Dekaron Online — One Client & Engine | Multiplayer & One-Click Setup

10/16/2026 03:26 MasonC530#31
Okay I hope that fixes it... keep me posted

Ayye fam, 3.3.1 is up — an installation hotfix with clearer package checks and prepared-install update fixes. Please back up saves, stop your server, then Extract All from the new ZIP and open Engine/Client.exe. Download and details: [Only registered and activated users can see links. Click Here To Register...]

that looooks sick! good stuff

3.3.2 is out tell me if you find any installation bugs etc!
10/16/2026 16:08 SK_No_Name#32
Quote:
Originally Posted by *JayKay* View Post
I think it would be interesting if the user could choose the folder when creating the files, for example, a different folder than the one being installed could be the default.

Work Fine!

My new visual WPF.

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looks good.
10/16/2026 19:58 *JayKay*#33
The database works very well; it’s created automatically, and the SQL is also installed automatically—it’s great. I did notice that some tables are missing, specifically the additional character tables and the "cash" (premium currency) table. Overall, though, it’s in excellent shape for the time being—thank you for your dedication. I also tested the bots, and they’re working just as they should: they accept duels, open shops to sell items, attack mobs, and pick up loot. I tried to test the party system, but no one would accept the invite, haha! I haven’t tested the auto-update feature yet, as doing so would overwrite some custom windows I’ve created, but I’ll test that soon. This project is heading in a fantastic direction; it shows great promise and is truly delivering. Your performance on this project is unlike anything I’ve ever seen—everything is kept very simple, yet it all functions perfectly. It’s beyond words. Thank you.

DBO Character:

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DBO Account:

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10/16/2026 20:34 daikim#34
how did you open this in SQL
10/16/2026 20:35 lifs2000#35
Great project , you have done well using AI powers to accomplish something people never had in mind , love your contribution, keep up the great work.
10/16/2026 23:35 SK_No_Name#36
Quote:
Originally Posted by *JayKay* View Post
The database works very well; it’s created automatically, and the SQL is also installed automatically—it’s great. I did notice that some tables are missing, specifically the additional character tables and the "cash" (premium currency) table. Overall, though, it’s in excellent shape for the time being—thank you for your dedication. I also tested the bots, and they’re working just as they should: they accept duels, open shops to sell items, attack mobs, and pick up loot. I tried to test the party system, but no one would accept the invite, haha! I haven’t tested the auto-update feature yet, as doing so would overwrite some custom windows I’ve created, but I’ll test that soon. This project is heading in a fantastic direction; it shows great promise and is truly delivering. Your performance on this project is unlike anything I’ve ever seen—everything is kept very simple, yet it all functions perfectly. It’s beyond words. Thank you.

DBO Character:

[Only registered and activated users can see links. Click Here To Register...]

DBO Account:

[Only registered and activated users can see links. Click Here To Register...]
for this missing column they must be somewhere
10/17/2026 12:36 CrsDK#37
amazing work. thank you. and thank you to my friend's which help me for config.
10/17/2026 15:04 *JayKay*#38
Quote:
Originally Posted by MasonC530 View Post
3.3.4 — Equipment, Effects & Shop Icons
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For new and returning players, this update focuses on item handling, equipment effects and presentation. Open the numbered panels for the changes; the 3.3.3 and 3.3.2 sections below remain as release history.









[HR]
Earlier release — 3.3.3

3.3.3 — Client, SQL & Combat Update
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Open the numbered panels for the new work in this release. The 3.3.2 notes remain below for the earlier changes.








[HR]
Earlier release — 3.3.2

3.3.2 — Automatic Updates, Bot Teams & Visual Fixes
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Bots remain OFF by default. Click a numbered panel for every new addition/fix.









Hello, V3.3.4

Points of concern: The chat stops working and fails to track activity; level-up effects sometimes trigger and sometimes don’t; there are issues with skill damage effects and damage tracking; effects for items dropped by mobs or players also fail to appear; some tested skills do not trigger their intended effects; the visual effect for arrows fired by the Archer class does not appear; and the game’s general vendor NPCs fail to register sold items—nothing appears when searching for an item.
10/18/2026 12:15 MasonC530#39
4.0.0 is out go grab it
10/18/2026 13:18 SK_No_Name#40
FiX Chat + faster map loading
all in new update 4.0.1
Edit:

This update also improves the handling of items and inventory. No more "ghosting" of items.

Additionally, a memory leak linked to the chat system has been fixed. An infinite loop in a script was causing the chat to crash, which in turn led to issues with skills and the display of other elements on the game screen.

10/19/2026 21:53 MasonC530#41
Nemesis devs!
I know you are here watching this shi
Fuck off hahaha 😆

The server's version lock checks one thing at login: the version string the client sends has to exactly match the server's version. For your Global client that value is EU-18.0.3, read from share/version.ini, and the check lives in the Global server's OnCQLock.cpp. If they don't match, the server logs "CQ_Lock Process Invalid Version" and refuses the login.
10/20/2026 06:29 Kuye110#42
I really appreciate you, baby
10/20/2026 06:42 Sirazuka#43
While trying to extract the files to the Temp folder, I encountered the following error. I have the latest version of the engine.

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The issue is that it attempts to load a file that should be located at the path: `share\quest\specificperiodschedule.csv`. This file does not exist; I unpacked the Dekaron Global client to look for it, but it is not present at that location either—which is why the program crashes. Could this be an error? I have attached a portion of the log.

Quote:
Error: ENOENT: no such file or directory, open 'C:\Users\SOFI\AppData\Local\DK Engine.prepare-c62e3e72-a936-4392-bbb1-ab34ea85b881\.client-cache\generations\1792471487797-56c7e46a\data\share\quest\specificperiodschedule.c sv'
[err] at Object.openSync (node:fs:561:18)
[err] at Object.readFileSync (node:fs:445:35)
[err] at readRel (file:///C:/Users/SOFI/AppData/Local/DK%20Engine.prepare-c62e3e72-a936-4392-bbb1-ab34ea85b881/tools/build-quests.mjs:269:29)
[err] at readText (file:///C:/Users/SOFI/AppData/Local/DK%20Engine.prepare-c62e3e72-a936-4392-bbb1-ab34ea85b881/tools/build-quests.mjs:270:34)
[err] at loadCsv (file:///C:/Users/SOFI/AppData/Local/DK%20Engine.prepare-c62e3e72-a936-4392-bbb1-ab34ea85b881/tools/build-quests.mjs:287:24)
[err] at main (file:///C:/Users/SOFI/AppData/Local/DK%20Engine.prepare-c62e3e72-a936-4392-bbb1-ab34ea85b881/tools/build-quests.mjs:448:13)
[err] at file:///C:/Users/SOFI/AppData/Local/DK%20Engine.prepare-c62e3e72-a936-4392-bbb1-ab34ea85b881/tools/build-quests.mjs:1498:90
[err] at ModuleJob.run (node:internal/modules/esm/module_job:439:25)
[err] at async node:internal/modules/esm/loader:643:26
[err] at async asyncRunEntryPointWithESMLoader (node:internal/modules/run_main:101:5) {
[err] errno: -4058,
[err] code: 'ENOENT',
[err] syscall: 'open',
[err] path: 'C:\\Users\\SOFI\\AppData\\Local\\DK Engine.prepare-c62e3e72-a936-4392-bbb1-ab34ea85b881\\.client-cache\\generations\\1792471487797-56c7e46a\\data\\share\\quest\\specificperiodschedu le.csv'
[err] }
[err]
[err] Node.js v24.18.0
[err]
10/20/2026 14:23 MasonC530#44
Quote:
Originally Posted by Sirazuka View Post
While trying to extract the files to the Temp folder, I encountered the following error. I have the latest version of the engine.

[Only registered and activated users can see links. Click Here To Register...]

The issue is that it attempts to load a file that should be located at the path: `share\quest\specificperiodschedule.csv`. This file does not exist; I unpacked the Dekaron Global client to look for it, but it is not present at that location either—which is why the program crashes. Could this be an error? I have attached a portion of the log.
There will be an update later woth 100% gloval parity I have cracked the rest of the game watch out for 4.1.0! Every file now has its resting place

4.1.0 is out! Update your client to get the latest release.

New here? Start with the download and setup instructions in the main post. You’ll need your own compatible Global client files.

If you find a bug, please report it with your engine/client version, Local or SQL mode, steps to reproduce it, and a screenshot or relevant error. The Bug reports section in the main post has the full checklist.

Thanks for testing and helping improve the project! More refinements are planned over the coming weeks.
10/20/2026 18:46 clementitus#45
Hello nice work

Battle support is not working atm?

Cant pu skill on it

Thanks again for your hard work