WarRock - Pointer und Offsets

04/20/2013 15:04 5ubZer0#616
Would be nice if somebody could post addresses for Ammobase etc.
For faster ammo and flag and everything ^^
04/20/2013 17:50 Lazl07#617
#define ADR_FASTAMMO 0x00A58314
#define ADR_FASTMEDIC 0x00A5831C
#define ADR_FASTREPAIR 0x00B8DC90
#define ADR_FASTFLAG 0x00A5ABB0
04/20/2013 22:36 Spe@ker#618
Search addys:
ASM_AutoMedic1
ASM_AutoMedic2
04/21/2013 00:44 5ubZer0#619
Quote:
Originally Posted by Spe@ker View Post
Search addys:
ASM_AutoMedic1
ASM_AutoMedic2
4092AF
40929D

Not sure about this, try them ^^

Request Assembly NoDelay Adress ^_^
04/21/2013 12:29 Kazbah__#620
Quote:
Request Assembly NoDelay Adress ^_^

DWORD ASM_ZeroDelay = 0x51467F; // 20/4/2013
04/21/2013 13:08 Lazl07#621
Quote:
Originally Posted by Zyzz__ View Post
DWORD ASM_ZeroDelay = 0x51467F; // 20/4/2013
cTools->WriteMemory((PVOID)0x51467F,(LPVOID)"\xC3",1);
This Makes SuperLagg :(
04/21/2013 13:27 5ubZer0#622
Quote:
Originally Posted by Lazl07 View Post
cTools->WriteMemory((PVOID)0x51467F,(LPVOID)"\xC3",1);
This Makes SuperLagg :(
If I am not wrong, you should use 2 Nops ^^
04/21/2013 13:47 DimaxC#623
Guys I need all the struct!
04/21/2013 14:59 xSolidzz#624
request: WarRock Positions Logger
04/21/2013 15:43 Kazbah__#625
Quote:
cTools->WriteMemory((PVOID)0x51467F,(LPVOID)"\xC3",1);
This Makes SuperLagg
why ur using C3? lol

Code:
		if(pItems->Player.ZeroDelay && !ZDelay)
		{
			MemEditing((void *)(ASM_ZeroDelay), (PBYTE) "\x90\x90", 2);
			ZDelay = true;
		}
		else if (!pItems->Player.ZeroDelay && ZDelay)
		{
			MemEditing((void *)(ASM_ZeroDelay), (PBYTE) "\x74\x2E", 2);
			ZDelay = false;
		}
04/21/2013 20:47 hansewurst#626
#question
Is this the current Playerpointer: 0x00899E38
??
04/21/2013 21:15 CyberMask#627
Quote:
Originally Posted by hansewurst View Post
#question
Is this the current Playerpointer: 0x00899E38
??
No, #define ADR_PLAYERPOINTER 0x00A5348C
04/22/2013 17:19 5ubZer0#628
Quote:
Originally Posted by hansewurst View Post
unlimited muni source

#request
such requests have to be asked here:
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btw, you just have to freez the value ^^
04/23/2013 12:00 Lucky Strike™#629
#request up2date dumped warrock.exe

tnx in advance
04/23/2013 12:17 xRoute66x#630
Quote:
Originally Posted by Lucky Strike™ View Post
#request up2date dumped warrock.exe

tnx in advance
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