[Release]Transfer Awake

05/27/2012 02:07 ZeroTwo02#46
Fenster-Bug im Spiel!

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05/27/2012 11:14 Teresaty#47
Black elle a quoi de bugé? :) on demande de l'aide? :)

Faut refaire le resdata.inc les positions
05/27/2012 20:05 whutzdameaningofdiz#48
\Source\Official Source\_Interface\WndField.cpp(364) : error C2065: 'II_TRANS_MAT' : undeclared identifier

DPSrvr.cpp(12466) : error C2065: 'II_TRANS_MAT' : undeclared identifier

My errors. Whats the meaning of this?
05/27/2012 21:03 Teresaty#49
II_TRANS_MAT no definied in definieItem.h ----' .....
05/27/2012 21:31 whutzdameaningofdiz#50
I added it on defineitem.h on resource folder on source folder. but it still gives me that error.
05/29/2012 10:33 Ultimate™#51
...

Quote:
...\Neuz\DPClient.cpp(19070): fatal error C1017: invalid integer constant expression
05/29/2012 11:41 Unleashed!#52
Quote:
Originally Posted by DonaldFuck View Post
...
Would be nice, if you could post the line ;D
05/29/2012 11:50 Ultimate™#53
thats the line: (19070)

#if __TRANSFER_AWAKE
void CDPClient::SendTransferAwake( DWORD pItemElemMain, DWORD pItemElemDestroy, DWORD pItemMat )
{
BEFORESENDSOLE( ar, PACKETTYPE_TRANSFERAWAKE, DPID_UNKNOWN );
ar << pItemElemMain << pItemElemDestroy << pItemMat;
SEND( ar, this, DPID_SERVERPLAYER );
}
#endif
05/29/2012 18:02 alfredico#54
Check header file.
05/29/2012 21:18 Ultimate™#55
now this come :

Quote:
Neuz error LNK2019: unresolved external symbol "public: __thiscall CWndTransfer::CWndTransfer(void)" (??0CWndTransfer@@QAE@XZ) referenced in function "class CWndBase * __cdecl AppMain_transfer(void)" (?AppMain_transfer@@YAPAVCWndBase@@XZ)
05/29/2012 23:52 alfredico#56
Include header in WndManager.
05/31/2012 19:16 Ultimate™#57
wie meinst du das ?
10/20/2012 21:14 Steifensand#58
kann mir wer die ressource einträge geben?
10/28/2012 14:46 N8Schatten#59
Hi ich hätte ein Problem ich wollte das fenster auf einen NPC legen habe das mal so gemacht:


WndManager.h
Code:
#ifdef __TRANSFER_AWAKE
    CWndTransfer* m_pWndTrans;
#endif //__TRANSFER_AWAKE
WndManager.cpp
Code:
#ifdef __TRANSFER_AWAKE
    m_pWndTrans = NULL;
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
    SAFE_DELETE( m_pWndTrans );
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
    if( m_pWndTrans == pWndChild )
    {
        SAFE_DELETE( m_pWndTrans );
        pWndChild = NULL;
    }
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
        CWndTransfer* pWndTrans = (CWndTransfer*)g_WndMng.GetWndBase( APP_TRANSFER );
        if(pWndTrans!= NULL)
            pWndTrans->SetVisible(FALSE);
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
        CWndTransfer* pWndTrans = (CWndTransfer*)g_WndMng.GetWndBase( APP_TRANSFER );
        if(pWndTrans!= NULL)
            pWndTrans->SetVisible(TRUE);
#endif //__TRANSFER_AWAKE
WndWorld.cpp
Code:
#ifdef __TRANSFER_AWAKE
		case MMI_TRANSFER_AWA:
			{
				SAFE_DELETE(g_WndMng.m_pWndTrans);
				g_WndMng.m_pWndTrans = new CWndTransfer;
				g_WndMng.m_pWndTrans->Initialize();
			}
			break;
#endif
und bekomme leider folgende Errors:

Code:
WndWorld.cpp
\ServerFiles\Source\Source\_Interface\WndWorld.cpp(5216) : error C2065: 'MMI_TRANSFER_AWA' : undeclared identifier
\ServerFiles\Source\Source\_Interface\WndWorld.cpp(5216) : error C2051: case expression not constant
EDIT: Muss man noch irgendwas in der WndWorld.cpp adden???
10/28/2012 15:05 Lumi#60
Quote:
Originally Posted by N8Schatten View Post
Hi ich hätte ein Problem ich wollte das fenster auf einen NPC legen habe das mal so gemacht:


WndManager.h
Code:
#ifdef __TRANSFER_AWAKE
    CWndTransfer* m_pWndTrans;
#endif //__TRANSFER_AWAKE
WndManager.cpp
Code:
#ifdef __TRANSFER_AWAKE
    m_pWndTrans = NULL;
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
    SAFE_DELETE( m_pWndTrans );
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
    if( m_pWndTrans == pWndChild )
    {
        SAFE_DELETE( m_pWndTrans );
        pWndChild = NULL;
    }
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
        CWndTransfer* pWndTrans = (CWndTransfer*)g_WndMng.GetWndBase( APP_TRANSFER );
        if(pWndTrans!= NULL)
            pWndTrans->SetVisible(FALSE);
#endif //__TRANSFER_AWAKE
Code:
#ifdef __TRANSFER_AWAKE
        CWndTransfer* pWndTrans = (CWndTransfer*)g_WndMng.GetWndBase( APP_TRANSFER );
        if(pWndTrans!= NULL)
            pWndTrans->SetVisible(TRUE);
#endif //__TRANSFER_AWAKE
WndWorld.cpp
Code:
#ifdef __TRANSFER_AWAKE
		case MMI_TRANSFER_AWA:
			{
				SAFE_DELETE(g_WndMng.m_pWndTrans);
				g_WndMng.m_pWndTrans = new CWndTransfer;
				g_WndMng.m_pWndTrans->Initialize();
			}
			break;
#endif
und bekomme leider folgende Errors:

Code:
WndWorld.cpp
\ServerFiles\Source\Source\_Interface\WndWorld.cpp(5216) : error C2065: 'MMI_TRANSFER_AWA' : undeclared identifier
\ServerFiles\Source\Source\_Interface\WndWorld.cpp(5216) : error C2051: case expression not constant
EDIT: Muss man noch irgendwas in der WndWorld.cpp adden???
Die MMI_TRANSFER_AWA muss noch in der defineNeuz.h definiert werden.