Working Non Agrro/Wall Hack

01/10/2013 23:07 Kataku#1
hi just thought i would help those out who just need a working non agrro and wall hack with out having to buy them ^^ (red is the script) (works as of 1/30/2013) (These Scripts Are meant For Global Dekaron ONLY!!!!)(Vac and Non Agrro Only works in DUNGEONS And ARDECA!!!!)(Character Speed Added)

Non Agrro

[ENABLE]
aobscan(_aNoAggro,0F B7 86 68 01 00 00 8B) //OLD005B4D13 NEW005BADDF
aobscan(_aMobRange,89 4C 24 48 8B 4F 0C 8B 11 FF 52 0C 8B 10)
label(_aNoAggroLabel)
label(_aMobRangeLabel)
registersymbol(_aNoAggroLabel)
registersymbol(_aMobRangeLabel)
alloc(newmem, 2048)
alloc(MonsterRange, 2048)
label(returnhere)
label(originalcode)
label(ReturnMonsterRange)
label(exit)

_aNoAggro:
_aNoAggroLabel:
jmp newmem
db 55
db 55
returnhere:

_aMobRange:
_aMobRangeLabel:
jmp MonsterRange
db 55
db 55
ReturnMonsterRange:

MonsterRange:
mov [esp+48],ecx
mov [esp+30],00000000
mov [esp+4c],00000000
mov [esi+00000240],0000000 //other attack range to 0
mov [esi+0000023c],0000000 //other attack range to 0
mov [esi+00000238],0000000 //other attack range to 0
mov ecx,[edi+0c]
jmp ReturnMonsterRange

newmem:

originalcode:
movzx eax,word ptr [esi+00000168]

//mov eax,01
//mov word ptr [esi+00000156],ax
//mov [esi+00000070], 41200000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000180],00 // malee attack range = 0
mov byte ptr [esi+00000250],00 // magic attack range = 0
mov [esi+0000024c],0000000 //other attack range = 0
mov [esi+00000248],0000000 //other attack range = 0
mov [esi+00000244],0000000 //other attack range = 0
mov eax,9
mov word ptr [esi+00000168],ax



exit:
jmp returnhere


[DISABLE]
//dealloc(newmem)
//dealloc(MonsterRange)
_aNoAggroLabel:
movzx eax,word ptr [esi+00000168]
unregistersymbol(_aNoAggroLabel)
_aMobRangeLabel:
mov [esp+48],ecx//db 89 4C 24 48
mov ecx,[edi+0c]
dealloc(newmem)
dealloc(MonsterRange)
unregistersymbol(_aMobRangeLabel)


Wall Hack

[ENABLE]
aobscan(_aWall,FF 50 10 8B F0 8D BC 24 88 00 00 00)
label(_aWallLabel)
registersymbol(_aWallLabel)
alloc(Wall,64)
label(ReturnWall)

_aWall:
_aWallLabel:
jmp Wall
nop
nop
nop
nop
nop
nop
nop
ReturnWall:

Wall:
call dword ptr [eax+10]
mov esi,eax
lea edi,ss:[esp+00000088]
cmp [eax+00000402],5f626577
je ReturnWall
mov [eax+00000402],5f626577
mov [eax+00000406],67616d69
mov [eax+0000040a],616d2e65
mov [eax+0000040e],00000063
jmp ReturnWall

[DISABLE]
dealloc(Wall)
_aWallLabel:
call dword ptr [eax+10]
mov esi,eax
lea edi,[esp+00000088]
unregistersymbol(_aWallLabel)


Vac Hack

[ENABLE]
aobscan(_aVac,8B 50 1C 89 51 20) //004B7E8D
label(_aVacLabel)
registersymbol(_aVacLabel)
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

_aVac:
_aVacLabel:
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
mov [eax+0c],00000001 //DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
mov [eax+18],0000005A//DwStandDelay eax+18
mov [eax+1C],0000005A//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
mov [eax+A8],00000000 //number of spawn
mov [eax+AC],00000000 //time summon
mov [eax+B4],00000000 //summonststartpccount
//mov [eax+70],00000000
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


//mov edx,30 // number spawn
//mov [eax+8c],edx

//mov edx,64 // time delay spawn
//mov [eax+90],edx

mov edx,100 // # follow monster
mov [eax+3C],edx

mov [ecx+20],edx // # follow my master
exit:
jmp returnhere


[DISABLE]
dealloc(newmem)
_aVacLabel:
mov edx,[eax+1c]
mov [ecx+20],edx
unregistersymbol(_aVacLabel)

Mob Speed


[ENABLE]
aobscan(_aMobSpeed,8B 41 14 85 C0) //005B5990 OLD new005BBE20
label(_aMobSpeedLabel)
registersymbol(_aMobSpeedLabel)
alloc(DrakoMobSpeedBace,2048)
label(MobRunSpeedValue)
label(MobWalkSpeedValue)
label(ReturnMobSpeed)
label(check_speed)
label(finish_check)
label(check_cmp)
label(finish_check_cmp)
registersymbol(MobRunSpeedValue)
registersymbol(MobWalkSpeedValue)


DrakoMobSpeedBace:
mov eax,[ecx+14]
test eax,eax
jne check_cmp
fld dword ptr [00A57288]
ret 0004
check_cmp:
cmp byte ptr [esp+04],00
finish_check_cmp:
je check_speed
fld dword ptr [MobRunSpeedValue]
ret 0004
check_speed:
fld dword ptr [MobWalkSpeedValue]
finish_check:
ret 0004

MobRunSpeedValue:
db 00 00 60 41
MobWalkSpeedValue:
db 00 00 00 00

_aMobSpeed:
_aMobSpeedLabel:
jmp DrakoMobSpeedBace
ReturnMobSpeed:

[DISABLE]
dealloc(DrakoMobSpeedBace)
unregistersymbol(MobRunSpeedValue)
unregistersymbol(MobWalkSpeedValue)
_aMobSpeedLabel:
mov eax,[ecx+14]
test eax,eax
unregistersymbol(_aMobSpeedLabel)


Character Speed

[ENABLE]
aobscan(_aSpeed,D9 40 08 5F 5E C3 8B 0D)
label(_aSpeedLabel)
registersymbol(_aSpeedLabel)
alloc(newmem,16)
label(ReturnSpeed)
label(SpeedValue)
registersymbol(SpeedValue)

_aSpeed:
_aSpeedLabel:
jmp newmem
ReturnSpeed:

newmem:
fld dword ptr [SpeedValue]
pop edi
pop esi
jmp ReturnSpeed
push esi
push edi
call dword ptr [SpeedValue]
SpeedValue:
db 00 00 C0 40


0082523F:
ret


[DISABLE]
dealloc(newmem)
unregistersymbol(SpeedValue)
_aSpeedLabel:
fld dword ptr [eax+08]
pop edi
pop esi
unregistersymbol(_aSpeedLabel)
01/11/2013 14:33 pikstulis#2
how can i use them? could anyone explain..
01/11/2013 15:27 Naniooooo#3
with cheat engine
look at all tools and hacks /////
01/11/2013 19:20 Fitzulake#4
But for this you need a bypass. Is there any? ( Sorry im new around here ).
01/11/2013 19:30 Brutalon#5
Quote:
Originally Posted by Fitzulake View Post
But for this you need a bypass. Is there any? ( Sorry im new around here ).
Enough. Just open your eyes.
01/12/2013 00:32 paixao123#6
how use ?
01/12/2013 00:37 guesswho-.-#7
Quote:
Originally Posted by paixao123 View Post
how use ?
read the replies and you'll find out... even the dumbest ones figured the shit out, why cant you?
01/12/2013 01:49 Kataku#8
its commom since people its a script what uses a script that people use to hack anything that you need info on is in this forum

[Only registered and activated users can see links. Click Here To Register...]
01/12/2013 09:04 kottek#9
Only wall hack works...
01/12/2013 13:03 Naniooooo#10
no aggro works too you just dont know how to use it
01/12/2013 20:10 peterhase#11
[Only registered and activated users can see links. Click Here To Register...]

1. start bot starter
2. start RolleBot and press 1 for No aggro and 2 for Wall hack ("3 is bugged atm")

skillbot and backround bot use the skills from 1-0 for start the bot ingame ..
press F9 to start F10 for braik and F11 to close
01/12/2013 22:58 janko100#12
Quote:
Originally Posted by peterhase View Post
[Only registered and activated users can see links. Click Here To Register...]

1. start bot starter
2. start RolleBot and press 1 for No aggro and 2 for Wall hack ("3 is bugged atm")

skillbot and backround bot use the skills from 1-0 for start the bot ingame ..
press F9 to start F10 for braik and F11 to close
this working only for 64 bit systems. Any1 have for 32 bit system??
01/12/2013 23:09 guesswho-.-#13
Quote:
Originally Posted by janko100 View Post
this working only for 64 bit systems. Any1 have for 32 bit system??
who the fk uses 32bit systems?LOL
01/12/2013 23:21 janko100#14
Quote:
Originally Posted by guesswho-.- View Post
who the fk uses 32bit systems?LOL
hmm u kiding?? who want use 64 bit when half of programs dont work!
01/12/2013 23:24 guesswho-.-#15
Quote:
Originally Posted by janko100 View Post
hmm u kiding?? who want use 64 bit when half of programs dont work!
name 1 program that doesnt work on 64 bits, I (and probably like 99% of the forum) have been using 64 bits since like 2 years and I havent come across a single problem with compability lol you and your fked up polish logic... its fkin killing me and the rest of sane people.