Elamidas BETA Testing (Skalidor 2).

01/12/2014 18:44 A_RandomUser#4936
Quote:
Originally Posted by colonel xeno View Post
The economy of server is getting fucked up day to day.

Before 2-3 weeks we could buy premium by pimping and selling a +7 item. But now non/donators has to pimp minimum 5 +7 items to have 500silk.. And its really not worth it
The fact is that on a popular server, silk's price goes up as more gold enters the circulation. As an easy example: total gold in server on the second day = 20B, silk price is around 300k. Then 1 week goes by and there's 400B on the server, of course the silk will cost more... Then there's also demand, more new players join and older ones needs stuff like immortals... there's not enough donaters to satisfy everyone's needs so people will compete with the prices, raising them further.
01/12/2014 18:46 JimmZ#4937
Quote:
Originally Posted by A_RandomUser View Post
The fact is that on a popular server, silk's price goes up as more gold enters the circulation. As an easy example: total gold in server on the second day = 20B, silk price is around 300k. Then 1 week goes by and there's 400B on the server, of course the silk will cost more... Then there's also demand, more new players join and older ones needs stuff like immortals... there's not enough donaters to satisfy everyone's needs so people will compete with the prices, raising them further.
sure but the prices dont go up that fast on this way...the prices just high atm cause they disabled some payment options...
01/12/2014 18:47 MAKAVELI75#4938
Quote:
Originally Posted by A_RandomUser View Post
The fact is that on a popular server, silk's price goes up as more gold enters the circulation. As an easy example: total gold in server on the second day = 20B, silk price is around 300k. Then 1 week goes by and there's 400B on the server, of course the silk will cost more... Then there's also demand, more new players join and older ones needs stuff like immortals... there's not enough donaters to satisfy everyone's needs so people will compete with the prices, raising them further.
this is truth indeed but what about the raise on the price of clean sos drops, that now cost 1b+? that 1week ago were 300-400m... that has got nothing to do with silk cost, the sox drop rate didnt change...
01/12/2014 18:47 A_RandomUser#4939
Paypal works, don't spread false rumors. It worked yesterday as well.
01/12/2014 18:51 pantrofl#4940
Lol, the price rates going up is indeed ridiculous. I'm sorry but how did sos prices go from 300m to 1,3b in 2 days?

Sorry to say but people on this server are retarded. What's next? 2b for sos items in a few days?

SOM weapons going for 50b.. how unbelievable ridiculous does it have to be?

I've said it before and will say it again. The way things are going right now, there's honestly no point for newcomers to even join the server because it's impossible to get up to par with people that have been playing here for a month.
01/12/2014 18:53 Hestia95#4941
When does the server comming up again :P?
01/12/2014 18:54 HA$$AN#4942
at last guys this server not play2win . Pay2win :) 1silk 5m nice
01/12/2014 18:54 colonel xeno#4943
Quote:
Originally Posted by A_RandomUser View Post
The fact is that on a popular server, silk's price goes up as more gold enters the circulation. As an easy example: total gold in server on the second day = 20B, silk price is around 300k. Then 1 week goes by and there's 400B on the server, of course the silk will cost more... Then there's also demand, more new players join and older ones needs stuff like immortals... there's not enough donaters to satisfy everyone's needs so people will compete with the prices, raising them further.

We are talking about economics pal.

My point is; Of course gold lost value, items gone more expensive and the reason is there are too many golds than the older weeks. Its obvious. But normally if gold loses value everything should go more expensive. Its inflation..

But on skalidor silk and silver coins are the things going expensive and it gonna keep if the owners of server (think it as goverments) tolerate. That's an abuse..

Server is coming pay2play day to day.

Btw for the ones whos thinking about start on here: If you are not gonna spend money u better walk away now, u should' ve joined weeks ago. But if you're going to donate and sell silks, u will get too many things than u could get 2-3 weeks ago with same money..
01/12/2014 18:55 CastieI#4944
Quote:
Originally Posted by MAKAVELI75 View Post
SUGGESTION LIST (since they seem to be blind about some in-game problems/unbalances):
- REMOVE snowshield for str chars (make it like -> int needed to lvl up snow shield=222)STR's usually only have lv1 snow shield with 10% which is really nothing. If they have a higher snow, they increased their cold tree which makes them worse in offensive matters, the system is actually better than the abusable int restriction.
- REMOVE vigors (even with all the nerfs it's still lame to pvp with vigors...)
This might be true, however, if you pvp, how about you talk to the one you fight against? Using vigors in a pvp is as lame and honorless as walls / kd spamm / kb spamm.
- do something about all that botting in the cave.Agree here, that's what we are trying to since the start of the server, improvements will come.
- PUT A LIMIT on silk donations/week or soon 1silk=1b (im so sure this won't be ever done)If we did such thing, people would simply donate on other chars and trade their stuff, there is nothing we can do to limit donating..
- make some fckin unique events where new players or even not top lvl players can participate, like searching the lvl 1 unique around an area for some special prize.We might think about this, what do you have in mind? (Remember we can't spawn normal uniques because they would flood the server with coins)
- increase trade/hunter/thief gold rates... if ur anti cheat system is now "near perfect" as u say it is, there should be no problem... this would help keeping up the price inflation Sorry but; giving out MORE gold helps against inflation? I think the rates are high enough here
-fix coin rates for thieves? i've read somewhere that thieves were supposed to get less gold but more coins.. however im trader and i've seen thieves saying they get same number of coins that i do (2) Yeah we had to rebalance it a bit because some people were abusing the system
- fix the crashes in towns, so lame for a team so professional like u... We can definitely not do ANYTHING here, it is a matter of the sro engine itself. If a region is too full the sro.client.exe can exceed it's maximum memory and therefore crash.
-more sugestions commin soon.

EDIT:
- add cooldown on force cure/firewall/icewall skills, pvping ppl that force cure 24/7 with a shield on lol.A cooldown on force cure is a nice idea, however firewall/icewall... I don't think so.... if people use this in a pvp; simply don't fight them
Hope I could give you some proper answers on your questions/suggestions.
01/12/2014 19:00 MustiF1X#4945
Quote:
Originally Posted by CastieI View Post
Hope I could give you some proper answers on your questions/suggestions.
we will play fw or no fw today ?!
01/12/2014 19:03 JimmZ#4946
Quote:
Originally Posted by CastieI View Post
- fix the crashes in towns, so lame for a team so professional like u... We can definitely not do ANYTHING here, it is a matter of the sro engine itself. If a region is too full the sro.client.exe can exceed it's maximum memory and therefore crash..
that cant be the truth..i playing sro many years, on all caps, on all server files,with less or high player count, this is the first server where the problem exist.. and about the high amount of players on one area... the crashes and freezes are not only in crowded places..they are all over the map ... like Jangan (less ppl there [sometimes u freeze like 5 times in a row if u log in there], Hotan same here.. less ppl freeze too, DW Cave, outside town with 3 ppl around same.. so dont say its not in ur power to fix this.... if u dont know or cant figure out what it is just say it !!
01/12/2014 19:03 colonel xeno#4947
Quote:
Originally Posted by CastieI View Post
Hope I could give you some proper answers on your questions/suggestions.

Castiel, think about the snow shield again. Because the hybrid nukers which are taking 60lv cold supposed to get %40 snow but they can't. And a server without clever hybrid buildings is like a vapid brocoli. You are just limiting variations of hybrid chars just to avoid STR chars by high % snow shield..
01/12/2014 19:03 CastieI#4948
It is currently not (only) in our hands, we are waiting for the provider and Hyperfilter to work on the IP change, but I think there won't be a fw today, sorry.
01/12/2014 19:03 oliok#4949
Quote:
Originally Posted by CastieI View Post
Hope I could give you some proper answers on your questions/suggestions.
10% snow on STR is nothing? Wow.
Just make snowshield start on lv40-50 with no int restriction. Any glavier that skills ice high enough can have it, force users can go fuck themselves. Oh, and unnerf the snow shield. Hybrids are getting fucked in the ass because the snow shield is way too low.
01/12/2014 19:04 CastieI#4950
Quote:
Originally Posted by colonel xeno View Post
Castiel, think about the snow shield again. Because the hybrid nukers which are taking 60lv cold supposed to get %40 snow but they can't. And a server without clever hybrid buildings is like a vapid brocoli. You are just limiting variations of hybrid chars just to avoid STR chars by high % snow shield..
That's true, hybrids have a problem here, therefore there are some less builds which can be played.
However the int restriction is not perfect either because it is abusable.