This is a very simply question. LastThief and I are continuing coding a complementary partial emulator. Three long words, difficult right?
Let me explain it properly. It's an ADDON for vsro 188 files. We can do almost anything with it. So, hereby, I'm asking what kinda wars would you like?
Want an entirely new fortress war? (Takes time, cause we have to create new models for walls etc. Should be lookin good)
Want City wars? Something where a single guild can obtain the right to rule a city. Meaning additional taxes up to 5 or 10% maybe? We can make the fortress max tax 10% or 15%, so the total tax is low.
City wars is pretty simple: When the war starts, everyone is ported to some place. You can organize yourself, and run towards the cities. "kill" the city walls, kill the city heart (replace teleporter with a heart, FW style). All skills allowed etc. Not just normal skills. No obstacles either. Purely about damage of guild.
After obtaining a city, you have to defend it for 2 rounds in order to complete the event. Max time can be something like 3 hours. Since there are no obstacles and its literally just slaughter, the event is pretty quick and has tons of fighting.
Sound awesome?
Let's switch it up a notch:
What if we integrate a "Commander" function?
Explanation:
A single player, or multiple players can zoom out of the map to see the whole city properly. We will give you more character information, so you can see everything happening around the city at the same time. However, you need a good PC so that it doesn't lag, since we will be overriding the actual limits in terms of performance.
Anyways, if guildmembers agree by saying /commanderagree. The commanders can MOVE entire parties or any number of their guild characters around.
Think about it, 4 commanders, each one handling a single party. Commander clicks on an enemy, the whole party immediately automatically targets that enemy and can use their skills etc.
Basically, it's a function to target specific players all together. That way, you can properly kill down people and work together faster.
This won't be unfair, because the defenders are only one guild. The attackers are 5 times more. The defenders NEED to have something that helps them.
Anyways, This was one of the ideas that Jessy had, slightly modified. I'd like to hear your opinion regarding that idea but also all of your ideas. Including things that you think are completely impossible. Just state it and we'll do the magic.
I want WARS. HUGE WARS! Things should be going crazy big time.
PS: We can also do this MOBs VS Players style. Mobs attacking the city, players defend it. Including the Commander-function. Might be funny eh?
Edit: Todo list: [Only registered and activated users can see links. Click Here To Register...]
EDIT#2:
Function: Party Merging
Explanation:
Merge parties together, party leaders can ask the other party leader to merge the parties. So you can chat all together. Great for group battles, job battles and all battles where you need more than 8 players.
Simple and AWESOME!
EDIT #6:
Since I'm already telling you guys all kinda ideas. Let me share this one as well.
Read it properly, cuz you'll fall in love.
Disclaimer: I do not take responsibility if you jizz into your pants. If you're female, read this 24/7.
Feature name: Proper Alchemy.
Reason: Silkroad's own alchemy system is very badly designed. The percentage values (for easier understanding) that you save in the database are NOT the ones which are actually being used ingame. If you type in 90%, it's not really a 90% rate, it gets messed up somewhere in the gameserver.
Solution: Re-create alchemy.
We have already done a small "base" for re-creating alchemy entirely. What this means is, that you are GUARANTEED 100% to have correct rates. There will NEVER be items that keep failing no matter how often you fuse. You will always have a proper success chance. Therefore, the rage and hate towards alchemy will be drastically minimized. You all remember how SoX items are always harder to fuse right? You all know how server owners tell you that the rates are XX% but its never true right? It's not their fault, joymax simply messed up.
You might be wondering how I know this. Simple, Elamidas has had multiple million fuses. We've logged every fuse and were able to see the success and fail statistics. It's truly astonishing.
EDIT#3:
Current status of commanding feature. Source: [Only registered and activated users can see links. Click Here To Register...]
Old:
Updated: [Only registered and activated users can see links. Click Here To Register...]
Let me explain it properly. It's an ADDON for vsro 188 files. We can do almost anything with it. So, hereby, I'm asking what kinda wars would you like?
Want an entirely new fortress war? (Takes time, cause we have to create new models for walls etc. Should be lookin good)
Want City wars? Something where a single guild can obtain the right to rule a city. Meaning additional taxes up to 5 or 10% maybe? We can make the fortress max tax 10% or 15%, so the total tax is low.
City wars is pretty simple: When the war starts, everyone is ported to some place. You can organize yourself, and run towards the cities. "kill" the city walls, kill the city heart (replace teleporter with a heart, FW style). All skills allowed etc. Not just normal skills. No obstacles either. Purely about damage of guild.
After obtaining a city, you have to defend it for 2 rounds in order to complete the event. Max time can be something like 3 hours. Since there are no obstacles and its literally just slaughter, the event is pretty quick and has tons of fighting.
Sound awesome?
Let's switch it up a notch:
What if we integrate a "Commander" function?
Explanation:
A single player, or multiple players can zoom out of the map to see the whole city properly. We will give you more character information, so you can see everything happening around the city at the same time. However, you need a good PC so that it doesn't lag, since we will be overriding the actual limits in terms of performance.
Anyways, if guildmembers agree by saying /commanderagree. The commanders can MOVE entire parties or any number of their guild characters around.
Think about it, 4 commanders, each one handling a single party. Commander clicks on an enemy, the whole party immediately automatically targets that enemy and can use their skills etc.
Basically, it's a function to target specific players all together. That way, you can properly kill down people and work together faster.
This won't be unfair, because the defenders are only one guild. The attackers are 5 times more. The defenders NEED to have something that helps them.
Anyways, This was one of the ideas that Jessy had, slightly modified. I'd like to hear your opinion regarding that idea but also all of your ideas. Including things that you think are completely impossible. Just state it and we'll do the magic.
I want WARS. HUGE WARS! Things should be going crazy big time.
PS: We can also do this MOBs VS Players style. Mobs attacking the city, players defend it. Including the Commander-function. Might be funny eh?
Edit: Todo list: [Only registered and activated users can see links. Click Here To Register...]
EDIT#2:
Function: Party Merging
Explanation:
Merge parties together, party leaders can ask the other party leader to merge the parties. So you can chat all together. Great for group battles, job battles and all battles where you need more than 8 players.
Simple and AWESOME!
EDIT #6:
Since I'm already telling you guys all kinda ideas. Let me share this one as well.
Read it properly, cuz you'll fall in love.
Disclaimer: I do not take responsibility if you jizz into your pants. If you're female, read this 24/7.
Feature name: Proper Alchemy.
Reason: Silkroad's own alchemy system is very badly designed. The percentage values (for easier understanding) that you save in the database are NOT the ones which are actually being used ingame. If you type in 90%, it's not really a 90% rate, it gets messed up somewhere in the gameserver.
Solution: Re-create alchemy.
We have already done a small "base" for re-creating alchemy entirely. What this means is, that you are GUARANTEED 100% to have correct rates. There will NEVER be items that keep failing no matter how often you fuse. You will always have a proper success chance. Therefore, the rage and hate towards alchemy will be drastically minimized. You all remember how SoX items are always harder to fuse right? You all know how server owners tell you that the rates are XX% but its never true right? It's not their fault, joymax simply messed up.
You might be wondering how I know this. Simple, Elamidas has had multiple million fuses. We've logged every fuse and were able to see the success and fail statistics. It's truly astonishing.
EDIT#3:
Current status of commanding feature. Source: [Only registered and activated users can see links. Click Here To Register...]
Old:
Updated: [Only registered and activated users can see links. Click Here To Register...]