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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
03/28/2013, 16:15
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#541
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elite*gold: 0
Join Date: Oct 2012
Posts: 394
Received Thanks: 55
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Lets teleport again
[Information]
Anti-Teleport Bypass Release Date:26 Feb
What it do? Makes you teleport likes always :3
Credits: hangender
teleport Script
Quote:
Put this in your menu somewhere and execute it when you open your menu.
_temp = player;
player = "jizz";
sleep 5;
player = _temp;
closeDialog 0;
player addWeapon 'ItemMap';
abcd=
{
_pos = [_this select 0, _this select 1, _this select 2];
(vehicle player) setpos [_pos select 0, _pos select 1, 0];
player setVariable["lastPos",1];player setVariable["lastPos",[]];
onMapSingleClick "";
openMap [false, false];
};
openMap [true, false];
onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call abcd";
deleteMarker "respawn_west";
If You don't want it to open the map and click to teleport everytime just execute this once
_temp = player;
player = "jizz";
sleep 5;
player = _temp;
closeDialog 0;
deleteMarker "respawn_west";
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Wallhack
Quote:
TitleText [format["Wallhack Activated!"], "PLAIN DOWN"];
footSpeedIndex = _this select 1;
footSpeedKeys = vars select footSpeedIndex;
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Protects you from zombies, Found it very helpful.
Quote:
if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield};
if(zombieshield) then {titleText ["Zombie Shield Enabled!","PLAIN DOWN"]; titleFadeOut 4;};
while {zombieshield} do {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",100];
_count = count _zombies;
for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
_zombie setDamage 1;
};
};
titleText ["Zombie Shield Disabled!","PLAIN DOWN"]; titleFadeOut 4;
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Also Player Shied :3
Quote:
if (isNil "playershield") then {playershield = true;} else {playershield = !playershield};
if(playershield) then {titleText ["Player Shield Enabled!","PLAIN DOWN"]; titleFadeOut 4;};
while {playershield} do {
_pos = getPos player;
_players = _pos nearEntities ["Man",100];
_units = allUnits;
_countunits = count _units;
_countplayers = count _players;
for "_i" from 0 to (_countplayers -1) do
{
_player = _players select _i;
if(_player != player) then
{
for "_i2" from 0 to (_countunits -1) do
{
_unit = _units select _i2;
if(_unit == _player) then {
_text = format["%1 has crossed the line!", name _player];
titleText [_text,"PLAIN DOWN"]; titleFadeOut 4;
_player setDamage 1;
};
};
};
};
};
titleText ["Player Shield Disabled!","PLAIN DOWN"]; titleFadeOut 4;
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05/31/2013, 03:05
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#542
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elite*gold: 0
Join Date: May 2013
Posts: 1
Received Thanks: 0
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Please fix the download link.
File not found :/
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05/31/2013, 12:21
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#543
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elite*gold: 185
Join Date: Feb 2011
Posts: 1,449
Received Thanks: 511
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Quote:
Originally Posted by Kleinowski
Please fix the download link.
File not found :/
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Look on the Date from the Thread.
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08/03/2013, 19:43
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#544
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elite*gold: 0
Join Date: May 2013
Posts: 129
Received Thanks: 10
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wie füge ich es ein?
wie füge ich vreschiedene codes ein zb:
TitleText [format["Wallhack Activated!"], "PLAIN DOWN"];
footSpeedIndex = _this select 1;
footSpeedKeys = vars select footSpeedIndex;
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08/05/2013, 03:19
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#545
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Quote:
Originally Posted by StrechLimo
wie füge ich es ein?
wie füge ich vreschiedene codes ein zb:
TitleText [format["Wallhack Activated!"], "PLAIN DOWN"];
footSpeedIndex = _this select 1;
footSpeedKeys = vars select footSpeedIndex;
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Du brauchst zum Eingeben einen Script Executer. Außerden benötigst du einen Bypass, ansonsten besteht eine hohe Gefahr auf einen Bann.
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08/05/2013, 03:21
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#546
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elite*gold: 76
Join Date: Aug 2011
Posts: 2,548
Received Thanks: 1,442
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Code:
/*----------------------#YOU_CAN_CHANGE_THESE#----------------------------*/
spawnthisshit = "UH1H_DZ";
distance_to_player = 5;
local = 1;
/*----------------------#YOU_CAN_CHANGE_THESE#----------------------------*/
_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+distance_to_player*sin(_dir),(_pos select 1)+distance_to_player*cos(_dir),(_pos select 2)];
if (local==1) then {_veh = spawnthisshit createVehiclelocal (_pos);player moveInDriver _veh;} else {
if !(local==1) then {_veh = spawnthisshit createVehicle (_pos);player moveInDriver _veh;};};
So könnt ihr euch einen lokalen UHZ1DZ Spawnen, habt ihr einen guten Bypass könnt ihr Local von 1 auf 0 drehen und der Heli steht dann auch auf den Server
Code:
player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoIvan"
Executet das einfach mal und habt spaß
Einen UD-Godmode gebe ich auf !Anfrage! raus.
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08/06/2013, 22:41
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#547
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elite*gold: 0
Join Date: Jun 2013
Posts: 1,867
Received Thanks: 401
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Hier nochmal nen Vehicle Spawn Script..
Wenn ihr zB classname "Pen***" habt würde es nicht klappen 
Ich weiß nicht wozu das nützlich sein soll - ist auch nicht von mir leider schon auf vielen Server dectected....
Code:
/*
== [ Undetected Vehicle Spawn No RE ] ==
[Made by Rustler 6/2]
Info: This script has a classname scanner to check if the incoming classname will kick you
If you are using this as a vehicle spawn script for a menu, replace
_classname = "VehicleClassNameHere";
with
_classname = _this select 0;
*/
_classname = "Mi17_DZ";
//return combos of first 5 chars
fn_genStrFront =
{
_array = toArray (_this select 0);
_count = (_this select 1) - 1;
_max = (count _array) - 1;
_Num = [];
for '_i' from 0 to _count do
{
if !(_i > _max) then {_Num = _Num + [_array select _i];};
};
_firstNum = toString _Num;
_firstNum
};
//return combos of last 5 chars
fn_genStrBack =
{
_array = toArray (_this select 0);
_count = (_this select 1) - 1;
_max = (count _array) - 1;
_Num = [];
for '_i' from 0 to _count do
{
if !((_max - (_count - _i)) > _max) then {_Num = _Num + [_array select (_max - (_count - _i))];};
};
_firstNum = toString _Num;
_firstNum
};
//list of kickable strings from createvehicle.txt
kickable = ["SEAGULL","BOX","MINE","SADARM_","LASER_","WP_","_MLRS","_81","_82","_105","_120","_122","_227","_AA","_AT",
"_AP","_80","_57","_85","_100","_125","_30","_IED","_CRV7","_MEEWS","_SMAW","_GRAD","_SABOT","_SH","KORD","DSHKM","MK19",
"AGS","NEST_","R_PG","R_OG","B_","_YAKB","COCK","PARACHUTE","LAND_","BBARRACKS","_LHD_","_ACR","MASH_","FORT_","BASICWEAPONS","SPECIALWEAPONS","_UAV"];
//return all possible combinations from _classname
possible = [];
for '_i' from 2 to 6 do
{
_charFront = [_classname,_i] call fn_genStrFront;
_charBack = [_classname,_i] call fn_genStrBack;
possible = possible + [toUpper (_charFront)];
possible = possible + [toUpper (_charBack)];
};
stop = false;
//check if any possible outcomes match a kickable outcome, if true then abort script
{
if (_x in kickable) exitWith {hint ("ERROR: CHARS\n\n'"+_x+"'\n\nIN CLASSNAME\n\n'"+_classname+"'\n\nWILL KICK"); stop = true;};
} forEach possible;
waitUntil {!(stop)};
hint ("Classname "+_classname+" is OK: Preparing to spawn!");
/*==[Scanning Done]==*/
//lol goodbye exploding car
allunits = [];
publicVariable "allunits";
sleep 0.5;
_dir = getDir player - 90;
_location = player modelToWorld [0,6,0]; //2lazy2doTrig
//whitelist exploit tiem
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];
hint ('Spawning:\n'+_classname);
_tent = _object;
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
So hättet ihr ne Mi17 stehen, die steht dann aber nicht nur lokal.
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09/03/2014, 23:55
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#548
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elite*gold: 0
Join Date: Aug 2012
Posts: 14
Received Thanks: 2
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Hier kommt mal ein Script von mir viel Spaß damit
Das ist ein ImGame Script Executer damit könnt wie gesagt im game halt auch scripts aktivieren und müsst nicht immer auf euren Desktop gehen
createDialog "RscDisplayArcadeSensor";
Lexecme =
{
_CODE = ctrlText 118;
[] spawn compile _CODE;
hint "Script Executet!";
};
disableSerialization;
_display = findDisplay 41;
_a = _display displayCtrl 102;
_b = _display displayCtrl 103;
_c = _display displayCtrl 104;
_d = _display displayCtrl 120;
_e = _display displayCtrl 105;
_f = _display displayCtrl 109;
_g = _display displayCtrl 111;
_h = _display displayCtrl 110;
_i = _display displayCtrl 112;
_j = _display displayCtrl 121;
_p = _display displayCtrl 114;
_t = _display displayCtrl 117;
_n = _display displayCtrl 119;
_tit = _display displayCtrl 101;
_tit ctrlSetText "Viel Spaß mit dem Script Executer Und Viel Spaß Beim Ausprobieren!";
_CODE = _display displayCtrl 118;
_CODE ctrlSetText "Hier Kannst du deine Script eingeben Viel Spaß";
_nothin = [102,103,104,120,105,109,111,110,112,121,114,117,11 9,1,2];
{
ctrlShow [_x,false];
ctrlSetText [_x," "];
}foreach _nothin;
_Exec = _display displayCtrl 116;
_Exec ctrlSetText "Execute";
_Exec buttonSetAction "call Lexecme";
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