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[Beta] UntzBot (Space Missions Bot, recorder+player)
Discussion on [Beta] UntzBot (Space Missions Bot, recorder+player) within the SWTOR Hacks, Bots, Cheats & Exploits forum part of the Star Wars: The Old Republic category.
03/02/2012, 23:38
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#451
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elite*gold: 0
Join Date: Aug 2010
Posts: 22
Received Thanks: 3
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Quote:
Originally Posted by AtraMors
Sorry, I am lost - - what other method?
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Just try it with "Timer Sync" it should work for you then. (If you're recording for yourself)
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03/03/2012, 03:53
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#452
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elite*gold: 0
Join Date: Feb 2012
Posts: 2
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Anyone else having difficulty starting the program? I paid for the full version, however now it wont even load. I keep getting the "Line 5589" error. Yes I loaded it via admin.
Any assistance would be great
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03/03/2012, 14:15
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#453
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Join Date: Feb 2012
Posts: 56
Received Thanks: 10
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ok, now I got the problem that it tells me that it looks for the timer -
I start the prog, it goes through all the stages until it goes into the space itself, then it just sits there - the ship isn't moving at all (not even rolling)- in the GUI it states 'looking for timer' and that is it. I have played with the figur from 1500 to 25000, it doesn't make any difference - nor does it matter what mission I run
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03/04/2012, 03:10
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#454
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elite*gold: 0
Join Date: Dec 2006
Posts: 70
Received Thanks: 11
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Quote:
Originally Posted by jgoines
My issue/win percentage was fixed after a reboot. In fact... I am seeing close to 95% wins now with the same script.
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Wish i had that kind of luck but even with a start my pc doesn't speed up any running way to powerful of a system for it to slow down from simply being on 8 core cpu 16 gigs of ram dual 6950s
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03/05/2012, 17:43
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#455
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elite*gold: 0
Join Date: Feb 2012
Posts: 44
Received Thanks: 5
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Quote:
Originally Posted by viperpray
Wish i had that kind of luck but even with a start my pc doesn't speed up any running way to powerful of a system for it to slow down from simply being on 8 core cpu 16 gigs of ram dual 6950s
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It's not a system speed issue it is an issue with memory handling I believe. He admits that this is an issue in an earlier post. He said he would get around to fixing it when he can but in the meantime a reboot solves the issue.
I've never seen this in a macro program before BUT there are a lot of features in this bot that I don't normally see, for example image searching, using custom scripts per level/mission etc.
Generally speaking what I do is run the bot a few times before actually going AFK. If it seems to be getting more and more out of sync or fails the first few missions I reboot and try again.
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03/06/2012, 12:42
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#456
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elite*gold: 0
Join Date: Sep 2010
Posts: 142
Received Thanks: 134
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Quote:
Originally Posted by jgoines
It's not a system speed issue it is an issue with memory handling I believe. He admits that this is an issue in an earlier post. He said he would get around to fixing it when he can but in the meantime a reboot solves the issue.
I've never seen this in a macro program before BUT there are a lot of features in this bot that I don't normally see, for example image searching, using custom scripts per level/mission etc.
Generally speaking what I do is run the bot a few times before actually going AFK. If it seems to be getting more and more out of sync or fails the first few missions I reboot and try again.
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generally its not the bots fault, its simply doing as its told - its swtor that has random load times that throws it off
with that said, i do not watch test runs on start up anymore - i simply set the delay to 1900 and expect to fail a few times before the 'lag' catches on and makes the 1900 delay actually work
by doing this i come back with 90%+ (im 49 on the oceanic servers now) win rate and a hefty amount of gold. also, im 400 scavenging, and had to buy more cargo bays to chuck everything in
anyway, i really dont know any major updates to do now, except random bug fixes and whatnot (honestly, for the majority it works fine, but 'special' cases seem to seep through the cracks which may be complicated to fix, and wide patches might not even work for them)
im thinking of including a 'multiple missions to run through' but honestly dont see much point of it - after a day of botting you pretty much outlevel those missions anyway(except 34-40, those take 2 days or so), and at level 50 it maybe saves you 30-40 minutes of botting, which in the grand scheme of things (considering i bot for like 20 hours a day on my spare computer), is not very significant.
anyway, thats my current thoughts, so if anyone wants something else, speak your piece, and ill see what i can do - im literally out of ideas
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03/06/2012, 13:24
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#457
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elite*gold: 0
Join Date: Feb 2012
Posts: 111
Received Thanks: 12
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Having the bot with the ability to run through multiple missions would be good because when bioware gets around to looking at common play patterns and see that people are running the same space mission over and over for 10+ hours a day they'll eventually start banning people for botting because no sane person runs the same mission for hours and hours.
Having the bot be able to cycle through some missions will atleast make it look more like a human is at the pc.
As for the bot fail rate, it works fine if you just record and never stop moving your cursor. I have a 100% success rate with mine and it's running on a pc that is by no means a beast. A good option to include would be a built in speedhack that slows the game down to 85%(any slower and it doesn't work). The reason for this is that although it doesn't actually effect the overall mission time it does make the ships move slightly slower and gives you longer to hover over each ship and kill it.
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03/06/2012, 13:31
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#458
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elite*gold: 0
Join Date: Oct 2009
Posts: 31
Received Thanks: 4
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Quote:
Originally Posted by operationtrex
One thing I have noticed with crew skills is my smuggler works great, skill 2 maps to skill 2 etc, but on the imp side my inquisitor had to pick skill 2, which really hits skill 3.
It seems it was off by just enough that if I chose to try and use skill 3 it would click where a skill 4 would be, even though there's nothing there.
Also, it seems that my first npc is always out on missions while the remaining hang around, and the bot skips sending them out if npc 1 is still out. Could the bot be modified to check each npc and send them back out even if npc 1 is still on a mission?
Not a big issue overall, as I worked around it, so good job with the crew stuff, it's all working for me so far enough to keep using it.
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same thing here.
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03/06/2012, 13:50
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#459
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elite*gold: 0
Join Date: Sep 2010
Posts: 142
Received Thanks: 134
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Quote:
Originally Posted by FranzKaiser
same thing here.
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ah right, yes, i forgot to mention im also working on a smarter crewbot, as youve probably guessed, mainly misclicks and better 'sending out' algorithms
its pretty dumb right now, simply 'send whatever' (which works surprisingly well, usually) but yeah ill make it better too
the 'works on some classes but not on others' bug, ill look into as well - it seems my assumption that everyone was the same is just wrong
if worst comes to worst ill make it self-configurable so you can adjust where it clicks, which might be tricky, but of course ill add a video tutorial if it comes to that
Quote:
Originally Posted by Forwardsbackflip
A good option to include would be a built in speedhack that slows the game down to 85%(any slower and it doesn't work). The reason for this is that although it doesn't actually effect the overall mission time it does make the ships move slightly slower and gives you longer to hover over each ship and kill it.
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im not really fond of anything that will edit the client in any way, and im also not sure if autoit supports it. i used to read levels via memory addresses but now i dont due to the addresses changing sometimes when bioware patches it, which may break older versions
of course, i could just make it toggle-able, but thats still kind of 'dodgy' and its not exactly important
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03/06/2012, 14:12
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#460
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elite*gold: 0
Join Date: Feb 2012
Posts: 111
Received Thanks: 12
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Quote:
Originally Posted by thephilz
im not really fond of anything that will edit the client in any way
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I totally get not being a fan of things altering the game client.
Quote:
Originally Posted by thephilz
but thats still kind of 'dodgy' and its not exactly important
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Whilst it's not a high priority it does help by giving the bot longer to fire on enemy targets which in turn helps it have a higher success rate.
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03/06/2012, 17:48
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#461
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elite*gold: 0
Join Date: Feb 2012
Posts: 26
Received Thanks: 1
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Anyone notice after today's update that you get booted out of the server now?
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03/06/2012, 17:53
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#462
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elite*gold: 0
Join Date: Nov 2011
Posts: 15
Received Thanks: 0
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Quote:
Originally Posted by thephilz
generally its not the bots fault, its simply doing as its told - its swtor that has random load times that throws it off
with that said, i do not watch test runs on start up anymore - i simply set the delay to 1900 and expect to fail a few times before the 'lag' catches on and makes the 1900 delay actually work
by doing this i come back with 90%+ (im 49 on the oceanic servers now) win rate and a hefty amount of gold. also, im 400 scavenging, and had to buy more cargo bays to chuck everything in
anyway, i really dont know any major updates to do now, except random bug fixes and whatnot (honestly, for the majority it works fine, but 'special' cases seem to seep through the cracks which may be complicated to fix, and wide patches might not even work for them)
im thinking of including a 'multiple missions to run through' but honestly dont see much point of it - after a day of botting you pretty much outlevel those missions anyway(except 34-40, those take 2 days or so), and at level 50 it maybe saves you 30-40 minutes of botting, which in the grand scheme of things (considering i bot for like 20 hours a day on my spare computer), is not very significant.
anyway, thats my current thoughts, so if anyone wants something else, speak your piece, and ill see what i can do - im literally out of ideas
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To be honest, the functions are pretty much perfect. Now It just needs to be stable. I've run 5 characters to 50 without a single problem. But now all of a sudden ImperialTaspan makes the game crash after 2 missions. I tried to restard, to clock my cpu/gfx, run as administrator and everything.
I would love to have a verbose mode so we can send you logs if these kind of problems accure.
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03/06/2012, 23:24
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#463
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elite*gold: 0
Join Date: Feb 2012
Posts: 12
Received Thanks: 0
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Hey thephilz was wondering if you could add an option for like underworld trading and other crew skills to just get materials and not companion gifts
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03/07/2012, 00:07
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#464
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elite*gold: 0
Join Date: Feb 2012
Posts: 44
Received Thanks: 5
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Quote:
Originally Posted by bigboy54
Hey thephilz was wondering if you could add an option for like underworld trading and other crew skills to just get materials and not companion gifts
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LIKE!
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03/07/2012, 00:31
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#465
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elite*gold: 0
Join Date: Jan 2012
Posts: 18
Received Thanks: 3
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Thank you for your hard work, thephilz. It's greatly appreciated.
Have you tried using this stuff? I haven't really looked into it yet, but I think it might make things a bit more efficient.
Some other ideas I had: - pick a random recording out of a pool for a certain scenario
- e.g. put 5 Nez Peron recordings in the folder. The bot would then pick one recording at random as it plays each run
- offer 1280x768 support
- widescreen resolutions offer a bigger image area, allowing for targets on the far sides of the screen to be seen longer or sooner
- don't resize the client if it's already set to the target resolution (800x600)
- haven't verified this yet, but it looks like when starting the bot it resizes the SWTOR window to 800x600, including the window border. The bot really shouldn't take into account the whole window size, which is client area plus border size. It should rather only take into account the client area size without the border
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