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[Sammelthread] Dayz Scripts!

Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.

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Old 03/28/2013, 16:15   #541
 
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Lets teleport again


[Information]
Anti-Teleport Bypass Release Date:26 Feb

What it do? Makes you teleport likes always :3

Credits: hangender

teleport Script
Quote:
Put this in your menu somewhere and execute it when you open your menu.

_temp = player;
player = "jizz";
sleep 5;
player = _temp;
closeDialog 0;
player addWeapon 'ItemMap';
abcd=
{
_pos = [_this select 0, _this select 1, _this select 2];
(vehicle player) setpos [_pos select 0, _pos select 1, 0];
player setVariable["lastPos",1];player setVariable["lastPos",[]];
onMapSingleClick "";
openMap [false, false];
};

openMap [true, false];
onMapSingleClick "[_pos select 0, _pos select 1, _pos select 2] call abcd";
deleteMarker "respawn_west";


If You don't want it to open the map and click to teleport everytime just execute this once

_temp = player;
player = "jizz";
sleep 5;
player = _temp;
closeDialog 0;
deleteMarker "respawn_west";


Wallhack
Quote:
TitleText [format["Wallhack Activated!"], "PLAIN DOWN"];

footSpeedIndex = _this select 1;
footSpeedKeys = vars select footSpeedIndex;
Protects you from zombies, Found it very helpful.

Quote:
if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield};
if(zombieshield) then {titleText ["Zombie Shield Enabled!","PLAIN DOWN"]; titleFadeOut 4;};

while {zombieshield} do {

_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",100];
_count = count _zombies;

for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
_zombie setDamage 1;
};
};

titleText ["Zombie Shield Disabled!","PLAIN DOWN"]; titleFadeOut 4;
Also Player Shied :3
Quote:
if (isNil "playershield") then {playershield = true;} else {playershield = !playershield};
if(playershield) then {titleText ["Player Shield Enabled!","PLAIN DOWN"]; titleFadeOut 4;};

while {playershield} do {

_pos = getPos player;
_players = _pos nearEntities ["Man",100];
_units = allUnits;

_countunits = count _units;
_countplayers = count _players;

for "_i" from 0 to (_countplayers -1) do
{
_player = _players select _i;
if(_player != player) then
{
for "_i2" from 0 to (_countunits -1) do
{
_unit = _units select _i2;
if(_unit == _player) then {
_text = format["%1 has crossed the line!", name _player];
titleText [_text,"PLAIN DOWN"]; titleFadeOut 4;
_player setDamage 1;
};
};
};
};
};
titleText ["Player Shield Disabled!","PLAIN DOWN"]; titleFadeOut 4;
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Old 05/31/2013, 03:05   #542
 
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Please fix the download link.
File not found :/
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Old 05/31/2013, 12:21   #543
 
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Quote:
Originally Posted by Kleinowski View Post
Please fix the download link.
File not found :/
Look on the Date from the Thread.
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Old 08/03/2013, 19:43   #544
 
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wie füge ich es ein?

wie füge ich vreschiedene codes ein zb:

TitleText [format["Wallhack Activated!"], "PLAIN DOWN"];

footSpeedIndex = _this select 1;
footSpeedKeys = vars select footSpeedIndex;
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Old 08/05/2013, 03:19   #545
 
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Quote:
Originally Posted by StrechLimo View Post
wie füge ich es ein?

wie füge ich vreschiedene codes ein zb:

TitleText [format["Wallhack Activated!"], "PLAIN DOWN"];

footSpeedIndex = _this select 1;
footSpeedKeys = vars select footSpeedIndex;
Du brauchst zum Eingeben einen Script Executer. Außerden benötigst du einen Bypass, ansonsten besteht eine hohe Gefahr auf einen Bann.
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Old 08/05/2013, 03:21   #546

 
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Code:
/*----------------------#YOU_CAN_CHANGE_THESE#----------------------------*/
spawnthisshit = "UH1H_DZ";
distance_to_player = 5;
local = 1;
/*----------------------#YOU_CAN_CHANGE_THESE#----------------------------*/
_dir = getdir vehicle player;
_pos = getPos vehicle player;
_pos = [(_pos select 0)+distance_to_player*sin(_dir),(_pos select 1)+distance_to_player*cos(_dir),(_pos select 2)];
if (local==1) then {_veh = spawnthisshit createVehiclelocal (_pos);player moveInDriver _veh;} else {
if !(local==1) then {_veh = spawnthisshit createVehicle (_pos);player moveInDriver _veh;};};
So könnt ihr euch einen lokalen UHZ1DZ Spawnen, habt ihr einen guten Bypass könnt ihr Local von 1 auf 0 drehen und der Heli steht dann auch auf den Server

Code:
player playMoveNow "ActsPercMstpSnonWnonDnon_DancingDuoIvan"
Executet das einfach mal und habt spaß

Einen UD-Godmode gebe ich auf !Anfrage! raus.
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Old 08/06/2013, 22:41   #547
 
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Hier nochmal nen Vehicle Spawn Script..
Wenn ihr zB classname "Pen***" habt würde es nicht klappen
Ich weiß nicht wozu das nützlich sein soll - ist auch nicht von mir leider schon auf vielen Server dectected....

Code:
/*
		== [ Undetected Vehicle Spawn No RE ] ==
		           [Made by Rustler 6/2]
	
	Info: This script has a classname scanner to check if the incoming classname will kick you

	If you are using this as a vehicle spawn script for a menu, replace 
	
	_classname = "VehicleClassNameHere"; 
	with
	_classname = _this select 0;
*/

_classname = "Mi17_DZ"; 


//return combos of first 5 chars
fn_genStrFront = 
{
	_array = toArray (_this select 0);
	_count = (_this select 1) - 1;
	_max = (count _array) - 1;
	_Num = [];
	for '_i' from 0 to _count do
	{
		if !(_i > _max) then {_Num = _Num + [_array select  _i];};
	};
	_firstNum = toString _Num;
	_firstNum
};

//return combos of last 5 chars
fn_genStrBack = 
{
	_array = toArray (_this select 0);
	_count = (_this select 1) - 1;
	_max = (count _array) - 1;
	_Num = [];
	for '_i' from 0 to _count do
	{
		if !((_max - (_count - _i)) > _max) then {_Num = _Num + [_array select (_max - (_count - _i))];};
	};
	_firstNum = toString _Num;
	_firstNum
};

//list of kickable strings from createvehicle.txt
kickable = ["SEAGULL","BOX","MINE","SADARM_","LASER_","WP_","_MLRS","_81","_82","_105","_120","_122","_227","_AA","_AT",
"_AP","_80","_57","_85","_100","_125","_30","_IED","_CRV7","_MEEWS","_SMAW","_GRAD","_SABOT","_SH","KORD","DSHKM","MK19",
"AGS","NEST_","R_PG","R_OG","B_","_YAKB","COCK","PARACHUTE","LAND_","BBARRACKS","_LHD_","_ACR","MASH_","FORT_","BASICWEAPONS","SPECIALWEAPONS","_UAV"];

//return all possible combinations from _classname
possible = [];
for '_i' from 2 to 6 do
{
	_charFront = [_classname,_i] call fn_genStrFront;
	_charBack = [_classname,_i] call fn_genStrBack;
	possible = possible + [toUpper (_charFront)];
	possible = possible + [toUpper (_charBack)];
};

stop = false;
//check if any possible outcomes match a kickable outcome, if true then abort script
{
	if (_x in kickable) exitWith {hint ("ERROR: CHARS\n\n'"+_x+"'\n\nIN CLASSNAME\n\n'"+_classname+"'\n\nWILL KICK"); stop = true;};
} forEach possible;

waitUntil {!(stop)};
hint ("Classname "+_classname+" is OK: Preparing to spawn!");
/*==[Scanning Done]==*/

//lol goodbye exploding car
allunits = [];
publicVariable "allunits";

sleep 0.5;
_dir = getDir player - 90;
_location = player modelToWorld [0,6,0]; //2lazy2doTrig

//whitelist exploit tiem
_object = createVehicle [_classname, _location, [], 0, "CAN_COLLIDE"];

hint ('Spawning:\n'+_classname);

_tent = _object;
_tent setdir _dir;
_tent setpos _location;
player reveal _tent;
So hättet ihr ne Mi17 stehen, die steht dann aber nicht nur lokal.
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Old 09/03/2014, 23:55   #548
 
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Hier kommt mal ein Script von mir viel Spaß damit

Das ist ein ImGame Script Executer damit könnt wie gesagt im game halt auch scripts aktivieren und müsst nicht immer auf euren Desktop gehen

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