NTConfig_AttackSkill[0] = -1; // Leave as isQuote:
I have too specefic problems with the bot in the Throne of Dest.
The first problem encounters if my Blizz/Fireball Sorc tries to clear the Throne.
This coldimmune Dark Lords " eill be surprisingly ignored and not killed with FB. My sorc just cast Blizzard for wave 1, ignoring that the throne is still not clear. After a while she starts teleporting with the overhead status "attacking Dark Lord", but in fact she don t attack.
The second problem encounters if i get the Wave 2. After killing the hora mages she doesn t kill the Skeletons, instead the game just clothes without any error.
Obviously both monsters are immune to cold, wich made me trying different attack settings without success.
My current settings are:
Well i tried different but no success :(
EDIT: With this settings it seems to work:
NTConfig_AttackSkill[1] = MWS_BLIZZARD;// Primary skill
NTConfig_AttackSkill[2] = MWS_FIRE_BALL;//Primary skill.
NTConfig_AttackSkill[3] = MWS_BLIZZARD; // secondary skill.
NTConfig_AttackSkill[4] = MWS_FIRE_BALL; // secondary skill
NTConfig_AttackSkill[5] = MWS_FIRE_BALL;// primary IMMUNE skill in case monster is immune to primary skill. Set to -1 to deactivate.
NTConfig_AttackSkill[6] = -1; // alternative immune use if all else fails
NTConfig_AttackSkill[7] = MWS_GLACIAL_SPIKE; // should be -1
The first quote qont work because you have set to -1 for immune. the 2nd quote works because now you have added an immune.
Also check a few lines further down:
Code:
// Select the behaviour of your character when encountering a monsters that is considered immune referring to the definition above. // 0: Don't do anything. (D2NT default) // 1: Get close to the monster, use static field if the monster is not immune to lightning. // 2: Skip the monster. // 3: Attack the monster using NTConfig_AttackSkill[8] and NTConfig_AttackSkill[9] NTConfig_BehaviourOnImmuneMonster = 0; NTConfig_AttackSkill[8] = -1; // Skill to be used against user defined immunes. NTConfig_AttackSkill[9] = -1; // Untimed Skill to be used against user defined immunes.