Para's VanillaTool [Rework]

11/04/2017 18:46 fuyyu#6466
Quote:
Originally Posted by Exem strike View Post
Anyone know which place of fallen poet is located the pumpkin of the event?
Pumpkin is located beneath Anuhart
11/04/2017 22:55 Diavolakos#6467
Paraly, sorry to bug you again with the luna daily, but the chars don't use the blue key. Have you tested it and it worked? Maybe you made the script for EU and they have a different name/ID for it (similar to the Cippo Aether Jelly, that we have on NA and it has a different name on EU).

I saw the script and it does have the code right before the command end_instance so it must be a problem with the item ID

_IFInventoryContains=185000292,1;

maybe this is wrong.
11/04/2017 23:20 Paraly#6468
Quote:
Originally Posted by Diavolakos View Post
Paraly, sorry to bug you again with the luna daily, but the chars don't use the blue key. Have you tested it and it worked? Maybe you made the script for EU and they have a different name/ID for it (similar to the Cippo Aether Jelly, that we have on NA and it has a different name on EU).

I saw the script and it does have the code right before the command end_instance so it must be a problem with the item ID

_IFInventoryContains=185000292,1;

maybe this is wrong.
You know you need at least 3 inventory slots free otherwise it doesn't loot the box

You can check the itemID of the key by yourself and compare if it's correct

Here's an example code so you can check if that line is blocking it
Code:
_IFInventoryContains=185000292,1;
WaitForResponse=Found Key in inventory;
#ELSE
WaitForResponse=Haven't found the key in inventory;
#ENDIF
Edit: I've readed the whole part again on my phone and the possible reason should be this line

Code:
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,>%Var15; <-- only loots chest when at least 3 inventory slots free
Change it to

Code:
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,<%Var15; <-- only loots chest when at least 3 inventory slots free
or just download the latest luna script
11/05/2017 03:57 Exem strike#6469
paraly I do not know if it is possible but even so I will ask, is it possible to add an auto leave button of the instance as it is in fallen poet?

I tried searching the code in the poet script to put in the COE script but I did not find kk
11/05/2017 04:00 Paraly#6470
Quote:
Originally Posted by Exem strike View Post
paraly I do not know if it is possible but even so I will ask, is it possible to add an auto leave button of the instance as it is in fallen poet?
I had an exit button at an earlier version of the script, however i check few things tomorrow then I might add it again
11/05/2017 04:28 Exem strike#6471
Quote:
Originally Posted by Paraly View Post
I had an exit button at an earlier version of the script, however i check few things tomorrow then I might add it again

paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem
11/05/2017 20:49 Diavolakos#6472
Quote:
Originally Posted by Exem strike View Post
paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem
Going back to COE is probably impossible by script, first when you leave from COE you are teleported to Norsvold/Illuma City. To go back in you need to go to Tower entrance first which changes locations and even if it didn't, those cities are infested with enemies.

Quote:
Originally Posted by Paraly View Post

Code:
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,>%Var15; <-- only loots chest when at least 3 inventory slots free
Change it to

Code:
_IFMemPtrRead=%AddrSlots,%OffsetSlots,BYTE,<%Var15; <-- only loots chest when at least 3 inventory slots free
or just download the latest luna script
Now it loots it, it needed that > to be changed to <
11/06/2017 00:35 Exem strike#6473
Quote:
Originally Posted by Diavolakos View Post
Going back to COE is probably impossible by script, first when you leave from COE you are teleported to Norsvold/Illuma City. To go back in you need to go to Tower entrance first which changes locations and even if it didn't, those cities are infested with enemies.


Now it loots it, it needed that > to be changed to <


but then if possible as he said create an exit button like in FP that when you finish appears leave button leave, so you do not have to wait for the exit time
11/06/2017 00:39 Paraly#6474
Quote:
Originally Posted by Exem strike View Post
paraly with the COE exit button and it is possible to make the char back inside the tower of eternity entrance?
because we have to stay going until every time the char comes out kkkkk this is very annoying kkkk
I sometimes exaggerate kkkkkkkkkk if there's no way no problem
If you use the "Leave instance" button from the rank window inside CoE you end up back in iluma / norsvold
Quote:
Originally Posted by Exem strike View Post
but then if possible as he said create an exit button like in FP that when you finish appears leave button leave, so you do not have to wait for the exit time
I just checked the Fallen Poeta script again and it still opens the Rank window at the end, this window has a "Leave instance" button which you can use
11/06/2017 00:45 Exem strike#6475
Quote:
Originally Posted by Paraly View Post
If you use the "Leave instance" button from the rank window inside CoE you end up back in iluma / norsvold


I just checked the Fallen Poeta script again and it still opens the Rank window at the end, this window has a "Leave instance" button which you can use
but is it possible to add the button in Coe?
11/06/2017 00:48 Paraly#6476
Quote:
Originally Posted by Exem strike View Post
but is it possible to add the button in Coe?
Sure, basically you just need to add this line
Code:
FrameAction=301,STATE,SHOW;
11/06/2017 00:50 Exem strike#6477
Quote:
Originally Posted by Paraly View Post
Sure, basically you just need to add this line
Code:
FrameAction=301,STATE,SHOW;
ta I'm kind of slow even I assume, should I add this code in that localdo script?

Thanks in advance.
11/06/2017 00:55 Paraly#6478
Quote:
Originally Posted by Exem strike View Post
ta I'm kind of slow even I assume, should I add this code in that localdo script?

Thanks in advance.
Just add this line below this code at the CoE script

Code:
#IF=%POSITION,247.116/1479.996/826.528;
WaitForResponse=Success;
#ELSE
WaitForResponse=Ended with Error;
#ENDIF
11/06/2017 01:05 Exem strike#6479
Quote:
Originally Posted by Paraly View Post
Just add this line below this code at the CoE script

Code:
#IF=%POSITION,247.116/1479.996/826.528;
WaitForResponse=Success;
#ELSE
WaitForResponse=Ended with Error;
#ENDIF
can I use this script to give leave of any instance?

example I am la within an instance with a personal I just wanted to quit and just put this code in the editor and give play? will it generate the leave window?
11/06/2017 01:23 Paraly#6480
Quote:
Originally Posted by Exem strike View Post
can I use this script to give leave of any instance?

example I am la within an instance with a personal I just wanted to quit and just put this code in the editor and give play? will it generate the leave window?
Yes, just be sure you always have at least 2 lines at the Script Editor otherwise it doesn't start

so for example
Code:
FrameAction=301,STATE,SHOW;
Delay=5;
will work just fine