Solveing system errors with arcane project

11/01/2010 20:18 coderska#46
And the autospawn the moobs or the npc?
11/01/2010 20:24 ensar00#47
Quote:
Originally Posted by coderska View Post
And the autospawn the moobs or the npc?
all of them
11/01/2010 20:30 Miki Maus#48
Quote:
Originally Posted by coderska View Post
LoL the next revision works the autospawn? :handsdown: :O :O
btw autospawn is incorrect :D npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything. :bandit:
11/01/2010 20:33 coderska#49
Quote:
Originally Posted by Miki Maus View Post
btw autospawn is incorrect :D npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything. :bandit:
Good work, i think Xsense offline and workin on the update that's why dont read your mesage. But you join the team your release the file's?
11/01/2010 22:40 Dr.Abdelfattah#50
Quote:
Originally Posted by ensar00 View Post
Rev39, at multiplayer when saw each other player
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11/01/2010 22:42 Dr.Abdelfattah#51
Quote:
Originally Posted by Miki Maus View Post
btw autospawn is incorrect :D npc facing wrong, done fix 4 that atm. :P but as xsense doesnt reply me to join the team i'm not releasing anything. :bandit:
why u want to Enter his team ? @!
u can release ur work and it will be Yours ..
11/01/2010 22:47 Dr.Abdelfattah#52
Quote:
Originally Posted by Xsense View Post
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As the values are pretty high.
//id//x//z//y
Values listed above
is that ur new way to solve that problem ?
any way its a good way ^^ , put i don't think so (about is that fix [ObjectSpawnCheck()]) !!
11/02/2010 00:50 Xsense#53
Quote:
Originally Posted by abdelfattah View Post
is that ur new way to solve that problem ?
any way its a good way ^^ , put i don't think so (about is that fix [ObjectSpawnCheck()]) !!
No its just a debugger.
:) not a solving matter
Just showing that the loaded information from that file
Is a bit big.
Thus overflowing the integer.
11/02/2010 09:50 kurZzen#54
Quote:
Originally Posted by abdelfattah View Post
why u want to Enter his team ? @!
u can release ur work and it will be Yours ..
Because Miki Maus is a dunkhead who uses other people's work but doesn't release his work.
11/02/2010 13:30 Dr.Abdelfattah#55
Quote:
Originally Posted by Xsense View Post
No its just a debugger.
:) not a solving matter
Just showing that the loaded information from that file
Is a bit big.
Thus overflowing the integer.
ahh ,,

-----------------------
still the same error in revision 46
PHP Code:
[11/2/2010 4:58:22 AMObject reference not set to an instance of an object. ->    at Game.Systems.InGameSuccess()
   
at Game.Systems.oPCode(Decode de)
[
11/2/2010 5:15:48 AMObject reference not set to an instance of an object. ->    at Game.Systems.InGameSuccess()
   
at Game.Systems.oPCode(Decode de)
[
11/2/2010 5:21:39 AMValue was either too large or too small for a UInt16. ->    at System.Convert.ToUInt16(Int32 value)
   
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
   
at System.Convert.ToUInt16(Object value)
   
at Framework.PacketWriter.Word(Object data)
   
at Game.Public.Packet.ObjectSpawn(obj o)
   
at Game.Systems.ObjectSpawnCheck()
[
11/2/2010 5:23:54 AMObject reference not set to an instance of an object. ->    at Game.Systems.InGameSuccess()
   
at Game.Systems.oPCode(Decode de)
[
11/2/2010 5:24:14 AMValue was either too large or too small for a UInt16. ->    at System.Convert.ToUInt16(Int32 value)
   
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
   
at System.Convert.ToUInt16(Object value)
   
at Framework.PacketWriter.Word(Object data)
   
at Game.Public.Packet.ObjectSpawn(obj o)
   
at Game.Systems.ObjectSpawnCheck()
[
11/2/2010 5:24:20 AMValue was either too large or too small for a UInt16. ->    at System.Convert.ToUInt16(Int32 value)
   
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
   
at System.Convert.ToUInt16(Object value)
   
at Framework.PacketWriter.Word(Object data)
   
at Game.Public.Packet.ObjectSpawn(obj o)
   
at Game.Systems.ObjectSpawnCheck()
[
11/2/2010 5:25:31 AMValue was either too large or too small for a UInt16. ->    at System.Convert.ToUInt16(Int32 value)
   
at System.Single.System.IConvertible.ToUInt16(IFormatProvider provider)
   
at System.Convert.ToUInt16(Object value)
   
at Framework.PacketWriter.Word(Object data)
   
at Game.Public.Packet.ObjectSpawn(obj o)
   
at Game.Systems.ObjectSpawnCheck()
[
11/2/2010 5:25:31 AMObject reference not set to an instance of an object. ->    at Game.Systems.InGameSuccess()
   
at Game.Systems.oPCode(Decode de
and i still working ,, ^^
11/02/2010 13:33 lesderid#56
Quote:
Originally Posted by deMonSk View Post
Because Miki Maus is a dunkhead who uses other people's work but doesn't release his work.
And what do you do?
11/02/2010 15:03 bubx#57
Who compiled GS with his own IP and uploaded it to SVN ?

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It should be takeing IP from Settings_Ip.ini ...
11/02/2010 20:08 LastThief#58
Quote:
Originally Posted by bubx View Post
Who compiled GS with his own IP and uploaded it to SVN ?

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It should be takeing IP from Settings_Ip.ini ...
hehe same thing ^^ i just restarted several times and it worked
11/03/2010 14:21 Tyl1er#59
Quote:
Originally Posted by bubx View Post
Who compiled GS with his own IP and uploaded it to SVN ?

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It should be takeing IP from Settings_Ip.ini ...
i have this too. And i restarted it like 20times but it still doesn't want to work^^. Can anyone help me? :handsdown:
11/03/2010 15:32 Dr.Abdelfattah#60
Quote:
Originally Posted by asdfasdfjklhj View Post
i have this too. And i restarted it like 20times but it still doesn't want to work^^. Can anyone help me? :handsdown:
try to edit
Settings/Settings_Ip.ini in GameServer folder

u will find
PHP Code:
[SERVER]
ip=127.0.0.1 
if ip = any other ip try to change it to 127.0.0.1