hello,,
first of all the system errors like
overflow or out of range
the problem now in aracne project when u enter the game and walk to be close to an npc u got an error and write in emu. this
((ObjectSpawnCheck))
this mean that when the emu. make the procces to check the spawn object is that ok or,, it have an overflow error ...
means : Value was either too large or too small for a UInt16.
Here is the list of range value for all .net type ,,,
now we see from the error report that the error comes from
System.Uint16
that have the range
0 to 65535 ,(sure the emu. make too large Value to have the error overflow)
The Solve ::::,,
(((( We are still Building the solve of this error ))))
try to Edit the source code of the emu.
& change the Uint16 to Uint32
i find the value Uint16 in those
MultiFunction.cs , GameMaster.cs , Handle.cs ,Items.cs , Framework.PacketReader.cs , Framework.Decode.cs , System.cs , Framework.PacketReader.cs and Framework.Decode.cs ....
thank u & good bye ^^
first of all the system errors like
overflow or out of range
the problem now in aracne project when u enter the game and walk to be close to an npc u got an error and write in emu. this
PHP Code:
[10/31/2010 5:59:31 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
[10/31/2010 5:59:43 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Double.System.IConvertible.ToUInt16(IFormatProvider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[10/31/2010 6:03:42 AM] Value was either too large or too small for a UInt16. -> at System.Convert.ToUInt16(Int32 value)
at System.Double.System.IConvertible.ToUInt16(IFormatProvider provider)
at System.Convert.ToUInt16(Object value)
at Framework.PacketWriter.Word(Object data)
at Game.Public.Packet.ObjectSpawn(obj o)
at Game.Systems.ObjectSpawnCheck()
[10/31/2010 6:03:42 AM] Object reference not set to an instance of an object. -> at Game.Systems.InGameSuccess()
at Game.Systems.oPCode(Decode de)
this mean that when the emu. make the procces to check the spawn object is that ok or,, it have an overflow error ...
means : Value was either too large or too small for a UInt16.
Here is the list of range value for all .net type ,,,
| bool |
| System.Boolean |
| true and false |
| ------------------- |
| byte |
| System.Byte |
| 0 to 255 |
| sbyte |
| System.SByte |
| -128 to 127 |
| ------------------- |
| short |
| System.Int16 |
| -32768 to 32767 |
| ushort |
| System.Uint16 |
| 0 to 65535 |
| ------------------- |
| int |
| System.Int32 |
| -2,147,483,648 to 2,147,483,647 |
| ------------------- |
| uint |
| System.UInt32 |
| 0 to 4,294,967,295 |
| ------------------- |
| long |
| System.Int64 |
| -9,223,372,036,854,775,808 to 9,223,372,036,854,775,807 |
| ------------------- |
| ulong |
| System.UInt64 |
| 0 to 18,446,744,073,709,551,615 |
| ------------------- |
| decimal |
| System.Decimal |
| -79,228,162,514,264,337,593,543,950,335 to 79,228,162,514,264,337,593,543,950,335 |
| ------------------- |
| double |
| System.Double |
| -1.79769313486232e308 to 1.79769313486232e308 |
| ------------------- |
| float |
| System.Single |
| -3.402823e38 to 3.402823e38 |
| ------------------- |
| char |
| System.Char |
| 0 to 65535 |
System.Uint16
that have the range
0 to 65535 ,(sure the emu. make too large Value to have the error overflow)
The Solve ::::,,
(((( We are still Building the solve of this error ))))
try to Edit the source code of the emu.
& change the Uint16 to Uint32
i find the value Uint16 in those
MultiFunction.cs , GameMaster.cs , Handle.cs ,Items.cs , Framework.PacketReader.cs , Framework.Decode.cs , System.cs , Framework.PacketReader.cs and Framework.Decode.cs ....
thank u & good bye ^^