This epvp fights are so funny. @Wicked, yup he has a point.. One of the main reasons I started playing sro back then was the fact that you could team up with some friends and play together while leveling (not 24/7 alchemyING like most of the servers are doing now, after the coin system is completed in a week). The fact that bots were created made it even better (till some point). Everybody hated the goldbots (especially the penon ones..) but on the other hand silkroad was/is (if we are talking about the official one) leveling based game.. If it wasn't important it wouldn't be a part of the game. You could just get a char and start doing dungeons/jobbing/etc like the pvp servers [not even trying to start an argument, just using my right to express an opinion.]. Anyway back on topic, the party idea is good, but if it could be limited only to some areas it will be much better in my opinion. Because.. how you see it 15-20 chars botting at same spot (largest spots in iSRO @ degree 11 used to spawn 7 mobs at once if I am not wrong). But if you manage to create new and a bit more interesting instances (for example.. CTF where everybody is equal allows you to team up with all the players that joined from the red/blue team, then it's all matter of skills and organization if you will win or loose. Same could apply for arena even fortress war if you want, but FW's idea will go completly wrong if the equalization is applied there.. If it was unclear pm me in skype will explain ya better.