Quote:
Originally Posted by Xsense
No its just a debugger.
:) not a solving matter
Just showing that the loaded information from that file
Is a bit big.
Thus overflowing the integer.
|
ahh ,,
-----------------------
still the same error in revision 46
PHP Code:
[11/2/2010 4:58:22 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
[11/2/2010 5:15:48 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
[11/2/2010 5:21:39 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[11/2/2010 5:23:54 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
[11/2/2010 5:24:14 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[11/2/2010 5:24:20 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[11/2/2010 5:25:31 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[11/2/2010 5:25:31 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
and i still working ,, ^^