i only tried it in two zones of kourna. maybe that's where the error lies.
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Tt doesn't work for me either. after starting, the bot says that the zone is being loaded. however, my character remains in place. at some point, it runs into the next wall and nothing happens. in the bot window, however, it shows the desired processes. So he does not go to the desired city and also not to the desired zone. maybe this description will help. i use the latest version of the bot and of autoit.
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i only tried it in two zones of kourna. maybe that's where the error lies.
At the moment if you die the bot will just get stuck on the rez point.Quote:
OK, then that was my mistake. Thank you very much for your answers and your effort in scripting these bots. Of course I will now test the yellow areas.
Thank you for the coords!Quote:
Here is Riven Earth VQ . May need to be tweaked a bit due to some roaming mobs . Included is Map Id , Outpost and Go Out Coords .
I am trying to have Ice Cliff Chasm and Verdant Cascades and varajar fells maps finished by tomorrow but its a slow process . Unless someone is already working on one of them .Quote:
Thank you for the coords!
Tomorrow ill push out the script for the second part of the week.
We changed a bit the logic for the move functions, you'll see it! :)
We are really happy on how we are developing the features
Im following the zquests maps so atm they are free anyway add me on discordQuote:
I am trying to have Ice Cliff Chasm and Verdant Cascades and varajar fells maps finished by tomorrow but its a slow process . Unless someone is already working on one of them .
Req. sentQuote:
Im following the zquests maps so atm they are free anyway add me on discord
pykebongiorno
Every change is massive! The cartography mode is something I never pondered, but makes perfect sense. Very nice. I am available to test as well, with optimized campaign heroes.Quote:
Changed the logic for move functions.
Now the bot will go behind when there are still mobs missing in the maps.
Add CartoMode (bot will stay in the map after the VQ will end)
Add Sounds (1 sounds for VQ end, 1 for when CartoMode activated, 1 for when after the reverse vanquish there are still mobs missing to manual check)
Hey i changed again the script to follow my logic and i think i reached a perfect compromise.Quote:
Every change is massive! The cartography mode is something I never pondered, but makes perfect sense. Very nice. I am available to test as well, with optimized campaign heroes.