 0x10370
#define Ofs_AutoDefuse 0x10374
#define Ofs_AutoShot 0x10386
#define Ofs_NoDelay 0x0
#define Ofs_NoReload 0x1040D
#define Ofs_PlayerState 0xC4CC
//|#|*******************************************|#|
//|#|*************|#|= Fasts =|#|**************|#|
#define Adr_FastAmmo 0xAED904
#define Adr_FastMedic 0xAED914
#define Adr_FastRepair 0xAED90C
#define Adr_FastFlag 0xAED91C
#define Ofs_FastNadeBlast 0x10114
//|#|*******************************************|#|
//|#|************|#|= Assembly =|#|************|#|
#define Asm_WarRockCheck1 0x51C859
#define Asm_WarRockCheck2 0x5DB96B
#define Asm_SelftCRC 0x51C1D2
#define Asm_WarrockAntiCrash 0x51C859
#define Asm_QuickPlant 0x5127CA
#define Asm_QuickDefuse 0x50E8CA
#define Asm_NoReload 0x0
#define Asm_AutoAmmo 0x507698
#define Asm_RadarGPS 0x59C88B
#define Asm_MoveToLobby 0x4E0ACB
#define Asm_SniperAmmo 0x60A5D8
#define Asm_AssaultAmmo 0x42B325
#define Asm_BackToLobby 0x4E0752
#define Asm_MineView1 0x448405
#define Asm_MineView2 0x448483
#define Asm_UnlOxygen 0x5097DE
#define Asm_EspHealth 0x45DC8F
#define Asm_OPK1 0x4082A9
#define Asm_OPK2 0x4082B2
#define Asm_OPK3 0x4082AE
#define Asm_EngineText 0x401073
#define Asm_DeathCam 0x4569BF
//|#|*******************************************|#|
//|#|*************|#|= Struct =|#|*************|#|
struct CPlayer
{
BYTE _00[50244];//0x00
FLOAT NoRecoil1;//0xC444
FLOAT NoRecoil2;//0xC448
FLOAT NoRecoil3;//0xC44C
BYTE _01[72];//0xC450
BYTE Index;//0xC498
BYTE _02[31];//0xC499
FLOAT GravityX;//0xC4B8
FLOAT GravityZ;//0xC4B4
FLOAT GravityY;//0xC4B0
BYTE _03[24];//0xC4B8
INT WeaponState;//0xC4D0
BYTE _04[11408596];//0xC4D4
FLOAT PlayerSpeed;//0x8C9E10
FLOAT NoSpread;//0xAED9AC
FLOAT FastNadeBlast;//0x10114
BYTE _05[20];//0x102EC
FLOAT PosX;//0x10300
BYTE _06[4];//0x10304
float PosY;//0x10310
BYTE _07[4];//0x10314
float PosZ;//0x10308
};
CPlayer * GetLocalPlayer()
{
DWORD dwPlayerPointer = *(DWORD*)(0xAE92FC);
if ( dwPlayerPointer )
{
return ( CPlayer* )(dwPlayerPointer);
}
return ( 0 );
}
CPlayer * pLocalPlayer = GetLocalPlayer();
//|#|******************************************************************************|#|
//|#|***********************|#|Thanks: CyberMask,Marekiarox,NoName|#|***************|#|
//|#|******************************|#|GigaByte & Cyno|#|***************************|#|
/*------------------------------*/ /*-----------Pointers-----------*/ /*------------------------------*/ #define Adr_PlayerPTR 0x00AE2C00 #define Adr_ServerPTR 0x00AE3AC4 #define Adr_BasePTR 0x00B1BCF0 #define Adr_RoomPTR 0x00AE9554 #define Adr_HealthPTR 0x0031FB8 #define Adr_StatePTR 0x00AE9324 #define Adr_WeaponPTR 0x0093436C #define Adr_DevicePTR 0x008C6AA4 #define Adr_MatrixPTR 0x00A714F0 #define Adr_UserPTR 0x00AE3AC4 #define Adr_UserBase 0x00AE991C #define Adr_ViewAngels 0x00AE2B70 #define Adr_ClassBase 0x00B1C698 #define Adr_WeaponBase 0x00B07CE8 #define Adr_GlobalPTR 0x00B18 #define Ofs_PlayerID 0x00B18 #define Adr_LocalPTR 0x00A1DC /*------------------------------*/ /*-----------Memories-----------*/ /*------------------------------*/ #define Adr_Scope 0x00934458 #define Adr_ScopeSize (Adr_Scope+0x8) #define Adr_LevelTable 0x00893D48 #define Adr_ColorShot1 0x00AE97C8 #define Adr_ColorShot2 0x00AE97CC #define Adr_ColorShot3 0x00AE97D0 #define Adr_QuickSpawn1 0x00B7C4D4 #define Adr_QuickSpawn2 0x00B850B4 #define Adr_QuickSpawn3 0x00B850B8 #define Adr_FfaSpawn1 0x00AED938 #define Adr_FfaSpawn2 0x00AED934 #define Adr_Stamina1 0x00894AD0 #define Adr_Stamina2 0x00894AD4 #define Adr_Stamina3 0x00894AD8 #define Adr_Stamina4 0x00894ADC #define Adr_Stamina5 0x00894AE0 #define Adr_SNoSpread 0x008C9A78 #define Adr_Wtw 0x0089489C #define Adr_Stw 0x0088E6BC #define Adr_Wuw 0x00AF0124 #define Adr_Wth 0x008C6560 #define Adr_BoneShot 0x008CAA40 #define Adr_AntiAFK 0x00B7AAD8 #define Adr_QuickLadder 0x008C9DC8 #define Adr_BreakLimit 0x008C99E0 #define Adr_HideRadar 0x00AF0154 #define Adr_DeathCam 0x00B83D94 #define Adr_ImExplosion 0x008C9BE8 #define Adr_GunDistance 0x008CA940 #define Adr_CqcProne 0x0093444C #define Adr_QuickPlant 0x00AE2C34 #define Adr_PlantAnyWhr 0x00AE2C52 #define Adr_DefAnyWhr 0x00934474 #define Adr_ImDrunk 0x00AE2F38 #define Adr_InstantLock 0x00AE2BE8 #define Adr_Speed 0x008C9E10 #define Adr_SpeedRoll 0x008C9C38 #define Adr_NoWater1 0x00AF011C #define Adr_NoWater2 0x00AF0120 #define Adr_NoSpread 0x00B7AAC0 #define Adr_NoReload 0x00AE9358 #define Adr_FastAmmo 0x00AED90C #define Adr_FastHealth 0x00AED914 #define Adr_FastRepair 0x00AED914 #define Adr_FlagTime 0x00AED91C #define Adr_FlagCounter 0x00AED924 #define Adr_VehJump 0x0088E6BC #define Adr_VehPitch 0x00AE2BCD #define Adr_VehYaw 0x00AE2BD1 #define Adr_BigCarName 0x008C9C58 #define Adr_CrazyCar 0x008C9910 #define Adr_PremCross 0x008B06BC #define Adr_Bandage 0x00AE2BC9 #define Adr_SniperPX1 0x00AE2BC5 #define Adr_SniperPX2 0x00AE2BC6 #define Adr_AssaultPX1 0x00AE2BC7 #define Adr_AssaultPX2 0x00AE2BC8 #define Adr_ExtraClip1 0x00AE2BBF #define Adr_ExtraClip2 0x00AE2BC0 #define Adr_NoBounds1 0x00B7AB24 #define Adr_NoBounds2 0x00B7AB28 #define Adr_NoBounds3 0x00B7AB36 /*------------------------------*/ /*------------Offset------------*/ /*------------------------------*/ #define Ofs_Premium 0x0000108 #define Ofs_Premium2 0x000010C #define Ofs_X 0x0010300 #define Ofs_Y 0x0010310 #define Ofs_Z 0x0010308 #define Ofs_Level 0x00B7E18 #define Ofs_Dinar 0x00B7E28 #define Ofs_Nfd 0x00102E8 #define Ofs_Weapon1 0x00101EC #define Ofs_Weapon2 0x00101EE #define Ofs_Weapon3 0x00101F0 #define Ofs_ViewX 0x00101D4 #define Ofs_ViewY 0x00101D8 #define Ofs_ViewZ 0x00101DC #define Ofs_Yaw 0x00101C4 #define Ofs_Pitch 0x00101A8 #define Ofs_GravityX 0x00C4AC #define Ofs_GravityY 0x00C4B0 #define Ofs_GravityZ 0x00C4B4 #define Ofs_RoomMaster 0x009C60C #define Ofs_Invisible 0x00B7E4C #define Ofs_Slot1 0x009F1E0 #define Ofs_Slot2 0x009F1E1 #define Ofs_Slot3 0x009F1E2 #define Ofs_Slot4 0x009F1E3 #define Ofs_Slot5 0x009F1E4 #define Ofs_Slot6 0x009F1E5 #define Ofs_Slot7 0x009F1E6 #define Ofs_Slot8 0x009F1E7 #define Ofs_NoRecoil1 0x00C444 #define Ofs_NoRecoil2 0x00C448 #define Ofs_NoRecoil3 0x00C44C /*------------------------------*/ /*----------Assemblies----------*/ /*------------------------------*/ #define Asm_QuickDefuse 0x0043B13F #define Asm_QuickPlant 0x0051278F #define Asm_LeaveRoom 0x004E0ACB #define Asm_Lobby 0x004E09ED #define Asm_EngineText 0x00401073 #define Asm_MsgBox 0x004BBC29 #define Asm_EventNews 0x0040F1C2 #define Asm_Bullets 0x0050FC52 #define Asm_AutoAmmo 0x00507698 #define Asm_AutoMedic 0x0050779C #define Asm_Wtw 0x0076FAE0 #define Asm_Stw 0x00636160 #define Asm_OnePosKill1 0x004082A9 #define Asm_OnePosKill2 0x004082B2 #define Asm_OnePosKill3 0x004082BE /*------------------------------*/ /*----------[Credits:]----------*/ /*-----------[N4n033]-----------*/ /*-----------[NoName]-----------*/ /*----------[GigaByte]----------*/ /*----------[R3d_L!n3]----------*/ /*----------[UnknownPK]---------*/ /*----------[D3m0ni4k]----------*/ /*----------[AeroMan.]----------*/
WTF?Quote:
Code:CPlayer * GetLocalPlayer() { DWORD dwPlayerPointer = *(DWORD*)(0xAE92FC); if ( dwPlayerPointer ) { return ( CPlayer* )(dwPlayerPointer); } return ( 0 ); }
/* GigaByte's Private Logger ------------------------- Coder: GigaByte Credits: N4N033, D3m0ni4k, AeroMan, R3d_L!ne, UnknownPK, Exodus, Cyno_ Game: WarRock Date: [ 19:Jun:2013 ]*/ //=====================================================================// #define ADR_DEVICEPOINTER Failed! #define OFS_DEVICEPOINTER 0x2B930 //=====================================================================// #define ADR_PlayerPTR 0xAE92FC #define ADR_ServerPTR 0xAE3AC4 #define ADR_BasePTR 0xB1BCF0 #define ADR_GMSlotPTR Failed! #define OFS_GlobalSize 0xB18 //=====================================================================// #define ADR_COMMAND 0x404AC6 #define OFS_KICK 0x996B0 //=====================================================================// #define ADR_ANTIAFK 0xB7AAD8 #define ADR_WATER1 0xAF0120 #define ADR_WATER2 0xAF0124 #define ADR_NOBOUNDS1 0xB7AB24 #define ADR_NOBOUNDS2 0xB7AB28 #define ADR_NOBOUNDS3 0xB7AB2C #define ADR_LOCKON 0xAE2BE8 #define ADR_SCOPE 0x934458 #define ADR_SUPERNOSPREAD 0x8C9A78 #define ADR_LEVELTABLE Private! //=====================================================================// #define OFS_NORECOIL1 0xC444 #define OFS_NORECOIL2 0xC448 #define OFS_NORECOIL3 0xC44C #define OFS_NOFALL 0x102E8 #define OFS_SUPERJUMP 0x10308 #define OFS_X 0x10300 #define OFS_Y 0x10310 #define OFS_Z 0x10308 #define OFS_NOSPREAD 0x10110 #define OFS_SLOTS 0x9F1E4 #define OFS_LEVEL 0xB7E18 #define OFS_PREMIUM1 0x108 #define OFS_PREMIUM2 0x10C #define OFS_SUPERMASTER 0x9C7E8 //=====================================================================// #define ASM_AUTOAMMO Private! #define ASM_INVISIBLE Private! #define ASM_RADARGPS Private! #define ASM_FFAGPS Private! //=====================================================================// #define ADR_CLANTAG1 Failed! #define ADR_CLANTAG2 Failed! #define ADR_CLANTAG3 Failed! #define ADR_CLANTAG4 Failed! #define ADR_ENABLECLANCHAT Failed! #define ADR_CLANNAME Failed! //============================== EXTRAS ===============================// #define ADR_MatrixPTR 0xA714F0 #define ADR_HealthPTR 0x31FB8 #define ADR_StatePTR 0xAE9324 #define ADR_AnglePTR 0xAE2B70 #define ADR_UserPTR 0xAE3AC4 #define ADR_UserBasePTR 0xAE991C //=====================================================================// #define ADR_NoSpawn1 0xB850B4 #define ADR_NoSpawn2 0xB850B8 #define ADR_NoSpawn3 0xB850BC #define ADR_ScopeSize 0x934460 #define ADR_FastAmmo 0xAED90C #define ADR_FastHealth 0xAED914 #define ADR_FastFlag 0xAED91C #define ADR_FastRepair 0xAED914 #define ADR_FlagCounter Private! #define ADR_ShotState 0xAE9348 #define ADR_ReloadState 0xAE9354 #define ADR_InVehicle 0xAE9340 #define ADR_ProneState 0xAE9334 #define ADR_NearFog 0xAF0134 #define ADR_FarFog 0xAF0138 #define ADR_FullBright1 0xAE97C8 #define ADR_FullBright2 0xAE97CC #define ADR_FullBright3 0xAE97D0 #define ADR_GlassWalls 0xAE2C68 #define ADR_NoWeaponGravity 0x8C9A38 #define ADR_VehicleBigName 0x8C9C58 #define ADR_VehicleCrazy 0x8C9910 #define ADR_VehicleJump Private! #define ADR_PremiumCrosshair Private! #define ADR_WeaponBase 0xB07CE8 #define ADR_ClassBase 0xB1C698 #define ADR_RadarHideMe 0xAF0154 #define ADR_FastLadderUp 0x8C9DC8 #define ADR_AccuracyAs 0xAED9AC #define ADR_BreakLimit 0x8C99E0 #define ADR_DeadSpinner 0x93127C #define ADR_GunPlayerDist 0x8CA940 #define ADR_StaminaRefill 0xA6B290 #define ADR_Stamina1 0x894AD0 #define ADR_Stamina2 0x894AD4 #define ADR_Stamina3 0x894AD8 #define ADR_Stamina4 0x894ADC #define ADR_Stamina5 0x894AE0 #define ADR_DeathCam Private! #define ADR_VirtualJump 0x8C9AA4 #define ADR_IMExplosion 0x8C9BE8 #define ADR_WorldInWater 0xAE2F38 #define ADR_WalkSpeed 0x8C9E10 #define ADR_RollSpeed 0x8C9C38 #define ADR_BoneShot 0x8CAA40 #define ADR_WalkUnderWater 0xAF0124 #define ADR_ShootThroughWalls 0x88E6BC #define ADR_WelcomeToHell 0xAF0124 #define ADR_QuickPlantDefuse 0xAE2B94 #define ADR_PlantAnywhere 0xAE2BAE #define ADR_DefuseAnywhere 0x934474 #define ADR_UnlimitedAmmo 0xAE2F7C #define ADR_NoDelay Private! #define ADR_AmmoMedicDistance 0x8CAA38 #define ADR_UnlOxygen Private! #define ADR_ProneCQC 0x93444C //=====================================================================// #define OFS_Dinar 0xB7E28 #define OFS_Weapon1 0x101EC #define OFS_Weapon2 0x101EE #define OFS_Weapon3 0x101F0 #define OFS_ViewX 0x101D4 #define OFS_ViewY 0x101D8 #define OFS_ViewZ 0x101DC #define OFS_Yaw 0x101C4 #define OFS_Pitch 0x101A8 #define OFS_PlayerState 0xC4CC #define OFS_WeaponState 0xC4D0 #define OFS_GravityX 0xC4AC #define OFS_GravityY 0xC4B0 #define OFS_GravityZ 0xC4B4 #define OFS_RoomMaster 0x9C60C #define OFS_NoSpread 0x10110 #define OFS_Speed 0x1010C #define OFS_View3D 0x101A0 #define OFS_Invisible 0xB7E4C #define OFS_NoSwitchTime 0x1040D #define OFS_NoReload 0x1040D #define OFS_ZeroDelay 0x10410 #define OFS_Nade 0x10114 #define OFS_Map 0x9C71C #define OFS_SlotBase 0x9E040 #define OFS_PlayerSlot 0xB836C //=====================================================================// #define ASM_OPK1 Private! #define ASM_OPK2 Private! #define ASM_OPK3 Private! #define ASM_QuickPlant Private! #define ASM_QuickDefuse Private! #define ASM_BoneShot Private! #define ASM_AutoRepair1 Private! #define ASM_AutoRepair2 Private! #define ASM_RoomPassChar Private! #define ASM_SuperCar1 Private! #define ASM_SuperCar2 Private! #define ASM_WTW Private! #define ASM_VehicleNFD Private! #define ASM_VehicleJump1 Private! #define ASM_VehicleJump2 Private! #define ASM_Artillery1 Private! #define ASM_Artillery2 Private! #define ASM_Artillery3 Private! #define ASM_Artillery4 Private! #define ASM_Artillery5 Private! #define ASM_Artillery6 Private! #define ASM_Artillery7 Private! #define ASM_Artillery8 Private! #define ASM_NoRestrictions Private! #define ASM_MineView1 Private! #define ASM_MineView2 Private! #define ASM_NoReload Private! #define ASM_VehRadarGPS Private! #define ASM_VehRadarGPSColor Private! #define ASM_NoOverheat1 Private! #define ASM_NoOverheat2 Private!
Warum? Wieso Postest du das? Nur um zu zeigen:"Boah ich bin cool und habe asm addys aber mache die nich Pub. Einfach weglassen.Quote:
//================================================== ===================//
#define ASM_OPK1 Private!
#define ASM_OPK2 Private!
#define ASM_OPK3 Private!
#define ASM_QuickPlant Private!
#define ASM_QuickDefuse Private!
#define ASM_BoneShot Private!
#define ASM_AutoRepair1 Private!
#define ASM_AutoRepair2 Private!
#define ASM_RoomPassChar Private!
#define ASM_SuperCar1 Private!
#define ASM_SuperCar2 Private!
#define ASM_WTW Private!
#define ASM_VehicleNFD Private!
#define ASM_VehicleJump1 Private!
#define ASM_VehicleJump2 Private!
#define ASM_Artillery1 Private!
#define ASM_Artillery2 Private!
#define ASM_Artillery3 Private!
#define ASM_Artillery4 Private!
#define ASM_Artillery5 Private!
#define ASM_Artillery6 Private!
#define ASM_Artillery7 Private!
#define ASM_Artillery8 Private!
#define ASM_NoRestrictions Private!
#define ASM_MineView1 Private!
#define ASM_MineView2 Private!
#define ASM_NoReload Private!
#define ASM_VehRadarGPS Private!
#define ASM_VehRadarGPSColor Private!
#define ASM_NoOverheat1 Private!
#define ASM_NoOverheat2 Private!
Quote:
//------------------------------------------//
/*------//Adress Logger by xXRusSXx//-------*/
//------------------------------------------//
//-------------[ Pointers / Bases ]------------//
#define ADR_HEALTHPOINTER 0x31FB8
#define ADR_VIEWANGELS 0xAE2B70
#define ADR_DevicePTR 0x8C6AA4
#define ADR_GlobalPTR 0xB18C3
#define ADR_StatePTR 0xAE9324
#define ADR_BasePTR 0xB1BCF0
#define ADR_RoomPTR 0xAE9554
#define ADR_HealthPTR 0x31FB8
#define ADR_UserPTR 0xF18C
#define ADR_UserBase 0xAE991C
#define ADR_MatrixPTR 0xA714F0
//----------------[ Offsets ]---------------//
#define ADR_Off_Speed 0x8C9E10
#define ADR_Off_Invisible 0xB7E4C
#define ADR_Off_NoSpawntime 0xB850B8
#define ADR_OFS_LEVEL 0xB7E18
#define ADR_OFS_DINAR 0xB7E28
#define ADR_OFS_3DPLAYERVIEW 0x101A0
#define ADR_OFS_PLAYERSTATE 0xC4CC
#define ADR_OFS_WEAPONSTATE 0xC4D0
#define ADR_OFS_X 0x10300
#define ADR_OFS_Y 0x10310
#define ADR_OFS_Z 0x10308
#define ADR_OFS_NOSPREAD 0x10110
#define ADR_OFS_GRAVITY_Z 0xC4B4
#define ADR_OFS_GRAVITY_Y 0xC4B0
#define ADR_OFS_GRAVITY_X 0xC4B8
#define ADR_OFS_NODELAY 0x10410
#define ADR_OFS_NORELOAD 0x1040D
#define ADR_OFS_GlobalSize 0xB18
#define ADR_OFS_LocalSize 0xA1DC
#define ADR_OFS_NoReload 0x1040D
#define ADR_OFS_NoSwitch 0x1040D
#define ADR_OFS_NoRecoil1 0xC444
#define ADR_OFS_NoRecoil2 0xC448
#define ADR_OFS_NoRecoil3 0xC44C
#define ADR_OFS_NFD 0x102E8
#define ADR_OFS_ViewMain 0x101D4
#define ADR_OFS_ViewX 0x101D4
#define ADR_OFS_ViewZ 0x101D8
#define ADR_OFS_ViewY 0x101DC
#define ADR_OFS_SlotMain 0x9F1E0
#define ADR_OFS_Slot1 0x9F1E0
#define ADR_OFS_Slot2 0x9F1E1
#define ADR_OFS_Slot3 0x9F1E2
#define ADR_OFS_Slot4 0x9F1E3
#define ADR_OFS_Slot5 0x9F1E4
#define ADR_OFS_Slot6 0x9F1E5
#define ADR_OFS_Slot7 0x9F1E6
#define ADR_OFS_Slot8 0x9F1E7
#define ADR_OFS_PlayerState 0xC4CC
#define ADR_OFS_WeaponMain 0x101EC
#define ADR_OFS_Weapon1 0x101EC
#define ADR_OFS_Weapon2 0x101EE
#define ADR_OFS_Weapon3 0x101F0
#define ADR_OFS_UserName 0xB7EBC
#define ADR_OFS_Invisible 0xB7E4C
#define ADR_OFS_Pitch 0x101A8
#define ADR_OFS_Yaw 0x101C4
#define ADR_OFS_PlayerView 0x101A0
#define ADR_OFS_PlayerSpeed 0x1010C
#define ADR_OFS_NoSpread 0x10110
#define ADR_OFS_RoomMaster 0x9C60C
#define ADR_OFS_Premium1 0x15089
#define ADR_OFS_Premium2 0x1508D
//---------------[ Adresses ]---------------//
#define ADR_SpawnTime 0xB850B8
#define ADR_UnlAmmo 0xAE2F7C
#define ADR_NoSpawn1 0xB7BE68
#define ADR_NoSpawn2 0xB7BE6C
#define ADR_NoSpawn3 0xB7BE70
#define ADR_NoBounds1 0xB7AB24
#define ADR_NoBounds2 0xB7AB28
#define ADR_NoBounds3 0xB7AB2C
#define ADR_NoWater1 0xAF011C
#define ADR_NoWater2 0xAF0120
#define ADR_MEM_WTW 0x894198
#define ADR_MEM_FastLockOn 0xA7AE50
#define ADR_MEM_SuperNoSpread 0x8C9A78
#define ADR_MEM_PlantAnyWhere 0xAE2BAE
#define ADR_MEM_DefuseAnyWhere 0x934474
#define ADR_MEM_AutoRepair 0xAE2BB7
#define ADR_MEM_Scope 0x934458
#define ADR_Artilery 0x8C9B70
#define ADR_MEM_FastHealth 0xAED914
#define ADR_MEM_FastAmmo 0xAED90C
#define ADR_MEM_FastFlag 0xAED91C
#define ADR_MEM_WUW 0xAF0124
#define ADR_MEM_UnlAmmo 0xAE2F7C
#define ADR_Boneshot 0x8CAA40
#define ADR_STW 0x88E6BC
#define ADR_Speed 0x8C9E10
#define ADR_DeathCam 0xB83D94
#define ADR_Explosion 0x8C9BE8
#define ADR_PlayerProne 0xAE9904
#define ADR_StaminaRefill 0xA6B290
#define ADR_AntiRadar 0xAF0154
#define ADR_QuickPlant 0xAE2B94
#define ADR_BigCarName 0x8C9C58
#define ADR_AutoStart 0x546363
#define ADR_WeaponShot1 0xAE934C
#define ADR_WeaponShot2 0xAE936C
#define ADR_Breaklimit 0x8C99E0
#define ADR_FullBright1 0xAE97C8
#define ADR_FullBright2 0xAE97CC
#define ADR_FullBright3 0xAE97D0
#define ADR_GlassWalls 0xAE2C68
#define ADR_WeaponGravity 0x8C9A38
#define ADR_SilentWalk 0xB7AC28
#define ADR_LadderSpeed 0x8C9DC8
#define ADR_CrossHair 0xAED930
#define ADR_ColorShot 0xAE97C8
#define ADR_DeadSpinner 0x93127C
#define ADR_HideWeapon 0x8C9ABC
#define ADR_ChangeRoll 0x8C9AF0
#define ADR_CrazyCar 0x8C9910
#define ADR_WTH 0x8C6560
#define ADR_RollSpeed 0x8C9C38
#define ADR_VirtualJump 0x8C9AA4
#define ADR_Drunk 0xAE2F38
#define ADR_SniperAmmo 0xAE2BD5
#define ADR_ExtraAmmo1 0xAE2BD3
#define ADR_ExtraAmmo2 0xAE2BD4
#define ADR_AssaultAmmo 0xAE2BD7
#define ADR_Bandage 0xAE2BD9
//----------------[ User ]-----------------//
#define ADR_User_Health 0x99CBE
#define ADR_User_Name 0x644C6
#define ADR_User_Points 0x18A4
#define ADR_User_Ping 0x6E883
//-----------------[ D3D ]------------------//
#define ADR_D3DUserName 0xB1C334
//--------------[ WeaponBinder ]-------------//
#define ADR_ClassBase 0xB1C69880
#define ADR_WeaponBase 0xB07CE8
#define ADR_OFS_SlotBase 0x9E040
//-----------------[ ASM ]-----------------//
#define ADR_ASM_QuickDefuse 0x43B13F
#define ADR_ASM_Bullets 0x50FC52
#define ADR_ASM_WTW 0x76FAE2
#define ADR_ASM_STW 0x636160
#define ADR_ASM_BackToLobby 0x4E09ED
#define ADR_ASM_AlwaysCrossHair 0x576C95
#define ADR_ASM_EngineText 0x401073
#define ADR_ASM_MessageBox 0x4BBC29
#define ADR_ASM_UnlAmmo 0x513370
#define ADR_ASM_SwitchTime 0x515944
#define ADR_ASM_OPK 0x4082A1
#define ADR_ASM_AutoStart 0x546363
#define ADR_ASM_SuperCarSound 0x427487
//---------------[ BypassWR ]---------------//
#define ADR_MainPacket 0x5DB96B
#define ADR_CRCPatch 0x4191AC
//Addresses Logged: 146 >< Addresses Failed: 0//
//---Special Thanks to: CyberRazzer, Xave, Exodus---//
Some could be false but IDK..(i dont update my logger anymore.)
//=========================================\ //=============== Xave Logger =============\ //============= v.1.0 ============\ //============= Start logging =============\ //=========================================\ //~~~~~~~~~~~~Pointers~~~~~~~~~~~~ unsigned long ptrLocalPlayer = 0x00AE92FC; unsigned long ptrLocalServer = 0x00AE3AC4; unsigned long ptrRemoteBase = 0x00B1BCF0; unsigned long ptrViewPort = 0x000; unsigned long ptrWeapon1 = 0x00B07CA8; unsigned long ptrWeapon2 = 0x000; unsigned long ptrMapVehicles = 0x000; //~~~~~~~~~~~~Memory~~~~~~~~~~~~~ unsigned long memWalkHeigth = 0x008C9AF0; unsigned long memClanTag1 = 0x00B07C88; unsigned long memClanTag2 = 0x00B07C44; unsigned long memClanTag3 = 0x00B07C90; unsigned long memClanTag4 = 0x00B07C8C; unsigned long memClanChat = 0x00A9F564; unsigned long memClanName = 0x00B07C48; //~~~~~~~~~~~~Offsets~~~~~~~~~~~~~ //~~~~~~~~~~~~Assembler~~~~~~~~~~~~~ unsigned long asmNoHSKick = 0x004****; // Disables NADE/WPNBinder Kick : ) //~~~~~~~~~~~~Structs~~~~~~~~~~~~ //============== Next logging ===========\