WarRock - Pointer und Offsets

12/28/2012 21:59 BlackKurd0"#481
--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00A4EAE0
#define ADR_Playerpointer 0x00A4EE50
#define ADR_BasePointer 0x0011C
#define ADR_WeaponPointer 0x00909CBC
#define ADR_DevicePointer 0x00A4E9B4
#define ADR_UserPointer 0x00A4EAAC
#define ADR_HealthPointer 0x00103E0
#define ADR_NameBase 0x003F0 //IDK
.................................................. ...
********************Server************************ ***
#define ADR_AntiAfk 0x00B85F7C
#define ADR_WalkUnderWater 0x000
#define ADR_HeightWater 0x000
#define ADR_FastHealth 0x000
#define ADR_FastAmmo 0x00A6E4E0
#define ADR_FastFlag 0x000
#define ADR_FastRepair 0x00A53CD0
#define ADR_NoSpread 0x009E4874
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x000
#define ADR_NoBounds3 0x004
#define ADR_Speed 0x009E47C4
#define ADR_Spawn1 0x00B95570
#define ADR_Spawn2 0x00B9556C
#define ADR_Spawn3 0x00B86110
#define ADR_FogFar 0x000
#define ADR_FogNear 0x00FFFFFFFC
#define ADR_ForceKick 0x000
#define ADR_VisualJump 0x00901CE4
#define ADR_Fullbright1 0x000
#define ADR_Fullbright2 0x004
#define ADR_FullBright3 0x008
#define ADR_WaterColor1 0x0050FFFFFF
#define ADR_WaterColor2 0x0051000003
#define ADR_WaterColor3 0x0051000007
#define ADR_SuperNoSpread 0x000
#define ADR_Angelviewer 0x00A4EAB4
*********************PX_Stuff********************* ***
#define ADR_ExtraAmmo1 0x00A4EA0E
#define ADR_ExtraAmmo2 0x00A4EA0F
#define ADR_SniperPx2 0x00A4EA10
#define ADR_AssultPx2 0x00A4EA12
#define ADR_Bandage 0x00A4EA14
**********************ESP_Stuff******************* ***
#define ESP_D3DHealth 0x00AAACC4
#define ESP_D3DTeam 0x00E0898
#define ESP_D3DName 0x00AA9AF4
#define ESP_D3DPing 0x000
#define ESP_D3DBranche 0x000
*********************Offsets********************** ***
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x000
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_LowGravityOfs_X 0x000
#define OFS_LowGravityOfs_Y 0x00E0
#define OFS_LowGravityOfs_Z 0x000
#define OFS_NFD 0x001098
#define OFS_Slot1 0x000
#define OFS_Slot2 0x001
#define OFS_Slot3 0x002
#define OFS_Slot4 0x003
#define OFS_Slot5 0x0032E675F6
#define OFS_Slot6 0x0032E675F7
#define OFS_Slot7 0x0032E675F8
#define OFS_Slot8 0x0032E675F9
#define OFS_Level 0x00E0898
#define OFS_Dinar 0x00DF330
#define OFS_Prem1 0x00150
#define OFS_Prem2 0x00154
#define OFS_GmWarn 0x00AAAC9C
********************VIP_Addys********************* ***
#define OFS_Stamina5 0x0046ACEB
#define OFS_Stamina10 0x0046AD09
#define ADR_Ossigen 0x00424BE1
#define ADR_QuickPlant 0x000
#define ADR_Quick_Defuse 0x000
#define ADR_WTW 0x000
#define ADR_Escalator1 0x000
#define ADR_Escalator2 0x000
12/29/2012 13:56 iWiizz#482
#Request OFS_X Y Z addys please and slots :)
12/29/2012 16:42 Spe@ker#483
Code:
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Addys Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                
~ Start AddysLogger                                                                
                                                                                
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Pointer|#|~~~~~~~~~~~~~~~~|#|
~ Start Pointer                                                                    
                                                                                
#define Adr_PlayerPointer             0xA4EE50
#define Adr_ServerPointer             0xA4EDE0
#define Adr_WeaponPointer             0x909CBC
#define Adr_DevicePointer             0x89209C
#define Adr_UserPointer             0xA4EAB0
#define Adr_BasePointer             0xAA9130
#define Adr_RemotePointer             0xB76F38
#define Adr_HealthPointer             0x31FB8
#define Adr_WeaponState             0xC4D0
#define Adr_ViewAngles             0xA4E9B4
#define Adr_WeaponPointer             0xA6FFE4
#define Adr_StatePointer             0xA4EE78
#define Adr_UserBase                 0xA4FB14
#define Adr_CBase                     0xB76F38
#define Adr_MatrixPointer             0x9E5890
                                                                                
~ End Pointer                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Address|#|~~~~~~~~~~~~~~~|#|
~ Start Address                                                                    
                                                                                
#define Adr_SuperNoSpread             0x895048
#define Adr_NoSpread                 0xA53D7C
#define Adr_AntiAfk                 0xB85F3C
#define Adr_CQCProne                 0xA4E9B8
#define Adr_FullBright1             0xA4F914
#define Adr_FullBright2             0xA4F91C
#define Adr_FullBright3             0xA4F920
#define Adr_NoBounds1                 0xB85F88
#define Adr_NoBounds2                 0xB85F8C
#define Adr_NoBounds3                 0xB85F90
#define Adr_ImDrunk                 0xA4ED78
#define Adr_VirtualJump             0x86D2CC
#define Adr_NoSpawnWait1             0xB9556C
#define Adr_NoSpawnWait2             0xB95570
#define Adr_NoSpawnWait3             0xB95574
#define Adr_Bandage                 0xA4EA14
#define Adr_AssaultAmmo             0xA4EA12
#define Adr_ExtraAmmo1             0xA4EA0E
#define Adr_ExtraAmmo2             0xA4EA0F
#define Adr_SniperAmmo             0xA4EA10
#define Adr_WorldInWater             0xA4ED78
#define Adr_RollSpeed                 0x895194
#define Adr_CrazyCar                 0x894F00
#define Adr_GlassWall                 0x86DB48
#define Adr_ChangeRollStyle         0x895060
#define Adr_SilentWalk             0xB85F8C
#define Adr_HideWeapon             0x901CA4
#define Adr_DeadSpinner             0x90638C
#define Adr_ColorShot                 0xA4F908
#define Adr_CrossHair                 0xA53D00
#define Adr_LadderQuickly             0x8952B8
#define Adr_BreakLimit             0x894F60
#define Adr_AutoStart                 0x5393AD
#define Adr_BigCarName             0x8951A8
#define Adr_QuickPlant             0xA4E9D8
#define Adr_QuickDefuse             0xA4E9D8
#define Adr_HideFromRadar             0xA565A8
#define Adr_StaminaRefill             0x9CC624
#define Adr_CQCProne                 0xA4FAFC
#define Adr_Artellery                 0x8958A0
#define Adr_Scope                     0x909D98
#define Adr_ImmExplosion             0x895448
#define Adr_SuperExplosion         0x895A48
#define Adr_DeathCam                 0xB8E498
#define Adr_Stamina1                 0x86DB48
#define Adr_Stamina2                 0x86DB4C
#define Adr_Stamina3                 0x86DB50
#define Adr_Stamina4                 0x86DB54
#define Adr_Stamina5                 0x86DB58
#define Adr_WeaponShot1             0xA4EE94
#define Adr_WeaponShot2             0xA4EEC0
#define Adr_RoomNumber             0xE0898
                                                                                
~ End Address                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|Offsets|#|~~~~~~~~~~~~~~~~|#|
~ Start Offsets                                                                    
                                                                                
#define Ofs_Weapon1                 0x101EC
#define Ofs_Weapon2                 0x101EE
#define Ofs_Weapon3                 0x101F0
#define Ofs_NoFallDamage             0x102E8
#define Ofs_Slot1                     0xC70C0
#define Ofs_Slot2                     0xC70C1
#define Ofs_Slot3                     0xC70C2
#define Ofs_Slot4                     0xC70C3
#define Ofs_Slot5                     0xC70C4
#define Ofs_Slot6                     0xC70C5
#define Ofs_Slot7                     0xC70C6
#define Ofs_Slot8                     0xC70C7
#define Ofs_DevicePointer             0xA4E9B8
#define Ofs_NoSwitch                 0x1040D
#define Ofs_NoReload                 0x1040D
#define Ofs_NoDelay                 0x10410
#define Ofs_LocalSize                 0xA40C
#define Ofs_GlobalSize             0x1D10
#define Ofs_X                         0x10300
#define Ofs_Y                         0x10310
#define Ofs_Z                         0x10308
#define Ofs_PlayerState             0xC4CC
#define Ofs_Level                     0xDF320
#define Ofs_PlayerSpeed             0x1010C
#define Ofs_SlotBase                 0xC5F20
#define Ofs_3DPlayerView             0x101A0
#define Ofs_Yaw                     0x101C4
#define Ofs_NoServerKick             0x361
#define Ofs_UserName                 0xDF574
#define Ofs_Premium                 0x58C
#define Ofs_Premium1                 0x150
#define Ofs_Premium2                 0x154
#define Ofs_RoomMaster             0xE0898
#define Ofs_NoRecoil1                 0xC444
#define Ofs_NoRecoil2                 0xC448
#define Ofs_NoRecoil3                 0xC44C
#define Ofs_AutoShot                 0x10386
#define Ofs_Health                 0x1B94
#define Ofs_AutoDefuse             0x10374
#define Ofs_AutoPlant                 0x10370
#define Ofs_Pitch                     0x101A8
#define Ofs_FastNadeBlast             0x10114
#define Ofs_View_X                 0x101D4
#define Ofs_View_Y                 0x101D8
#define Ofs_View_Z                 0x101DC
#define Ofs_Gravity_X                 0xC4AC
#define Ofs_Gravity_Y                 0xC4B0
#define Ofs_Gravity_Z                 0xC4B4
#define Ofs_Speed                     0x1010C
#define Ofs_NoSpread                 0x10110
                                                                                
~ End Offsets                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|Memory|#|~~~~~~~~~~~~~~~~|#|
~ Start Memory                                                                    
                                                                                
#define Mem_STW                     0x86DB44
#define Mem_WTW                     0x86D924
#define Mem_WUW                     0xA56578
#define Mem_WTH                     0x86B148
#define Mem_BoneShot                 0x895DD8
#define Mem_Invisible                 0xDF344
#define Mem_PlantAnyWhere             0xA4E9F6
#define Mem_DefuseAnyWhere         0x909DAC
#define Mem_UnlAmmo                 0xA4EDBC
                                                                                
~ End Memory                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~|#|Fast|#|~~~~~~~~~~~~~~~~~|#|
~ Start Fast                                                                    
                                                                                
#define Adr_FastAmmo                 0xA53CD4
#define Adr_FastRepair             0xA53CDC
#define Adr_FastMedic                 0xA53CE4
#define Adr_FastFlag                 0xA53CEC
                                                                                
~ End Fast                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|UserInfo|#|~~~~~~~~~~~~~~~|#|
~ Start UserInfo                                                                    
                                                                                
#define Usr_USERHEALTH             0xAAACC4
#define Usr_UserName                 0xAA9AF4
#define Usr_UserTeam                 0xAA9130
#define Usr_UserPoints             0xAA9130
#define Usr_UserPing                 0xAA9130
                                                                                
~ End UserInfo                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~|#|WeaponBinder|#|~~~~~~~~~~~~~|#|
~ Start WeaponBinder                                                                    
                                                                                
#define Wb_PlayerSlot                 0xE089C
#define Wb_ClassBase                 0xAAACD0
#define Wb_SlotBase                 0xC5F20
#define Wb_WeaponBase                 0xA6FFE4
#define Wb_PlayerID                 0x1CF8
                                                                                
~ End WeaponBinder                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~|#|Assembler|#|~~~~~~~~~~~~~~~|#|
~ Start Assembler                                                                    
                                                                                
#define Asm_Artellry                 0x55BFC0
#define Asm_QuickPlant             0x4FEAA9
#define Asm_QuickDefuse             0x43A287
#define Asm_Bullets                 0x4FFCDF
#define Asm_CRCPatch                 0x419033
#define Asm_BackToLobby             0x4D3D41
#define Asm_EngineText             0x401023
#define Asm_MassageBox             0x4BB4B4
#define Asm_UnlAmmo                 0x503907
#define Asm_SwitchTime             0x505F6E
#define Asm_OPK                     0x408480
                                                                                
~ End Assembler                                                                    
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                
~End AddysLogger                                                                
                                                                                
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS, AdrenalinaPL|#|~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~|#|Speaker Struct Logger|#|~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|v1.0|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                
~ Start StructLogger                                                                
                                                                                
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~|#|CBase|#|~~~~~~~~~~~~~~~~~|#|
~ Start CBase                                                                    
                                                                                
struct CBase
{
CPlayer* pLocal;
char* Speaker1[1212644]
CPlayer** pGlobal;
};CBase* p_Player = (CBase*)Adr_PlayerPointer;
                                                                                
~ End CBase                                                                
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~|#|CPlayer|#|~~~~~~~~~~~~~~~~|#|
~ Start CPlayer                                                                    
                                                                                
struct CPlayer
{
char Speaker1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char Speaker2[72];//0xC450
BYTE index;//0xC498
char Speaker3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char Speaker4[-50020];//0xC4B8
int WeaponState;//0x154
char Speaker5[65460];//0x158
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char Speaker6[136];//0x10118
float PlayerView;//0x101A0
char Speaker7[4];//0x101A4
float Pitch;//0x101A8
char Speaker8[24];//0x101AC
float Yaw;//0x101C4
char Speaker9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char Speaker10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char Speaker11[90];//0x101F2
BYTE PlayerState;//0x1024C
char Speaker12[155];//0x1024D
float NoFallDamage;//0x102E8
char Speaker13[20];//0x102EC
float PosX;//0x10300
char Speaker14[4];//0x10304
float PosY;//0x10310
char Speaker15[4];//0x10314
float PosZ;//0x10308
char Speaker16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char Speaker17[14];//0x10378
DWORD AutoShot;//0x10386
char Speaker18[-66106];//0x1038A
float NOM134IDLE;//0x150
};
                                                                                
~ End CPlayer                                                                
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
                                                                                
~End StructLogger                                                                
                                                                                
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|Credits: ExoduS|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
|#|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|#|
@UP:
Code:
#define Ofs_X                                            0x10300
#define Ofs_Y                                            0x10310
#define Ofs_Z                                            0x10308
Quote:
Originally Posted by xxxBarcAxxx View Post
Adress on ServerBase veryyyy pelase !!!
Nooob, ServerBase=ServerPointer ^^
12/30/2012 00:21 iWiizz#484
#Request Slots addy (speakers ones don't work)
12/30/2012 12:09 Spe@ker#485
@UP You have don't work sourcecode, my addys is work:
Code:
#define Ofs_Slot1                     0xC70C0
#define Ofs_Slot2                     0xC70C1
#define Ofs_Slot3                     0xC70C2
#define Ofs_Slot4                     0xC70C3
#define Ofs_Slot5                     0xC70C4
#define Ofs_Slot6                     0xC70C5
#define Ofs_Slot7                     0xC70C6
#define Ofs_Slot8                     0xC70C7
now drawn...

@Down NoProblem :P
12/30/2012 13:09 iWiizz#486
Yeah, your addy work.. I'll try another source,thanks bro ;)
12/31/2012 15:21 [N]oSoul#487
Eagl3 AddyLogger :

//~~~~~~~~~~~~~~~Addy Logger~~~~~~~~~~~~~~//
//===============[By Eagl3]==================//
//~~~~~~~~~~~~~~~~~POINTER~~~~~~~~~~~~~~~~//
#define ADR_PLAYERPOINTER 0x00A4EE50
#define ADR_SERVERPOINTER 0x00A4EDE0
#define ADR_BASEPOINTER 0x00AA9130
#define ADR_VIEWANGELS 0x00A4E9B4
#define ADR_MATRIX 0x009E5890
//~~~~~~~~~~~~~~~~~MEMORY~~~~~~~~~~~~~~~~~//
#define ADR_QUICKPLANT/DEFUSE 0x00A4E9D8
#define ADR_PLANTANYWHERE 0x00A4EB43
#define ADR_DEFUSEANYWHERE 0x009E88C4
#define ADR_STAMINA1 0x0086DB48
#define ADR_STAMINA2 0x0086DB4C
#define ADR_STAMINA3 0x0086DB50
#define ADR_STAMINA4 0x0086DB54
#define ADR_STAMINA5 0x0086DB5C
#define ADR_NOSPAWNWAIT 0x00B9556C
#define ADR_IMDRUNK 0x00A4ED78
#define ADR_ACCURACYAS 0x00A53D7C
#define ADR_SPEED 0x008953B0
#define ADR_ROOLSPEED 0x00895194
#define ADR_STW 0x0086DB44
#define ADR_WTW 0x0086D924
#define ADR_BONESHOT 0x00895DD8
#define ADR_SUPERNOSPREAD 0x00894F00
#define ADR_ANTIAFK 0x00B85F3C
#define ADR_DISTANCEGUNPLAYER 0x0089501C
#define ADR_SCOPE 0x00909D98
#define ADR_FASTLOCKON 0x00A4EA24
#define ADR_FASTAMMO 0x00A53CC4
#define ADR_FASTMEDIC 0x00A53CE4
#define ADR_FASTREPAIR 0x00B860E8
#define ADR_FASTFLAG 0x00A56578
#define ADR_GMWARNING 0x00AB761C
#define ADR_NOBOUNDS1 0x00B85F88
#define ADR_NOBOUNDS2 0x00B85F8C
#define ADR_NOBOUNDS3 0x00B85F90
#define ADR_NOWATER1 0x00A56574
#define ADR_NOWATER2 0x00A56570
#define ADR_GLASSWALL 0x00A4EAA8
#define ADR_NEARFOG 0x00A56588
#define ADR_FARFOG 0x00A56590
//~~~~~~~~~~~~~~~~~~PX~~~~~~~~~~~~~~~~~~~~//
#define ADR_EXTRAAMMO1 0x00901982
#define ADR_EXTRAAMMO2 0x00901984
#define ADR_SNIPER 0x00901986
#define ADR_ASSAULT 0x00901984
#define ADR_BANDAGE 0x0090198D
//~~~~~~~~~~~~~~~~~OFS~~~~~~~~~~~~-~~~~~~~//
#define OFS_NFD 0x102E8
#define OFS_SLOT5 0x00C70C4
#define OFS_SLOT6 0x00C70C5
#define OFS_SLOT7 0x00C70C6
#define OFS_SLOT8 0x00C70C7
#define OFS_NORELOAD 0x001040D
#define OFS_NOSRPEAD 0x00A53D7C
#define OFS_NORECOIL1 0xC444
#define OFS_NORECOIL2 0xC448
#define OFS_NORECOIL3 0xC48C
#define OFS_PREMIUM 0x0058C
#define OFS_X 0x0010300
#define OFS_Y 0x0010310
#define OFS_Z 0x0010308
#define OFS_FASTNADEBLAST 0x0010114
#define OFS_WEAPON1 0x00101EC
#define OFS_WEAPON2 0x00101EE
#define OFS_GLOBALSIZE 0x001D10
#define OFS_LOCALSIZE 0x00A40C
//~~~~~~~~~~~~~~~~ACCOUNT~~~~~~~~~~-~~~~~~//
#define ADR_D3DNAME 0x00AA9AF4
#define ADR_D3DIP 0x00AA9808
01/01/2013 21:48 xMicroX#488
MicroX AddyLogger v1.0 Beta


Code:
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ MicroX AddyLogger v1.0 ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ BETA ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Pointer ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define PlayerPointer            	0x00A4EE50
#define ServerPointer            	0x00A4EDE0
#define BasePointer              	0x00AA9130
#define ViewAngles               	0x00A4E9B4
#define Matrix                   	0x009E5890
#define RemotePointer            	0x00B76F38
#define DevicePointer           	0x00000000//Private
#define GpuPointer               	0x00000000//Private
#define VehicleBase              	0x00000000//Private
#define StatePointer               	0x00A4EE78
#define WeaponBase               	0x00A6FFE4
#define GlobalSize			0x001D10
#define LocalSize			0x00A40C
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Address ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define NoBound1                 	0x00B85F88
#define NoBound2                 	0x00B85F8C
#define NoBound3                 	0x00B85F90
#define NoSpawnNew1              	0x00B9556C
#define NoSpawnNew2              	0x00B95570
#define WUW_1                    	0x00A53CD4
#define WUW_2                    	0x00A56578
#define UnlAmmo                  	0x00000000//Private
#define FastLockOn              	0x00A4EA24
#define FullBright1              	0x00A4F914
#define FullBright2              	0x00A4F91C
#define FullBright3              	0x00A4F920
#define AutoMedic                	0x00000000//Private
#define AutoRepair               	0x00A4D418
#define AutoAmmoMedicDist        	0x00000000//Private
#define QuickPlantDefuse         	0x00A4E9D8
#define PlantDefuseAnyWhere		0x00A4EB43
#define AntiKickAfk			0x00B85F3C
#define ColorShot1              	0x00A4F914
#define ColorShot2              	0x00A4F91C
#define ColorShot3              	0x00A4F920
#define NoWater1                        0x00A56574
#define NoWater2                        0x00A56570
#define 3DMap                    	0x00000000//Private
#define SuperNoSpread            	0x00A53D7C
#define RadarHideMe              	0x00A565A8
#define SilentWalk			0x00B85F8C
#define SilentReload			0x00B85F8C
#define CQCProne                 	0x00000000//Private
#define DeathCam                 	0x00000000//Private
#define DeathKill                	0x00000000//Private
#define ResizeScreen             	0x00000000//Private
#define GMW		         	0x00AB761C
#define GMWIP                    	0x00000000//Private
#define GMInServer                    	0x00000000//Private
#define NXCash               		0x00000000//Private
#define FastStuff                	0x00A4E9D8
#define ImDrunk                  	0x00A4ED78
#define Accuracy                 	0x00B9556C
#define PlayerAnimProne          	0x00000000//Private
#define PlayerAnimVehicle        	0x00000000//Private
#define WeaponReload             	0x00000000//Private
#define WeaponShot               	0x00000000//Private
#define WeaponShot2               	0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Memory ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Invisible		        0x00DF344
#define BoneShot                 	0x00895DD8
#define BoneShot2                	0x00000000//Private
#define WTW                      	0x0086D924
#define WTW_2                    	0x00000000//Private
#define STW                      	0x0086DB44
#define STW_Perfect                    	0x00000000//Private
#define WTH                      	0x0086B148
#define Stamina1                 	0x0086DB48
#define Stamina2                 	0x0086DB4C
#define Stamina3                 	0x0086DB50
#define Stamina4                 	0x0086DB54
#define Stamina5                 	0x0086DB5C
#define WalkSpeed                	0x008953B0
#define SprintSpeed              	0x0086D964
#define RollSpeed                	0x00895194
#define ChangeRoll               	0x00901CA4
#define Artillery                	0x00000000//Private
#define SuperExplosion           	0x00000000//Private
#define BigCarName               	0x008951D0
#define CrazyCar                 	0x00894F00
#define Skin                     	0x00000000//Private
#define SuperJump                	0x00000000//Private
#define DistanceGunPlayer        	0x00000000//Private
#define DistanceGunPlayer2      	0x00000000//Private
#define UnlOxygen              		0x00000000//Private
#define HightMode                	0x000//Fail
#define Ladderquickly            	0x008952B8
#define BreakLimit               	0x00894F60
#define ImExplosion              	0x00895448
#define AntiM14Mine		        0x00000000//Private
#define PushMeAway                      0x00000000//Private
#define WallClimb                	0x00000000//Private
#define NadeSize                 	0x00000000//Private
#define HideWeapon               	0x000//Fail
#define VirtualJump              	0x0086D2CC
#define VirtualCrouch            	0x00000000//Private
#define VirtualProne             	0x00000000//Private
#define DefuseAnyWhere			0x00909DAC
#define PlantAnyWhere			0x00A4E9F6
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ PX ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Scope                    	0x00909D98
#define ScopeSize                	0x00909DA0
#define SniperAmmo		 	0x00A4EA10
#define AssaultAmmo		 	0x00A4EA0C
#define ExtraAmmo1		 	0x00A4EA0E
#define ExtraAmmo2		 	0x00A4EA0F
#define Bandage 		 	0x00A4EA14
#define AccuracyAs               	0x00A53D7C
#define CrossHair                	0x00A53D00
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Map ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define GlassWall                	0x00A4EAA8
#define MapColor1                	0x00000000//Private
#define MapColor2                	0x00000000//Private
#define MapColor3                	0x00000000//Private
#define CameraView               	0x00000000//Private
#define NearFog				0x00A56588
#define FarFog				0x00A56590
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ User ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define UserNick                 	0x00000000//Private
#define UserFinderName           	0x00AA9AF4
#define UserFinderIP             	0x00AA9808
#define UserFinderHP             	0x00AAACC4
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ Offsets ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define Weapon1				0x00101EC
#define Weapon2				0x00101EE
#define Weapon3				0x00101F0
#define 5Slot				0x00C70C4
#define 6Slot				0x00C70C5
#define 7Slot				0x00C70C6
#define 8Slot				0x00C70C7
#define NoRecoil1			0x00C444
#define NoRecoil2			0x00C448
#define NoRecoil3			0x00C44C
#define X				0x0010300
#define Y				0x0010310
#define Z				0x0010308
#define NFD                             0x00102E8
#define GravityX			0x00C4AC
#define GravityY			0x00C4B0
#define GravityZ			0x00C4B4
#define NoSpread			0x0010110
#define Pitch				0x00101A8
#define Yaw				0x00101C4
#define ViewX				0x00101D4
#define ViewY				0x00101D8
#define ViewZ				0x00101DC
#define Dinars				0x00DF330
#define Level				0x00DF320
#define AutoPlant			0x0010370
#define AutoDefuse			0x0010374
#define AutoShot			0x0010386
#define FastNade			0x0010114
#define CrazyNade			0x0010114
#define NoM134Idle			0x00103F4
#define NoReload			0x001040D
#define NoDelay				0x0010410
#define NoSwitchTime            	0x00000000//Private
#define SlotBase			0x00C5F20
#define WeaponState			0x00C4D0
#define PlayerState			0x00C4CC
#define NoServerKick 			0x361
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ WarRock & Ehsvc ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define HS_CallBack1         		0x00000000//Private
#define HS_CallBack2         		0x00000000//Private
#define HS_NanoScan1         		0x00000000//Private
#define HS_NanoScan2         		0x00000000//Private
#define Warrock_SelfC        		0x00000000//Private
#define Warrock_CallBack     		0x00000000//Private
#define Warrock_NoErrorKick  		0x00000000//Private
#define Warrock_Check1       		0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ ASM ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
#define AutoStart                	0x005393AD
#define AutoReady                	0x005393AD
#define EngineText               	0x0043FD28
#define MsgBox                   	0x00000000//Private
#define Command				0x00000000//Private
#define Packet				0x00000000//Private
#define EventMsg                 	0x00000000//Private
#define Invisible		        0x00000000//Private
#define DeathCamASM              	0x00000000//Private
#define NoDelay                  	0x00000000//Private
#define AutoAmmo                 	0x00000000//Private
#define AutoMedic                	0x00000000//Private
#define StaminaUp1              	0x00000000//Private
#define StaminaUp2                  	0x00000000//Private
#define 50SpUp                   	0x00000000//Private
#define RoomFilter1   			0x00000000//Private	
#define RoomFilter2  			0x00000000//Private	
#define RoomFilter3   			0x00000000//Private	
#define UnlNexonCash                    0x00000000//Private
#define UnlDinar1                    	0x00000000//Private
#define UnlDinar2                   	0x00000000//Private
#define UnlDinar3                   	0x00000000//Private
#define TriggerBot                   	0x00000000//Private
#define Bullets				0x00000000//Private
#define DoubleFire 			0x00000000//Private
#define SuperFire			0x00000000//Private
#define UnlOxygen 			0x00000000//Private
#define MineViewer1 			0x00000000//Private
#define MineViewer2 			0x00000000//Private
#define NoRoomClose 			0x00000000//Private
#define FakeKick 			0x00000000//Private
#define NoReload 			0x00000000//Private
#define NoDelay                  	0x00000000//Private
#define NoRestriction	         	0x00000000//Private
#define OPK1                     	0x00000000//Private
#define OPK2                     	0x00000000//Private
#define OPK3                     	0x00000000//Private
#define EspHealth                    	0x00000000//Private
#define EspName                    	0x00000000//Private
#define Artillery1                    	0x00000000//Private
#define Artillery2                    	0x00000000//Private
#define Artillery3                    	0x00000000//Private
#define Artillery4                    	0x00000000//Private
#define Artillery5                    	0x00000000//Private
#define Artillery6                    	0x00000000//Private
#define Artillery7                    	0x00000000//Private
#define Artillery8                    	0x00000000//Private
#define RadarGPS                 	0x00000000//Private
#define FFAGPS                 		0x00000000//Private
#define AllServer                	0x00000000//Private
#define ServerJump               	0x00000000//Private
#define Server                   	0x00000000//Private
#define STW				0x00000000//Private
#define WTW				0x00000000//Private
#define SuperVehicle			0x00000000//Private
#define CQCProne                     	0x00000000//Private
#define QDefuse                  	0x00000000//Private
#define QPlant                   	0x00000000//Private
#define NoSwith                  	0x00000000//Private
#define CRCPatch			0x00000000//Private
#define DestroyVehicle                  0x00000000//Private
#define VehicleNFD                      0x00000000//Private
#define VehicleNoDelay1			0x00000000//Private
#define VehicleNoDelay2 		0x00000000//Private
#define VehicleNoDelay3 		0x00000000//Private
#define VehicleNoDelay4 		0x00000000//Private
#define VehicleNoDelay5 		0x00000000//Private
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ CBase Logger ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
struct CBase
{
	CPlayer* local;
	char* unknow[1212644]
	CPlayer** player;
};
CBase* pPlayer = (CBase*)(0x00A4EE50);//PlayerPointer
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬
◄◄◄◄◄◄◄◄◄◄◄◄◄ End Log ►►►►►►►►►►►►►
▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

Thanks
R3d_L!ne
TradEmArk
xDuff/Eagl3
AdrenalinaPL/GigaByte

Press Thanks!
01/03/2013 19:54 ~ExoduS~*#489
Code:
//------------- AddyLogger Made By ~ExoduS~* VIP Addylogger  ------------
//-----------------------------------------------------------------------
//-------------------------------[POINTER]-------------------------------
//---------------------- Addys_Logged SuccesFully!-----------------------
//---------------------- Addys (310/310)SuccesLogged!--------------------
//-----------------------------------------------------------------------
//-----------------------------------------------------------------------
#define ADR_PlayerPointer            0xA4EE50
#define ADR_ServerPointer            0xA4EDE0
#define ADR_BasePointer              0xAA9130
#define ADR_AngelsPointer            0xA4E9B4
#define ADR_MatrixPointer            0x9E5890
#define ADR_RemotePointer            0xB76F38
#define ADR_RoomPointer              0x8682A6
#define ADR_InfoPointer              0xAA9130
#define ADR_DevicePointer            0x89209C
#define ADR_StatePointer             0xA4EE78
#define ADR_WeaponPointer            0xA6FFE4
#define ADR_VehiclePointer           0xA4EB1C
#define ADR_GPUPointer               0x89209C
#define ADR_ZombieMapPointer         0xA4EDBC
#define ADR_FlagPointer              0xA566CC
#define ADR_BombPointer              0xA4FB14
#define ADR_ObjectPointer            0xA565C4
#define ADR_WarRockHWID              0xA4E9B0
#define ADR_GearBase                 0xA6FFDC
#define ADR_RemoteVehicle            0xA4EA40
#define ADR_RoomClass                0xB859A0
#define ADR_UserPointer              0xA4EE50
#define ADR_HealthPointer            0x31FB8
#define ADR_UserBase                 0xA4FB14
#define Offest_DevicePointer         0x2B930
//------------------------------------------------------------------------
//-------------------------------[Adressen]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define ADR_QuickPlant_Speed                0xA4E9D8
#define ADR_QuickPlant_Original             0x895060
#define ADR_QuickDefuse_Original            0x8952E8
#define ADR_Speed                           0x8953B0
#define ADR_NoSpawnwait1                    0xB9556C
#define ADR_NoSpawnwait2                    0xB95570
#define ADR_NoSpawnwait3                    0xB95574
#define ADR_NoBounds1                       0xB85F88
#define ADR_NoBounds2                       0xB85F8C
#define ADR_NoBounds3                       0xB85F90
#define ADR_Stamina1                        0x86DB48
#define ADR_Stamina2                        0x86DB4C
#define ADR_Stamina3                        0x86DB50
#define ADR_Stamina4                        0x86DB54
#define ADR_Stamina5                        0x86DB58
#define ADR_Scope                           0x909D98
#define ADR_ScopeSide                       0x909DA0
#define ADR_PlantAnyWhere                   0xA4E9F6
#define ADR_DefuseAnyWhere                  0x909DAC
#define ADR_BoneShot                        0x895DD8
#define ADR_STW                             0x86DB44
#define ADR_WTW                             0x865828
#define ADR_WUW                             0xA56578
#define ADR_WTH                             0x86B148
#define ADR_BigCarName                      0x8951A8
#define ADR_CrazyCar                        0x894F00
#define ADR_LADDERQUICK                     0x8952B8
#define ADR_DeadSpinner                     0x90638C
#define ADR_BreakLimit                      0x894F60
#define ADR_WEAPONGRAVITY                   0x894F90
#define ADR_NoWater1                        0xA5657C
#define ADR_NoWater2                        0xA56574
#define ADR_NoWater3                        0xA56578
#define ADR_UNLAMMOMEMORY                   0xA4EDBC
#define ADR_DeathCam                        0xB8E498
#define ADR_FASTLOCKON                      0xA4EA24
#define ADR_SuperNoSpread                   0x895048
#define ADR_ImDrunk                         0xA4ED78
#define ADR_FullBright1                     0xA4F914
#define ADR_FullBright2                     0xA4F91C
#define ADR_FullBright3                     0xA4F920
#define ADR_Automedic_Ammo                  0x895DD0
#define ADR_ADR_NearFog                     0xA56588
#define ADR_ADR_FarFog                      0xA56590
#define ADR_EnableIngameMouse               0xA4E8E0
#define ADR_Packet                          0xBE8D8
#define ADR_WallClimb                       0x901CE4
#define ADR_RoomNumber                      0xE0898
#define ADR_PlayerSlot                      0xE089C
#define ADR_MyTeam                          0xE08A0
#define ADR_RoomMaster                      0xE0894
#define ADR_FrameLaggs                      0x8545E4
#define ADR_AntiAbnormal1                   0x124
#define ADR_AntiAbnormal2                   0x125
#define ADR_AntiAbnormal3                   0x360
#define ADR_AntiAbnormal4                   0x361
#define ADR_CQCProne                        0x909D8C
#define ADR_VirtualJump                     0x895004
#define ADR_AntiAfk                         0xB85F3C
#define ADR_RollSpeed                       0x895194
#define ADR_ColorShot1                      0xA4F908
#define ADR_ColorShot2                      0xA4F90C
#define ADR_ColorShot3                      0xA4F910
#define ADR_ImmExplosion                    0x895448
#define ADR_HideWeapon			            0x901CA4
#define ADR_CameraView	                    0x901CA4
#define ADR_RadaHideme	                    0xA565A8
#define ADR_RollMetohd	                    0x895060
#define ADR_SlientReload	                0xA4EE94
#define ADR_AlwaysCross1	                0xA53CFC
#define ADR_AlwaysCross2	                0xA53D00
#define ADR_AccuracyAs	                    0xA53D7C
#define ADR_HighMode	                    0x895478
#define ADR_AIWeaponCQC                     0x909D8C
#define ADR_GlassWalls	                    0xA4EAA8
#define ADR_SuperExplosion	                0x895A48
#define ADR_FastStuff	                    0xA4E9D8
#define ADR_PUSHMEAWAY	                    0x86D2CC
#define ADR_ANTIFLASHM14 	                0x86D2CC
#define ADR_DistanceGunPlayer	            0x895C3C
#define ADR_UNLOXIGEN                       0xA4ED7C
#define ADR_LOWGRAVITY                      0xC4B0
#define ADR_CameraPosition1                 0x9DA2CC
#define ADR_CameraPosition2                 0x9DA2D0
#define ADR_AutoRepair                      0xA4E9FF
#define ADR_NoSpread                        0xA53D7C
#define ADR_Gmwarning                       0xAB761C
#define ADR_GmwarningName                   0xA9AC04
#define ADR_GmwarningIp                     0xAB725C
#define PlayerAnimProne                     0xA4EE94
#define PlayerAnimVehicle                   0xA4EEA0
#define ADR_STAMINAREFILL                   0x9CC624
#define ADR_CHANGEROLL                      0x86D904
#define ADR_STATE_PLAYER_VEHICLE	        0xA4F8C8
#define ADR_StateWeaponReload	            0xA4F8DC
#define ADR_STATE_PLAYER_PRONE	            0xA4F8BC
#define ADR_Resizescreen	                0x901982
#define ADR_VisualStanding 	                0x894FF8
#define ADR_Stand 	                        0xA4EE90
#define ADR_MineView	                    0xAAAE1C
//-------------------------------[ Offest ]-------------------------------
//----------------------- Addys_Logged SuccesFully!-----------------------
//------------------------------------------------------------------------
#define Offset_NOSPREAD                     0x10110
#define Offset_GlobalSize                   0x1D10
#define Offset_LocalSize                    0xA40C
#define Offset_NORECOIL_1                   0xC444
#define Offset_NORECOIL_2                   0xC448
#define Offset_NORECOIL_3                   0xC44C
#define Offset_X                            0x10300
#define Offset_Y                            0x10310
#define Offset_Z                            0x10308
#define Offset_NFD                          0x102E8
#define Offset_VIEW_X                       0x101D4
#define Offset_VIEW_Z                       0x101DC
#define Offset_VIEW_Y                       0x101D8
#define Offset_SLOT_1                       0xC70C0
#define Offset_SLOT_2                       0xC70C1
#define Offset_SLOT_3                       0xC70C2
#define Offset_SLOT_4                       0xC70C3
#define Offset_SLOT_5                       0xC70C4
#define Offset_SLOT_6                       0xC70C5
#define Offset_SLOT_7                       0xC70C6
#define Offset_SLOT_8                       0xC70C7
#define Offset_PLAYERSTATE                  0x1024C
#define Offset_PLAYERSTATE2                 0xC4CC
#define Offset_Speed                        0x1010C
#define Offset_WEAPON1                      0x101EC
#define Offset_WEAPON2                      0x101EE
#define Offset_WEAPON3                      0x101F0
#define Offset_INVISIBLE                    0xDF344
#define Offest_READYROOMSIZE                0x8E0
#define Offest_STARTROOMSIZE                0xA8
#define Offset_LEVEL                        0xDF320
#define Offset_DINAR                        0xDF330
#define Offset_SLOTBASE                     0xC5F20
#define Offset_PITCH                        0x101A8
#define Offset_YAW                          0x101C4
#define Offset_NOSERVERKICK                 0x361
#define Offset_3DPLAYERVIEW                 0x101A0
#define Offset_PLAYERSPEED                  0x1010C
#define Offset_ROOMMASTER                   0xE0898
#define Offset_NODELAY                      0x10410
#define Offset_NOM134IDLE                   0x103F8
#define Offset_Weaponstate                  0xC4D0
#define Offset_AutoPlant                    0x10370
#define Offset_AutoDefuse                   0x10374
#define Offset_AutoShot                     0x10386
#define Offset_WeaponStateShot              0xA4EE9C
#define Offset_FastNadeBlast                0x10114
#define Offset_GRAVITY_X                    0xC4AC
#define Offset_GRAVITY_Y                    0xC4B0
#define Offset_GRAVITY_Z                    0xC4B4
#define Offset_Vehicle_Jump                 0x86DB44
#define Offset_SuperMaster	                0xC2068
#define Offset_3DPlayerView	                0x101A0
#define Offset_NOSERVERKICK	                0361
#define Offset_FastReload	                0xA4E9D8
#define Offset_Premium                      0x58C
#define Offset_PremiumTime                  0x590
#define Offset_AutpSpaceRoll                0x10194
#define Offset_NOSWITCHTIME                 0x1040D
#define Offset_VEHICLENODELAY1              0x2BC
#define Offset_VEHICLENODELAY2              0x3B4
#define Offset_VEHICLENODELAY3              0xA4
#define Offset_VEHICLENODELAY4              0x100
#define Offset_VEHICLENODELAY5              0x130
#define Offset_KillOxygenMessage            0x86FBC8
#define Offset_KillNoBoundsSeconds          0x872B6C
#define Offset_NadeSize                     0x895518
#define Offest_GameType                     0xC17E0
#define Offest_NoReload                     0x1040D
#define Offest_VoteKick_Disabled            0xC4D23
//-----------------------------------------------------------------------
//----------------------------[WeaponBinder]-----------------------------
//-----------------------------------------------------------------------
#define ADR_CLASSBASE                       0xAAACD0
#define ADR_SLOTBASE                        0xC5F20
#define ADR_WEAPONBASE                      0xA6FFE4
#define ADR_PlayerSlot                      0xE089C
#define ADR_PlayerID	                    0x1CF8
//-----------------------------------------------------------------------
//-------------------------------[PX_Items]------------------------------
//-----------------------------------------------------------------------
#define PX_SNIPERAMMO                0xA4EA10
#define PX_EXTRAAMMO1                0xA4EA0E
#define PX_EXTRAAMMO2                0xA4EA0F
#define PX_ASSAULTAMMO               0xA4EA12
#define PX_Bandage                   0xA4EA14
//-----------------------------------------------------------------------
//------------------------------[Fast_Stuff]-----------------------------
//-----------------------------------------------------------------------
#define ADR_FASTAMMO                      0xA53CD4
#define ADR_FASTREPAIR                    0xA53CDC
#define ADR_FASTMEDIC                     0xA53CE4
#define ADR_FASTFLAG                      0xA53CEC
//--------------------------------[ Users ]------------------------------
//-----------------------------------------------------------------------
#define ADR_UserName                     0xAA9AF4
#define ADR_UserIP                       0xAA9808
#define ADR_UserReady                    0xAAAD70
#define ADR_UserTeam                     0xAA9130
#define ADR_UserHealth                   0xAAACC4
#define ADR_UserPing                     0xAA9130
#define ADR_UserPoints                   0xAA9130
//-----------------------------------------------------------------------
//--------------------------------[ Acount ]-----------------------------
//-----------------------------------------------------------------------
#define OFS_Name                0x9C4
#define OFS_IP                  0x6D8
#define OFS_team                0x1CF0
#define OFS_Health              0x1B94
#define OFS_MaxHealth           0x1B98
#define OFS_Flags               0x1B90
#define OFS_Deaths              0x1B8C
#define OFS_Kills               0x1B88
#define OFS_pClass              0x1BA0
#define OFS_IsReady             0x1C30
#define OFS_IsPoints            0x1B6C
//-----------------------------------------------------------------------
//--------------------------------[  ASM  ]------------------------------
//-----------------------------------------------------------------------
//Private
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Started ]----------------------
//-----------------------------------------------------------------------
struct CPlayer
{
 char ExoduS1[50244];//0x00
 float NoRecoil1;//0xC444
 float NoRecoil2;//0xC448
 float NoRecoil3;//0xC44C
 char ExoduS2[72];//0xC450
 BYTE index;//0xC498
 char ExoduS3[19];//0xC499
 float GravityX;//0xC4AC
 float GravityY;//0xC4B0
 float GravityZ;//0xC4B4
 char ExoduS4[24];//0xC4B8
 int WeaponState;//0xC4D0
 char ExoduS5[15416];//0xC4D4
 float PlayerSpeed;//0x1010C
 float NoSpread;//0x10110
 float FastNadeBlast;//0x10114
 char ExoduS6[136];//0x10118
 float PlayerView;//0x101A0
 char ExoduS7[4];//0x101A4
 float Pitch;//0x101A8
 char ExoduS8[24];//0x101AC
 float Yaw;//0x101C4
 char ExoduS9[12];//0x101C8
 float ViewX;//0x101D4
 float ViewY;//0x101D8
 float ViewZ;//0x101DC
 char ExoduS10[12];//0x101E0
 WORD Weapon1;//0x101EC
 WORD Weapon2;//0x101EE
 WORD Weapon3;//0x101F0
 char ExoduS11[90];//0x101F2
 BYTE PlayerState;//0x1024C
 char ExoduS12[155];//0x1024D
 float NoFallDamage;//0x102E8
 char ExoduS13[20];//0x102EC
 float PosX;//0x10300
 char ExoduS14[4];//0x10304
 float PosY;//0x10310
 char ExoduS15[4];//0x10314
 float PosZ;//0x10308
 char ExoduS16[100];//0x1030C
 DWORD AutoPlant;//0x10370
 DWORD AutoDefuse;//0x10374
 char ExoduS17[14];//0x10378
 DWORD AutoShot;//0x10386
 char ExoduS18[110];//0x1038A
 float NOM134IDLE;//0x103F8
};
struct CServer
{
CHAR UnknownData1[0xBE8D8];//0x00
DWORD Packet;//0xBE8D8
CHAR UnknownData2[0x378C];//0xBE8DC
INT Master;//0xC2068
CHAR UnknownData3[0x5055];//0xC206C
BYTE Slot1;//0xC70C1
BYTE Slot2;//0xC70C2
BYTE Slot3;//0xC70C3
BYTE Slot4;//0xC70C4
BYTE Slot5;//0xC70C5
BYTE Slot6;//0xC70C6
BYTE Slot7;//0xC70C7
BYTE Slot8;//0xC70C8
CHAR UnknownData4[0x1827B];//0xC70C9
LONG Invisible;//0xDF344
CHAR UnknownData5[0x154C];//0xDF34C
DWORD RoomNumber;//0xE0898
DWORD MyPlayerSlot;//0xE089C
DWORD MyTeam;//0xE08A0
};
struct CBase
{
	CPlayer* pLocal; 
	char* ExoduS[0x1280E4];
	CPlayer** pGlobal;
};
CBase* p_Player = (CBase*)(0x0A4EE50);
 
struct CVehicle
{
 char ExoduS1[10807832];//0x00
 float Pitch;//0xA4EA18
 float Yaw;//0xA4EA1C
};
struct CBase2
{
 CPlayer* pLocal;
 char* unknow[1212644];
 CPlayer** pPlayer;
};
struct CPlayerInfo
{
CHAR UnknownData1[0x6D8];//0x00
CHAR IPAddress[16];//0x6D8
CHAR UnknownData2[0x2DC];//0x6E8
CHAR NAME[16];//0x9C4
CHAR UnknownData3[0x11B4];//0x9D4
INT KILLS;//0x1B88
INT DEATHS;//0x1B8C
INT FLAGS;//0x1B90
INT HEALTH;//0x1B94
INT MAXHELATH;//0x1B98
CHAR UnknownData4[0x94];//0x1B9C
BYTE ISREDY;//0x1C30
CHAR UnknownData5[0xBF];//0x1C31
BYTE TEAM;//0x1CF0
CHAR UnknownData6[0x4];//0x1B9C
int pClass;//0x1BA0
CHAR UnknownData7[0x1BFF];//0x1CF1
};//0x1CF8
//-----------------------------------------------------------------------
//-----------------------[ Structs Logger Ended ]------------------------
//-----------------------------------------------------------------------
//----------------------------------------------------------------------------------------
//~ExoduS~* VIP Addylogger v 0.1 First AddyLogger Ended Have fun and Give Credits!
//----------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//------Credits: ~ExoduS~*,Pumio*,GigaByte,TradEmArk,xMedix14,R3DL!n3,BlackLegend,Eagl3,SkillZz,CyberRazzer-----
//-------------------------------------------------------------------------------------------
01/04/2013 14:20 tagzkienet#490
#request Update Dump Plsss..
Thanks in Advance
01/04/2013 14:33 n4n033#491
Quote:
Originally Posted by tagzkienet View Post
#request Update Dump Plsss..
Thanks in Advance
Nothing changed, no need new one ;)
01/06/2013 05:54 boknoy24#492
upload new dump please :)
01/09/2013 11:32 tagzkienet#493
Quote:
Originally Posted by n4n033 View Post
Nothing changed, no need new one ;)
Thats why i need dump, i dont have WrInt Here..

#Request dump pls.
01/09/2013 13:52 ■DarknessIM■#494
Dumped WarRock.exe :

VT: [Only registered and activated users can see links. Click Here To Register...]

DL: [Only registered and activated users can see links. Click Here To Register...]
01/12/2013 22:55 iWiizz#495
#request new addies :p