[TOOL] Agdev Script Creator ~ by AgDev Team

08/02/2008 16:52 Octavio#541
Quote:
Originally Posted by hussert View Post
I agree with "Red" parts there.... The only thing that holding me back is that this is the first time they have changed them as far as I know. I'm not sure if we should advice people to check the iste for new codes everyday or two maybe...

"pls answer to the following quesion; Is there is a possibility rev6 would have to update the injects for walking ??"

I think that someone should ask agbot guys themselves about that ^^
even i agree with the red part.... as for the answer to the question well i'm not so sure.....
they only updated the teleport codes... also about the banning part, well if you read what's written about the teleport inject updates, the reason people get banned is because the inject used to make the npc do something has changed which means joymax can can find out if something's going wrong[during npc part] and this also applies for the normal scripts because the npc[all the various options,it's position] is anyhow handled using injects so you have to get it updated when it has changed....
the injects for walking don't change i think and i don't think they can detect you because you're not doing anything wrong unlike in the case of npc......

Well this is just what i think from the various info from site and personal use....
Hope you understood!^^
08/02/2008 16:59 Hussert#542
Quote:
Originally Posted by Octavio View Post

even i agree with the red part.... as for the answer to the question well i'm not so sure.....
they only updated the teleport codes... also about the banning part, well if you read what's written about the teleport inject updates, the reason people get banned is because the inject used to make the npc do something has changed which means joymax can can find out if something's going wrong[during npc part] and this also applies for the normal scripts because the npc[all the various options,it's position] is anyhow handled using injects so you have to get it updated when it has changed....
the injects for walking don't change i think and i don't think they can detect you because you're not doing anything wrong unlike in the case of npc......

Well this is just what i think from the various info from site and personal use....
Hope you understood!^^

I see...

by the way, do you know where I can find those injects for walking in agbot site? (where exaclty)
I looked almost eveywhere there for them with no results..... Don't tell me to use it from iBotForFun generator... Thats the last thing I would do xD
08/02/2008 19:23 Octavio#543
Quote:
Originally Posted by hussert View Post
I see...

by the way, do you know where I can find those injects for walking in agbot site? (where exaclty)
I looked almost eveywhere there for them with no results..... Don't tell me to use it from iBotForFun generator... Thats the last thing I would do xD
Lol... iBotForFun generator is my only source for the injects...... if i knew where to get the actual codes from i would've posted it....but i don't understand why they didn't give much more info about the injects on the agbot site...All that's written describing it is that it's 'for people who know about Opcodes and Packets'... if you find it gimme a head's up^^....
08/02/2008 20:00 kfjhfbf#544
ok i wil tellu how to find it its so easy when u are loged in teh silkroad u click on script icon in the hagbot then leave it open u walk in silkroad and intract with npc and the injects will shown belwo at the script window thats it :) hope i helped u now help me with my error :D as u know the npc (for teleporting only) have changed buttown npc code didnt so the inject i use is correct so why i still get the same error????? i contact agbot annd they say its not a bug its my problem what the fuck?? u already see the pic i have posted before plz help! :( and octavio if u can help plz pm me or write in this thread :)
08/02/2008 20:36 Octavio#545
@kfjhfbf
Well about the injects WE knew that already , thanks for helping though.....
Now about your error.... post the script again and i'll check it myself and let you know if anythings wrong..... also when using injects in town don't click anywhere in the game[etc. npc, stall] then it'll give the 'unknown npc error'[this error is confirmed by me while doing this, just got it xD]....

@All
darn... when i use my scripts it works fine but sometimes it gets stuck at bridges.... the bot sometimes goes even further[random] than the coordinates i've given it to walk to .... anyways thats the only problem i have gottta find a way around it:(.....
08/02/2008 22:19 losha2#546
Mmmm why do u dont put the Dowload i delet that xD and want to DW and Dont have linkes ;(
08/02/2008 22:31 immortaleeb#547
I don't think it's save to use the (current) latest version of agdev since the inject codes are old...
You'll have to wait untill the codes have been updated (@Hussert: I thought you were gonna finish this today ?!)
Now about the injects in town again: I know there is a way to convert the "normal" coordinates into the ones used in the injects, unfortunately I don't know how xP
I could search for this so we can use it but currently I'm too lazy to do this cause I know KillaH (aka tommeke) knows, unfortunately I don't know when he's back from holiday :/...

For know I would suggest the following:
Hussert, you should update the injects for the teleporting and add the new links for v2.2 and when killah's back we'll help him with making a function for converting the coordinates into the ones used in the injects (maybe we should call the next version 3.00 and remove beta then ??) so we can make the two radioboxes for using "command walking" and "inject walking"
08/02/2008 23:06 noobek123456789#548
:)
08/02/2008 23:12 tobias_1985#549
ive been using agbot to see injects.. didnt anyone notice it has an inject box that if you clear the script open the scrip window again but only do one thing like select npc and open to vendor window it shows what inject code was performed.... i know these codes are correct because the hotan stable persons code on rev6 wiki was different and the vendor window wouldnt open on my screen but when i changes the code to the one i got in agbot it did open with my script.

Rev6 Wiki:

Code:
"store open","0101000000","[U]E9010000[/U]|Stable-Keeper Salihap"
"store sell","Stable-Keeper Salihap","[U]E9010000[/U]"
"store close","Stable-Keeper Salihap","[U]E9010000[/U]"
AgBot:

Code:
"store open","0101000000","[B]EA010000[/B]|Stable-Keeper Salihap"
"store sell","Stable-Keeper Salihap","[B]EA010000[/B]"
"store close","Stable-Keeper Salihap","[B]EA010000[/B]"
08/02/2008 23:14 noobek123456789#550
HUSSERT link dosent works... ><
can u repair it..please..
08/03/2008 00:14 John Dread#551
thats because u shouldnt dl it now because its dangerous to use the old inject codes
08/03/2008 00:52 kfjhfbf#552
ok octavio here is my script file [Only registered and activated users can see links. Click Here To Register...] also guys i have discoverd that using injects in town and outside town is teh bes no stuck at wall ,tree....etc simpley its the best i tested and i confirm that i think soon we will have better FREE bot that beats paid bot. hey dont forgot ppl to help me on my problem :)
08/03/2008 03:35 q_pidmusic#553
thxxxxxxxx all nice job
08/03/2008 05:10 00LoCo00#554
Hey i cant find the download site for the new AGDEV v2.1 can someone help ?? and im having a problem with NPC's it keeps saying UNKNOWN NPC i read some of the replys but they dont make sense can some one PLZZ HELP
08/03/2008 10:52 tobias_1985#555
hey ive been trying to get an answer from anyone to all my replies on this thread and no quotes or replies relate to me and my last post on here was about getting the inject codes and everyone is still omg dont use scripts cos injects are incorrect when i just posted how to find the new ones...