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My issue/win percentage was fixed after a reboot. In fact... I am seeing close to 95% wins now with the same script.
It's not a system speed issue it is an issue with memory handling I believe. He admits that this is an issue in an earlier post. He said he would get around to fixing it when he can but in the meantime a reboot solves the issue.Quote:
Wish i had that kind of luck but even with a start my pc doesn't speed up any running way to powerful of a system for it to slow down from simply being on 8 core cpu 16 gigs of ram dual 6950s
generally its not the bots fault, its simply doing as its told - its swtor that has random load times that throws it offQuote:
It's not a system speed issue it is an issue with memory handling I believe. He admits that this is an issue in an earlier post. He said he would get around to fixing it when he can but in the meantime a reboot solves the issue.
I've never seen this in a macro program before BUT there are a lot of features in this bot that I don't normally see, for example image searching, using custom scripts per level/mission etc.
Generally speaking what I do is run the bot a few times before actually going AFK. If it seems to be getting more and more out of sync or fails the first few missions I reboot and try again.
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One thing I have noticed with crew skills is my smuggler works great, skill 2 maps to skill 2 etc, but on the imp side my inquisitor had to pick skill 2, which really hits skill 3.
It seems it was off by just enough that if I chose to try and use skill 3 it would click where a skill 4 would be, even though there's nothing there.
Also, it seems that my first npc is always out on missions while the remaining hang around, and the bot skips sending them out if npc 1 is still out. Could the bot be modified to check each npc and send them back out even if npc 1 is still on a mission?
Not a big issue overall, as I worked around it, so good job with the crew stuff, it's all working for me so far enough to keep using it.
ah right, yes, i forgot to mention im also working on a smarter crewbot, as youve probably guessed, mainly misclicks and better 'sending out' algorithmsQuote:
same thing here.
im not really fond of anything that will edit the client in any way, and im also not sure if autoit supports it. i used to read levels via memory addresses but now i dont due to the addresses changing sometimes when bioware patches it, which may break older versionsQuote:
A good option to include would be a built in speedhack that slows the game down to 85%(any slower and it doesn't work). The reason for this is that although it doesn't actually effect the overall mission time it does make the ships move slightly slower and gives you longer to hover over each ship and kill it.
I totally get not being a fan of things altering the game client.Quote:
im not really fond of anything that will edit the client in any way
Whilst it's not a high priority it does help by giving the bot longer to fire on enemy targets which in turn helps it have a higher success rate.Quote:
but thats still kind of 'dodgy' and its not exactly important
To be honest, the functions are pretty much perfect. Now It just needs to be stable. I've run 5 characters to 50 without a single problem. But now all of a sudden ImperialTaspan makes the game crash after 2 missions. I tried to restard, to clock my cpu/gfx, run as administrator and everything.Quote:
generally its not the bots fault, its simply doing as its told - its swtor that has random load times that throws it off
with that said, i do not watch test runs on start up anymore - i simply set the delay to 1900 and expect to fail a few times before the 'lag' catches on and makes the 1900 delay actually work
by doing this i come back with 90%+ (im 49 on the oceanic servers now) win rate and a hefty amount of gold. also, im 400 scavenging, and had to buy more cargo bays to chuck everything in
anyway, i really dont know any major updates to do now, except random bug fixes and whatnot (honestly, for the majority it works fine, but 'special' cases seem to seep through the cracks which may be complicated to fix, and wide patches might not even work for them)
im thinking of including a 'multiple missions to run through' but honestly dont see much point of it - after a day of botting you pretty much outlevel those missions anyway(except 34-40, those take 2 days or so), and at level 50 it maybe saves you 30-40 minutes of botting, which in the grand scheme of things (considering i bot for like 20 hours a day on my spare computer), is not very significant.
anyway, thats my current thoughts, so if anyone wants something else, speak your piece, and ill see what i can do - im literally out of ideas