Quote:
Originally Posted by Stndartuser123
Could someone tell me if sandboxie is causing bans? I had many accounts banned but I did not use anything wrong with them other than the sandboxie to make LUNA, could anyone tell me if there was any problem with the sandboxie? I'm afraid to use again
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In NA sandboxie is definitely not a problem, I use it every day. NCSoft is pretty liberated when it comes to these things.
But if you are in EU, Gameforge is pretty strict in many things. I have heard it is not safe to have more than a few clients in the same IP. Like if you have more than 2 could mean more computers in a family that plays, but if you have like 20 accounts at the same time they could ban you. They never ask anything, they ban you and you have to beg them and prove you are legit to change their mind.
Quote:
Originally Posted by Paraly
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Man I need to ask some questions and let me know if these are possible. I searched the scripts you already made, I just want to be sure I could do that
Would a variable I put a number work properly as a delay (this is not a complete script obviously, only the lines I am interested)?
Code:
#SetVar1=What is the delay you want in milliseconds;
Delay=%Var1;
and if I want it to be inputed in seconds or minutes I would have to re-calculate the var1 with _Calc1:
seconds:
Code:
#SetVar1=What is the delay you want in seconds;
_Calc1=%Var1*1000;
Delay=%Var1;
minutes:
Code:
#SetVar1=What is the delay you want in minutes;
_Calc1=%Var1*60000;
Delay=%Var1;
So every Var has its own Calc with the same number after it?
Like Var1 is (re)calculated with _Calc1
Var2 is (re)calculated with _Calc2
etc?
Example
_Calc1=%Var2*Var3;
this means
Var1=Var2*Var3 right?
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And would this also work as an unconditional delay inside a
#DO loop?
Code:
#DO=%Var1;
<my code in here>
#UNTIL=%TargetName,---;
I placed the TargetName,--- because this will never happen so the #DO command will simply run the whole timer.
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Thanks for your time.