Lets teleport again
[Information]
Anti-Teleport Bypass Release Date:26 Feb
What it do? Makes you teleport likes always :3
Credits: hangender
teleport Script
Wallhack
[Information]
Anti-Teleport Bypass Release Date:26 Feb
What it do? Makes you teleport likes always :3
Credits: hangender
teleport Script
Quote:
Put this in your menu somewhere and execute it when you open your menu.
_temp = player;
player = "jizz";
sleep 5;
player = _temp;
closeDialog 0;
player addWeapon 'ItemMap';
abcd=
{
_pos = [_this select 0, _this select 1, _this select 2];
(vehicle player) setpos [_pos select 0, _pos select 1, 0];
player setVariable["lastPos",1];player setVariable["lastPos",[]];
onMapSingleClick "";
openMap [false, false];
};
openMap [true, false];
onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call abcd";
deleteMarker "respawn_west";
If You don't want it to open the map and click to teleport everytime just execute this once
_temp = player;
player = "jizz";
sleep 5;
player = _temp;
closeDialog 0;
deleteMarker "respawn_west";
Wallhack
Protects you from zombies, Found it very helpful.Quote:
TitleText [format["Wallhack Activated!"], "PLAIN DOWN"];
footSpeedIndex = _this select 1;
footSpeedKeys = vars select footSpeedIndex;
Also Player Shied :3Quote:
if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield};
if(zombieshield) then {titleText ["Zombie Shield Enabled!","PLAIN DOWN"]; titleFadeOut 4;};
while {zombieshield} do {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",100];
_count = count _zombies;
for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
_zombie setDamage 1;
};
};
titleText ["Zombie Shield Disabled!","PLAIN DOWN"]; titleFadeOut 4;
Quote:
if (isNil "playershield") then {playershield = true;} else {playershield = !playershield};
if(playershield) then {titleText ["Player Shield Enabled!","PLAIN DOWN"]; titleFadeOut 4;};
while {playershield} do {
_pos = getPos player;
_players = _pos nearEntities ["Man",100];
_units = allUnits;
_countunits = count _units;
_countplayers = count _players;
for "_i" from 0 to (_countplayers -1) do
{
_player = _players select _i;
if(_player != player) then
{
for "_i2" from 0 to (_countunits -1) do
{
_unit = _units select _i2;
if(_unit == _player) then {
_text = format["%1 has crossed the line!", name _player];
titleText [_text,"PLAIN DOWN"]; titleFadeOut 4;
_player setDamage 1;
};
};
};
};
};
titleText ["Player Shield Disabled!","PLAIN DOWN"]; titleFadeOut 4;