--------------------Pointer--------------------------
#define ADR_Serverpointer 0x00A4EAE0
#define ADR_Playerpointer 0x00A4EE50
#define ADR_BasePointer 0x0011C
#define ADR_WeaponPointer 0x00909CBC
#define ADR_DevicePointer 0x00A4E9B4
#define ADR_UserPointer 0x00A4EAAC
#define ADR_HealthPointer 0x00103E0
#define ADR_NameBase 0x003F0 //IDK
.................................................. ...
********************Server************************ ***
#define ADR_AntiAfk 0x00B85F7C
#define ADR_WalkUnderWater 0x000
#define ADR_HeightWater 0x000
#define ADR_FastHealth 0x000
#define ADR_FastAmmo 0x00A6E4E0
#define ADR_FastFlag 0x000
#define ADR_FastRepair 0x00A53CD0
#define ADR_NoSpread 0x009E4874
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x000
#define ADR_NoBounds3 0x004
#define ADR_Speed 0x009E47C4
#define ADR_Spawn1 0x00B95570
#define ADR_Spawn2 0x00B9556C
#define ADR_Spawn3 0x00B86110
#define ADR_FogFar 0x000
#define ADR_FogNear 0x00FFFFFFFC
#define ADR_ForceKick 0x000
#define ADR_VisualJump 0x00901CE4
#define ADR_Fullbright1 0x000
#define ADR_Fullbright2 0x004
#define ADR_FullBright3 0x008
#define ADR_WaterColor1 0x0050FFFFFF
#define ADR_WaterColor2 0x0051000003
#define ADR_WaterColor3 0x0051000007
#define ADR_SuperNoSpread 0x000
#define ADR_Angelviewer 0x00A4EAB4
*********************PX_Stuff********************* ***
#define ADR_ExtraAmmo1 0x00A4EA0E
#define ADR_ExtraAmmo2 0x00A4EA0F
#define ADR_SniperPx2 0x00A4EA10
#define ADR_AssultPx2 0x00A4EA12
#define ADR_Bandage 0x00A4EA14
**********************ESP_Stuff******************* ***
#define ESP_D3DHealth 0x00AAACC4
#define ESP_D3DTeam 0x00E0898
#define ESP_D3DName 0x00AA9AF4
#define ESP_D3DPing 0x000
#define ESP_D3DBranche 0x000
*********************Offsets********************** ***
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x000
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_LowGravityOfs_X 0x000
#define OFS_LowGravityOfs_Y 0x00E0
#define OFS_LowGravityOfs_Z 0x000
#define OFS_NFD 0x001098
#define OFS_Slot1 0x000
#define OFS_Slot2 0x001
#define OFS_Slot3 0x002
#define OFS_Slot4 0x003
#define OFS_Slot5 0x0032E675F6
#define OFS_Slot6 0x0032E675F7
#define OFS_Slot7 0x0032E675F8
#define OFS_Slot8 0x0032E675F9
#define OFS_Level 0x00E0898
#define OFS_Dinar 0x00DF330
#define OFS_Prem1 0x00150
#define OFS_Prem2 0x00154
#define OFS_GmWarn 0x00AAAC9C
********************VIP_Addys********************* ***
#define OFS_Stamina5 0x0046ACEB
#define OFS_Stamina10 0x0046AD09
#define ADR_Ossigen 0x00424BE1
#define ADR_QuickPlant 0x000
#define ADR_Quick_Defuse 0x000
#define ADR_WTW 0x000
#define ADR_Escalator1 0x000
#define ADR_Escalator2 0x000
#define ADR_Serverpointer 0x00A4EAE0
#define ADR_Playerpointer 0x00A4EE50
#define ADR_BasePointer 0x0011C
#define ADR_WeaponPointer 0x00909CBC
#define ADR_DevicePointer 0x00A4E9B4
#define ADR_UserPointer 0x00A4EAAC
#define ADR_HealthPointer 0x00103E0
#define ADR_NameBase 0x003F0 //IDK
.................................................. ...
********************Server************************ ***
#define ADR_AntiAfk 0x00B85F7C
#define ADR_WalkUnderWater 0x000
#define ADR_HeightWater 0x000
#define ADR_FastHealth 0x000
#define ADR_FastAmmo 0x00A6E4E0
#define ADR_FastFlag 0x000
#define ADR_FastRepair 0x00A53CD0
#define ADR_NoSpread 0x009E4874
#define ADR_NoBounds1 0x000
#define ADR_NoBounds2 0x000
#define ADR_NoBounds3 0x004
#define ADR_Speed 0x009E47C4
#define ADR_Spawn1 0x00B95570
#define ADR_Spawn2 0x00B9556C
#define ADR_Spawn3 0x00B86110
#define ADR_FogFar 0x000
#define ADR_FogNear 0x00FFFFFFFC
#define ADR_ForceKick 0x000
#define ADR_VisualJump 0x00901CE4
#define ADR_Fullbright1 0x000
#define ADR_Fullbright2 0x004
#define ADR_FullBright3 0x008
#define ADR_WaterColor1 0x0050FFFFFF
#define ADR_WaterColor2 0x0051000003
#define ADR_WaterColor3 0x0051000007
#define ADR_SuperNoSpread 0x000
#define ADR_Angelviewer 0x00A4EAB4
*********************PX_Stuff********************* ***
#define ADR_ExtraAmmo1 0x00A4EA0E
#define ADR_ExtraAmmo2 0x00A4EA0F
#define ADR_SniperPx2 0x00A4EA10
#define ADR_AssultPx2 0x00A4EA12
#define ADR_Bandage 0x00A4EA14
**********************ESP_Stuff******************* ***
#define ESP_D3DHealth 0x00AAACC4
#define ESP_D3DTeam 0x00E0898
#define ESP_D3DName 0x00AA9AF4
#define ESP_D3DPing 0x000
#define ESP_D3DBranche 0x000
*********************Offsets********************** ***
#define OFS_Max_Player 0x002B94C*
#define OFS_X 0x000
#define OFS_Y 0x000
#define OFS_Z 0x000
#define OFS_LowGravityOfs_X 0x000
#define OFS_LowGravityOfs_Y 0x00E0
#define OFS_LowGravityOfs_Z 0x000
#define OFS_NFD 0x001098
#define OFS_Slot1 0x000
#define OFS_Slot2 0x001
#define OFS_Slot3 0x002
#define OFS_Slot4 0x003
#define OFS_Slot5 0x0032E675F6
#define OFS_Slot6 0x0032E675F7
#define OFS_Slot7 0x0032E675F8
#define OFS_Slot8 0x0032E675F9
#define OFS_Level 0x00E0898
#define OFS_Dinar 0x00DF330
#define OFS_Prem1 0x00150
#define OFS_Prem2 0x00154
#define OFS_GmWarn 0x00AAAC9C
********************VIP_Addys********************* ***
#define OFS_Stamina5 0x0046ACEB
#define OFS_Stamina10 0x0046AD09
#define ADR_Ossigen 0x00424BE1
#define ADR_QuickPlant 0x000
#define ADR_Quick_Defuse 0x000
#define ADR_WTW 0x000
#define ADR_Escalator1 0x000
#define ADR_Escalator2 0x000