Whoops, yeah I typo'd that post. I was able to find Z with the Z-1 and Z+1 float range search. I'm still not having any luck with X or Y. Is it the same 'form' as that of the Z (i.e. mov [<variable>+<hex>],<diff variable>), or is it different? I've been having problems narrowing the values down to less than 100ish, even after crossing the sanc a few times over. Any techniques you might be able to share would be appreciated!
On another interesting note, I found that you can modify the coordinates of the 3rd person view to center around an arbitrary point. I haven't looked into it too seriously, but I bet you could probably make a 'crystal ball' type of hack out of it if you know the /loc of an area (say an enemy-guarded cc or something) that would probably be fairly hard to detect :)
On another interesting note, I found that you can modify the coordinates of the 3rd person view to center around an arbitrary point. I haven't looked into it too seriously, but I bet you could probably make a 'crystal ball' type of hack out of it if you know the /loc of an area (say an enemy-guarded cc or something) that would probably be fairly hard to detect :)