WarRock - Pointer und Offsets

07/10/2012 16:33 R3d_L!n3#61
You guys keep loging 10 Artillry addies while i said it need 8 the time i posted the source lol ;P but w.e it's up to you XD ..

Code:
	//-----------------------------------------------------------------------------
	// Name: Addie . 
	//-----------------------------------------------------------------------------

OFS_AutoRun                                   0x001037E
OFS_AutoSpaceRoll                           0x001018C //20-6-2012
OFS_Earthquake                                0x001037C //20-6-2012

Credits :
R3d_L!n3
07/10/2012 16:33 __BuRn3R#62
DWORD ADR_MEMORY_NODINAR = 0x1474;
DWORD ADR_ASSEMBLY_NODINAR = 0x538DCB;

Credits to iKito.

DWORD ADR_OFFSET_UNLOXIGEN = 0xA36298;

Credits to UnknownPK.
07/12/2012 02:24 AdrenalinaPL#63
Code:
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|*********************|#|Adrenalina v2.9 Address Logger|#|*********************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|
|#|****************************|#|Credits: hackerX|#|****************************|#|
|#|******************************************************************************|#|
|#|******************************************************************************|#|

~ Started... 

|#|*************|#|= Pointer =|#|*************|#|
#define ADR_PlayerPointer 0xA36398
#define ADR_ServerPointer 0xA36328
#define ADR_RemotePointer 0xB5A778
#define ADR_WeaponPointer 0x8F7780
#define ADR_DevicePointer 0x88DE74
#define ADR_HealthPointer 0x31FB8
#define ADR_BasePointer  0xA8D238
#define ADR_ViewAngels 0xA35ED0
#define ADR_UserBase 0xA37168
#define ADR_PlayerSize 0x1D00
#define ADR_StructSize 0x1D00
#define ADR_RoomClass 0xA3715C

|#|*************|#|= Address =|#|*************|#|
#define ADR_ImDrunk 0xA36294
#define ADR_CqCProne 0xB6290C
#define ADR_NoSpawnWaitCqC 0xA36164
#define ADR_VirtualJump 0x85DB54
#define ADR_NearFog 0xA3D57C
#define ADR_FarFog 0xA3D584
#define ADR_NoWater1 0xA3D568
#define ADR_NoWater2 0xA3D564
#define ADR_AntiAfk 0xB69D28
#define ADR_Scope 0x8F7858
#define ADR_Speed 0x8911C8
#define ADR_SpeedRoll 0x890FF0
#define ADR_GlassWall 0x85E3D4
#define ADR_NoBounds1 0xB69D50
#define ADR_NoBounds2 0xB69D54
#define ADR_NoBounds3 0xB69D58
#define ADR_NoSpawnWait1 0x0
#define ADR_NoSpawnWait2 0xB78C68
#define ADR_NoSpawnWait3 0x8
#define ADR_FullBright1 0xA37014
#define ADR_FullBright2 0xA37018
#define ADR_FullBright3 0xA37018
#define ADR_ColorShot1 0xA37014
#define ADR_ColorShot2 0xA37018
#define ADR_ColorShot3 0xA3701C
#define ADR_Crosshair 0xA3AD78
#define ADR_NoSpread 0xA3ADF4
#define ADR_DeathCam 0xB71C68
#define ADR_ImmExplosion 0x890FA0
#define ADR_SuperExplosion 0x891858
#define ADR_HighMode 0x891290
#define ADR_CameraView 0x890E5C
#define ADR_NoWeaponGravity 0x890E08
#define ADR_BreakLimit 0x890DB0
#define ADR_FastLockOn 0xA35F40
#define ADR_LadderQuickly 0x891188
#define ADR_DeadSpinner 0x8F4064
#define ADR_HideWeapon 0x8EF76C
#define ADR_WeaponShot1 0xA363E8
#define ADR_WeaponShot2 0xA36408
#define ADR_ChangeRoll 0x890EA8
#define ADR_SilentWalk 0x8500B69D
#define ADR_PlayerProne 0xA37150
#define ADR_CameraPosition1 0xA2FD9C
#define ADR_CameraPosition2 0xA2FDA0
#define ADR_QuickPlant 0xA35EF4
#define ADR_AntiRadar 0xA3D59C
#define ADR_StaminaRefill 0x9BE4D0

|#|*************|#|= Offsets =|#|*************|#|
#define OFS_1thSlot 0xC70B8
#define OFS_2thSlot 0xC70B9
#define OFS_3thSlot 0xC70BA
#define OFS_4thSlot 0xC70BB
#define OFS_5thSlot 0xC70BC
#define OFS_6thSlot 0xC70BD
#define OFS_7thSlot 0xC70BE
#define OFS_8thSlot 0xC70BF
#define OFS_NoRecoil1 0xC43C
#define OFS_NoRecoil2 0xC440
#define OFS_NoRecoil3 0xC444
#define OFS_NoFallDamage 0x102E0
#define OFS_X 0x102F8
#define OFS_Y 0x10308
#define OFS_Z 0x10300
#define OFS_GravityX 0xC4A4
#define OFS_GravityY 0xC4A8
#define OFS_GravityZ 0xC4AC
#define OFS_OPK_X 0x10258
#define OFS_Dinar 0xC4C4
#define OFS_Level 0xC4B4
#define OFS_Premium1 0x58C
#define OFS_Premium2 0x590
#define OFS_Master 0xC2060
#define OFS_RoomMaster 0xE0700
#define OFS_NoM134Idle 0x103F0
#define OFS_NoSpread 0x10114
#define OFS_NoReload 0x10405
#define OFS_NoDelay 0x10408
#define OFS_Weapon1 0x0
#define OFS_Weapon2 0x4
#define OFS_Weapon3 0x8

|#|*************|#|= MEMORY =|#|*************|#|
#define MEM_BoneShot 0x891E08
#define MEM_WTW 0x85DB20
#define MEM_STW 0x8585E4
#define MEM_WUW 0xA3D56C
#define MEM_WTH 0x88D92C
#define MEM_CrazyNade 0x0
#define MEM_FastNadeBlast 0x0
#define MEM_UnlimitedAmmo 0xA36304
#define MEM_Invisible 0xDF1BC
#define MEM_PlantAnyWhere 0xA3605E
#define MEM_Stamina1 0x85E3D4
#define MEM_Stamina2 0x85E3D8
#define MEM_Stamina3 0x85E3DC
#define MEM_Stamina4 0x85E3E0
#define MEM_Stamina5 0x85E3E4

|#|*************|#|= PX =|#|*************|#|
#define PX_AssaultAmmo 0xA35F2E
#define PX_SniperAmmo 0xA35F2C
#define PX_Bandage 0xA35F30

|#|*************|#|= Fast =|#|*************|#|
#define ADR_FastMedic 0xA3AD5C
#define ADR_FastAmmo 0xA3AD54
#define ADR_FastFlag 0xA3AD64
#define ADR_FastRepair 0xA371EC

|#|*************|#|= Vehicle =|#|*************|#|
#define ADR_BigCarName 0x891010
#define ADR_CrazyCar 0x890CE0

|#|*************|#|= D3D =|#|*************|#|
#define ADR_D3DName 0xA8DBFC

|#|*************|#|= Weapon Binder =|#|*************|#|
#define ADR_ServerBase 0xA36328
#define ADR_ClassBase 0xA8EDD8
#define ADR_WeaponBase 0xA541BC
#define ADR_SlotBase 0xC5F18

|#|*************|#|= Assembler =|#|*************|#|
#define ASM_AlwaysCrosshair 0x54F837
#define ASM_NoReload 0x5A9C02
#define ASM_Bullets 0x4F32C3
#define ASM_OPK 0x407CC9
#define ASM_WTW 0x73DB42
#define ASM_STW 0x604F30
#define ASM_QuickPlant 0x4F1FE7
#define ASM_QuickDefuse 0x436478
#define ASM_Artillery1 0x4085AD
#define ASM_Artillery2 0x0
#define ASM_EngineText 0x401073
#define ASM_MessageBox 0x4AFD30
#define ASM_SwitchTime 0x4F9942
#define ASM_CRCPatch 0x417E77
#define ASM_AutoStart 0x52E164
#define ASM_BackToLobby 0x4C8174
#define ASM_BackToLobby 0x4C783D
#define ASM_SuperCarSound 0x42221F

~ Stopped... 

|#|******************************************************************************|#|
07/12/2012 06:52 xBioK1ngz#64


No Recoil | Need Bypass
Found By CyberRazzer


Code:
if ( cWeaponHacks.NoRecoil )
{
    pTools->WriteMemory((LPVOID)(0x4E49D8),(LPBYTE)("\xC2\x0C\x00"),3);
}
else
{
    pTools->WriteMemory((LPVOID)(0x4E49D8),(LPBYTE)("\x56\x8D\x44"),3);
}
07/12/2012 17:20 Angel-Piece#65
#define ADR_Unl_NexonCash 0x0053889A//Up2Date 12.6.12
#define ADR_Unl_Dinar1 0x538841//Up2Date 12.6.12
#define ADR_Unl_Dinar2 0x534Ae1//Up2Date 12.6.12
#define ADR_Unl_Dinar3 0x534c61//Up2Date 12.6.12

Onbytes are NOPS
07/13/2012 17:49 Chowniіqhtz#66
Request: Vehicle Jump Addy
07/13/2012 21:20 .BuBBLe#67
Sorry Nexon but :

Code:
/*============================================*/
/*=========[ BuBBLe Addylogger ]==========*/
/*============================================*/

/*================[ Pointer ]=================*/
#define ADR_PLAYERPOINTER 0x00A36398
#define ADR_SERVERPOINTER 0x00A36328
#define ADR_BASEPOINTER 0x00A8D238
#define ADR_DEVICEPOINTER 0x00A35ED4
#define ADR_MATRIXPOINTER 0x000
#define ADR_VIEWANGLES 0x00A35ED0
#define ADR_ROOMPOINTER 0x00A36D88
#define ADR_STATEPOINTER 0x00A363C0
#define ADR_REMOTEPOINTER 0x00B5A778
#define ADR_VEHICLEPOINTER 0x00C4BC
/*============= [ Ambiente ] ===============*/
#define ADR_GLASSWALLS 0x00A35FC4
#define ADR_WATERCOLOR_1 0x00502464D8
#define ADR_WATERCOLOR_2 0x00502464DC
#define ADR_WATERCOLOR_3 0x00502464E0
//============= [ Address ] ===============*/
#define ADR_STAMINA1 0x008618FC
#define ADR_STAMINA2 0x00861900
#define ADR_STAMINA3 0x00861904
#define ADR_STAMINA4 0x00861908
#define ADR_STAMINA5 0x0086190C
#define ADR_SCOPE 0x00B6740000
#define ADR_SCOPESIZE 0x008F7860
#define ADR_ANTIAFK 0x00B69D50
#define ADR_WTW 0x0085DB20
#define ADR_WTW_PERFECT 0x0085DB21
#define ADR_NOWATER1 0x00A3D564
#define ADR_NOWATER2 0x00A3D568
#define ADR_UNLAMMO_MEM 0x00A36304
#define ADR_PLANTANYWHERE 0x00A35F12
#define ADR_DEFUSEANYWHERE 0x008F786C
#define ADR_COMMAND 0x004C84C8
#define ADR_PACKET 0x00BE8D0
#define ADR_FASTLOCKON 0x009CC9D4
#define ADR_AUTOREPAIR 0x00A35F1B
#define ADR_NOBOUNDS 0x00B7A470
#define ADR_NOSPAWN 0x00B71F78
#define ADR_CQCPRONE 0x008F784C
#define ADR_WEAPON_NORESTRICTIONS 0x008F784C
#define ADR_AMMOTYP	 0x00A3ADF4
//============= [  FAST  ] ===============*/
#define ADR_FASTAMMO 0x00A3AD54
#define ADR_FASTFLAG 0x00A3AD64
#define ADR_FASTHEALTH 0x00A3AD5C
#define ADR_FASTREPAIR 0x00A371EC
//============= [  OFS  ] ===============*/
#define OFS_SLOT1   0x00C70B8
#define OFS_SLOT2   0x00C70B9
#define OFS_SLOT3   0x00C70BA
#define OFS_SLOT4   0x00C70BB
#define OFS_SLOT5   0x00C70BC
#define OFS_SLOT6   0x00C70BD
#define OFS_SLOT7   0x00C70BE
#define OFS_SLOT8   0x00C70BF
#define OFS_NOSERVERKICK   0x00361
#define OFS_USERNAME   0x00DF3EC
#define OFS_YAW   0x00101BC
#define OFS_PITCH   0x00101A0
#define OFS_LEVEL   0x00DF198
#define OFS_DINAR   0x00DF1A8
#define OFS_X   0x00102F8
#define OFS_Y   0x0010308
#define OFS_Z   0x0010300
#define OFS_VIEW_X   0x00101CC
#define OFS_VIEW_Y   0x00101D4
#define OFS_VIEW_Z   0x00101D0
#define OFS_WEAPON1   0x00101E4
#define OFS_WEAPON2   0x00101E6
#define OFS_WEAPON3   0x00101E8
#define OFS_NOSPREAD   0x0010108
#define OFS_NORECOIL_1   0x00C43C
#define OFS_NORECOIL_2   0x00C440
#define OFS_NORECOIL_3   0x00C444
#define OFS_GLOBALSIZE   0x001D00
#define OFS_LOCALSIZE   0x00A404
#define OFS_NODELAY 0x0010408
#define OFS_NORELOAD 0x0010405
#define OFS_NOSWITCH 0x0010405
#define OFS_MASTER 0x00C2060
#define OFS_NADE 0x001010C
#define OFS_MAP 0x00A4
#define OFS_GRAVITY_X 0x00C4A4
#define OFS_GRAVITY_Y 0x00C4A8
#define OFS_GRAVITY_Z 0x00C4AC
#define OFS_NFD 0x00102E0
//============= [  D3D  ] ===============*/
#define ADR_D3DNAME    0x00A3E488
#define ADR_D3DHEALTH  0x0031FB8
//============= [  PX  ] ===============*/
#define ADR_SNIPERAMMO   0x00A35F2C
#define ADR_ASSAULTAMMO   0x00A35F2E
#define ADR_EXTRAAMMO_1   0x00A35F2A
#define ADR_EXTRAAMMO_2   0x00A35F2B
#define ADR_BANDAGE   0x00A35F30
//============= [ Binder ] ===============*/
#define ADR_CLASSBASE   0x00A8EDD8
#define ADR_SLOTBASE   0x00C5F18
#define ADR_WEAPONBASE   0x00A541BC
#define ADR_SERVERBASE   0x00A36328
#define OFS_PLAYERSLOT   0x000
#define OFS_PLAYERID   0x001CE8
//============= [ ASM ] ===============*/
#define ADR_EHSVCJUMP1 0x000
#define ADR_EHSVCJUMP2 0x005C19B4
#define ADR_EHSVCJUMP3 0x000
#defien ADR_AUTOMEDIC  0x004EB95B
#define ADR_ARTILERY1  0x004DC258
#define ADR_ARTILERY2  0x004DC49E
#define ADR_ARTILERY3  0x0056BA85
#define ADR_ARTILERY4  0x000
#define ADR_ARTILERY5  0x0056B860
#define ADR_ARTILERY6  0x0054FDE6
#define ADR_ARTILERY7  0x0056B9FF
#define ADR_ARTILERY8  0x0056BB95
#define ADR_ARTILERY9  0x0054FDA8
#define ADR_ESPNAMES   0x00551DD6
#define ADR_SERVERPACKET 0x004C84C8
#define ADR_AUTOSTART	0x0052E164
#define ADR_AUTOREADY	0x0052E164
#define ADR_UNLAMMO		0x004F72F2
#define ADR_SERVERCOUNT 0x009DA9A0
#define ADR_ALLSERVERS 0x000
#define ADR_SERVERJUMP	0x007
#define ADR_TRIGGERBOT 0x0054F79B
#define ADR_BULLETS 0x004F32C3
#define ADR_RADARGPS	0x00571EE3
#define ADR_VEHICLE_UNLAMMO *rmv*
#define ADR_VEHICLE_OVERHEAT *rmv*
//============= [ STRUCTS ] ===============*/
struct CPlayer
{
	CHAR _00[0xC43C];//0x00
	FLOAT Recoil_1;//0xC43C
	FLOAT Recoil_2;//0xC440
	FLOAT Recoil_3;//0xC444
	CHAR _50364[0x74];//0xC448
	CVehicle* pVehicle;//0xC4BC
	CHAR _50364[0x4];//0xC4C0
	BYTE PlayerState;//0xC4C4
	CHAR _50372[0x3];//0xC4C9
	INT WeaponState://0xC4C8
	CHAR _50376[0x3CD4];//0xC4CC
	FLOAT Pitch;//0x101A0
    CHAR _65952[0x18];//0x101A4
	FLOAT Yaw;//0x101BC
    CHAR _65980[0xC];//0x101C0
	FLOAT ViewX;//0x0101CC
	FLOAT ViewY;//0x0101D4
	FLOAT ViewZ;//0x0101D0
    CHAR _66000[0x124];//0x101D4
	FLOAT PosX;//0x102F8
    CHAR _66296[0x4];//0x102FC
	FLOAT PosY;//0x10300
    CHAR _66304[0x4];//0x10304
	FLOAT PosZ;//0x10300
};

struct CServer
{
	CHAR _00[0xBE8D0];//0x00
	DWORD Packet;//0xBE8D0
	CHAR _780496[0x378C];//0xBE8D4
	INT Master;//0xC2060
	CHAR _794720[0x5054];//0xC2064
	BYTE Slot1;//0xC70B8
	BYTE Slot2;//0xC70B9
	BYTE Slot3;//0xC70BA
	BYTE Slot4;//0xC70BB
	BYTE Slot5;//0xC70BC
	BYTE Slot6;//0xC70BD
	BYTE Slot7;//0xC70BE
	BYTE Slot8;//0xC70BF
	CHAR _815295[0x180FC];//0xC70C0
	LONG Invisible;//0xDF1BC
	CHAR _913852[0x153C];//0xDF1C4
	DWORD RoomNumber;//0xE0700
	DWORD MyPlayerSlot;//0xE0704
	DWORD MyTeam;//0xE0708
};

struct CLocal
{
CHAR _00[32];//0x00
FLOAT PosX;//0x20
FLOAT PosY;//0x24
FLOAT PosZ;//0x28
CHAR _01[36];//0x2C
FLOAT Pitch;//0x50
FLOAT Yaw;//0x54
};

struct CMatrix
{
D3DXMATRIX Project;
D3DXMATRIX View;
};

struct CBase
{
CPlayer* pLocal;
CHAR _00[0x1243DC];
CPlayer** pGlobal;
};

struct CServerBase
{
CServer* MyServer;
};

CLocal	*p_Local = NULL;
CServerBase* p_Server = (CServerBase*)0x00A36328;
CBase *pPlayer = (CBase*)0x00A36398;
CMatrix* p_Matrix = (CMatrix*)0x000;

CPlayer** getPlayer(INT index)
{
return pPlayer->pGlobal[index];
}

CServer* getServer()
{
return p_Server->MyServer;
}
//=========================================\
//============= End of logging ============\
//=========== Skype: xandric12 ===========\
//=========================================\
07/14/2012 10:46 hero9910#68
request CPlayer Info (Health/Team) Strucs
07/14/2012 10:54 .BuBBLe#69
Quote:
Originally Posted by hero9910 View Post
request CPlayer Info (Health/Team) Strucs
struct CPlayerInfo
{
BYTE _00[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
BYTE _01[0x54];//0x6E8
INT Port;//0x73C
BYTE _02[0x284];//0x740
CHAR Name[16];//0x9C4
BYTE _03[0x11C0];//0x9D4
INT Health;//0x1B94
INT MaxHealth;//0x1B98
BYTE _04[0x94];//0x1B9C
INT Ready;//0x1C30
BYTE _05[0xAC];//0x1C34
BYTE Team;//0x1CE0
};
07/15/2012 02:02 __BuRn3R#70
#define Asm_50SPUP 0x4F0FB2

Credits: BuRn3R
07/15/2012 09:39 boknoy24#71
request new dump wr int.
07/15/2012 09:42 I<3-electro&house#72
request antiabnormal
07/15/2012 14:20 xRoute66x#73
Quote:
Originally Posted by boknoy24 View Post
request new dump wr int.
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07/16/2012 15:04 MilchMannx3#74
#request Structs 4 OPK
07/16/2012 21:03 SiroSkill#75
Neue Addys bitte xD