Working Non Agrro/Wall Hack

02/04/2013 23:06 teacher_europ3#46
Does the speed script work ? I am trying to find one, but i can't seem to have any succes so I though maybe it was patched.

Anyone know any CE script for speedhack that works?

Edit:

Thank you for putting the character speed script. It works perfectly.

Now I have everything I need except a pethack/ skillhack. As I understood skillhack is patched. My question is: Is there any script for pethack/ skillhack that works? Or this kind of hack is more complicated to make and cannot be activated with CE?
02/05/2013 15:16 Naniooooo#47
yes there is released ppet hack u need to update it
02/08/2013 07:28 rosolia#48
Quote:
Originally Posted by peterhase View Post
i dont test this but i think its work..

Vac
Fast Mop
Auto Pot
Far Eye
Zoom
No Aggro
Wall Hack

when you need a bypass use this from this thread or look here: [Only registered and activated users can see links. Click Here To Register...] and the updates from guesswho-.- here: [Only registered and activated users can see links. Click Here To Register...]

for edit the bypass you need simple Autolt ( " Autoid " )

i hope i can help :)

Ps: i fergot to say what all others say xD the hacks works on Ardeca and into dungeons only before anyon cry


kick after a while
04/01/2013 19:28 dicetheangel007#49
ASM language? mhrap intindihin yn..mgeedit pa
04/01/2013 20:17 oyzor13#50
ty... it works somehow :) i make it work after all -.- new to CE
05/06/2013 14:24 Humblebum#51
Ugh!! I cant get this shit to work! i know how to inject it..i think with CE engine, and compile it with autoit which would be the same thing the CE would do in a way I would think, but i dunno i think my bypass is outdated cuz the fucking xigncode pops up everytime..cant even get in game. :/
05/07/2013 08:26 babytroutman#52
it say 1-30 read before posting it
06/22/2013 07:15 jantatzkie#53
what CE verssion need to use?.
06/26/2013 22:22 Arturiana#54
nice works for me :)
06/29/2013 13:25 rosolia#55
Quote:
Originally Posted by Arturiana View Post
nice works for me :)
hello. you can insert done by you and tell you how to run it? BYPASS need? I greet
07/23/2013 17:52 BasketMan#56
Can anyone explain how to Workout that hack please?
07/23/2013 20:54 Witalka123#57
Quote:
Originally Posted by Kataku View Post
hi just thought i would help those out who just need a working non agrro and wall hack with out having to buy them ^^ (red is the script) (works as of 1/30/2013) (These Scripts Are meant For Global Dekaron ONLY!!!!)(Vac and Non Agrro Only works in DUNGEONS And ARDECA!!!!)(Character Speed Added)

Non Agrro

[ENABLE]
aobscan(_aNoAggro,0F B7 86 68 01 00 00 8B) //OLD005B4D13 NEW005BADDF
aobscan(_aMobRange,89 4C 24 48 8B 4F 0C 8B 11 FF 52 0C 8B 10)
label(_aNoAggroLabel)
label(_aMobRangeLabel)
registersymbol(_aNoAggroLabel)
registersymbol(_aMobRangeLabel)
alloc(newmem, 2048)
alloc(MonsterRange, 2048)
label(returnhere)
label(originalcode)
label(ReturnMonsterRange)
label(exit)

_aNoAggro:
_aNoAggroLabel:
jmp newmem
db 55
db 55
returnhere:

_aMobRange:
_aMobRangeLabel:
jmp MonsterRange
db 55
db 55
ReturnMonsterRange:

MonsterRange:
mov [esp+48],ecx
mov [esp+30],00000000
mov [esp+4c],00000000
mov [esi+00000240],0000000 //other attack range to 0
mov [esi+0000023c],0000000 //other attack range to 0
mov [esi+00000238],0000000 //other attack range to 0
mov ecx,[edi+0c]
jmp ReturnMonsterRange

newmem:

originalcode:
movzx eax,word ptr [esi+00000168]

//mov eax,01
//mov word ptr [esi+00000156],ax
//mov [esi+00000070], 41200000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000180],00 // malee attack range = 0
mov byte ptr [esi+00000250],00 // magic attack range = 0
mov [esi+0000024c],0000000 //other attack range = 0
mov [esi+00000248],0000000 //other attack range = 0
mov [esi+00000244],0000000 //other attack range = 0
mov eax,9
mov word ptr [esi+00000168],ax



exit:
jmp returnhere


[DISABLE]
//dealloc(newmem)
//dealloc(MonsterRange)
_aNoAggroLabel:
movzx eax,word ptr [esi+00000168]
unregistersymbol(_aNoAggroLabel)
_aMobRangeLabel:
mov [esp+48],ecx//db 89 4C 24 48
mov ecx,[edi+0c]
dealloc(newmem)
dealloc(MonsterRange)
unregistersymbol(_aMobRangeLabel)


Wall Hack

[ENABLE]
aobscan(_aWall,FF 50 10 8B F0 8D BC 24 88 00 00 00)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)

_aWall:
_aWallLabel:
jmp Wall
nop
nop
nop
nop
nop
nop
nop
ReturnWall:

Wall:
call dword ptr [eax+10]
mov esi,eax
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall

[DISABLE]
dealloc(Wall)
_aWallLabel:
call dword ptr [eax+10]
mov esi,eax
lea edi,[esp+00000088]
unregistersymbol(_aWallLabel)


Vac Hack

[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20) //004B7E8D
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
mov [eax+0c],00000001 //DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],0000005A//DwStandDelay eax+18
mov [eax+1C],0000005A//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
mov [eax+A8],00000000 //number of spawn
mov [eax+AC],00000000 //time summon
mov [eax+B4],00000000 //summonststartpccount
//mov [eax+70],00000000
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


//mov edx,30 // number spawn
//mov [eax+8c],edx

//mov edx,64 // time delay spawn
//mov [eax+90],edx

mov edx,100 // # follow monster
mov [eax+3C],edx

mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)

Mob Speed


[ENABLE]
aobscan(_aMobSpeed,8B 41 14 85 C0) //005B5990 OLD new005BBE20
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
label(check_speed)
label(finish_check)
label(check_cmp)
label(finish_check_cmp)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)


DrakoMobSpeedBace:
mov eax,[ecx+14]
test eax,eax
jne check_cmp
fld dword ptr [00A57288]
ret 0004
check_cmp:
cmp byte ptr [esp+04],00
finish_check_cmp:
je check_speed
fld dword ptr [MobRunSpeedValue]
ret 0004
check_speed:
fld dword ptr [MobWalkSpeedValue]
finish_check:
ret 0004

MobRunSpeedValue:
db 00 00 60 41
MobWalkSpeedValue:
db 00 00 00 00

_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:

[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
mov eax,[ecx+14]
test eax,eax
unregistersymbol(_aMobSpeedLabel)


Character Speed

[ENABLE]
aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
label(_aSpeedLabel)
registersymbol(_aSpeedLabel)
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)

_aSpeed:
_aSpeedLabel:
jmp newmem
ReturnSpeed:

newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 C0 40


0082523F:
ret


[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
_aSpeedLabel:
fld dword ptr [eax+08]
pop edi
pop esi
unregistersymbol(_aSpeedLabel)
where I Mus the script in dekaron folder purely copy the the hack I can use? ty
07/23/2013 22:44 BasketMan#58
It would be very helpfull if anyone can sort of Guide us please?
07/24/2013 14:58 Missmodd#59
Quote:
Originally Posted by Witalka123 View Post
where I Mus the script in dekaron folder purely copy the the hack I can use? ty
These are all Cheat Engine Scripts. You need to add them into Cheat Engine to use them. You DO NOT put these in any Dekaron folder or anything. Copy each section of script and add them with Cheat Engine.
Once you are done there you will need a Bypass. Without the Bypass Dekaron will detect CE as a Third Party and DC you.

Quote:
Originally Posted by BasketMan View Post
It would be very helpfull if anyone can sort of Guide us please?
First thing is first. You will need to make, or buy or....by some freak chance someone give you a working bypass. Once you have the Bypass you can use the CE hacks. There are many ways for them to be used and work. Some don't let CE stay up and running like we all did in the old days. One way I used to use was -

1. Run Bypass
2. Load Dekaron
3.Open CE and activate hacks
4. Close CE

I don't know if this method still works or not I have been away for some time and just got back into the swing of things AND i'm still learning so i'm not a pro lol.

Anyways, I do not know if he is still around BUT he is very smart and use to sell a great working Bypass in the BM. Look for guesswho-.- if there is something that can be done he is the one you want to deal with. I have a link to his thread and it's still active. --> [Only registered and activated users can see links. Click Here To Register...]
07/25/2013 05:16 BasketMan#60
Can someone Please Help us I Clearly dont understand and need help Thanks

Quote:
Originally Posted by Missmodd View Post
These are all Cheat Engine Scripts. You need to add them into Cheat Engine to use them. You DO NOT put these in any Dekaron folder or anything. Copy each section of script and add them with Cheat Engine.
Once you are done there you will need a Bypass. Without the Bypass Dekaron will detect CE as a Third Party and DC you.



First thing is first. You will need to make, or buy or....by some freak chance someone give you a working bypass. Once you have the Bypass you can use the CE hacks. There are many ways for them to be used and work. Some don't let CE stay up and running like we all did in the old days. One way I used to use was -

1. Run Bypass
2. Load Dekaron
3.Open CE and activate hacks
4. Close CE

I don't know if this method still works or not I have been away for some time and just got back into the swing of things AND i'm still learning so i'm not a pro lol.

Anyways, I do not know if he is still around BUT he is very smart and use to sell a great working Bypass in the BM. Look for guesswho-.- if there is something that can be done he is the one you want to deal with. I have a link to his thread and it's still active. --> [Only registered and activated users can see links. Click Here To Register...]
60Euro just to sell his hacks what happened to the old days when we used to help each other . I remember very clear when i was one of the people that help others to hack and now no one help the other anymore Thats how we treat each others now? Thats how Everyone Now Is Simply Cheap For Not Helping The Others RIP Old Times