# IF =% FirstTime ,;
#UseLoop
UseSpeed = 1;
_SetVar2 = 0.9; <- jump distance
#ENDIF
WaitForKey = 20,1;
_MemPtrReadVar =% PlayerBase,% OffsetPosZ, FLOAT, 1;
_Calc1 =% Var1 +% Var2;
MemPtrWrite =% PlayerBase,% OffsetPosZ,% Var1, FLOAT;
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