WARNING: THE BOT IS CURRENTLY IN ALPHA PHASE, IT WILL ENTER BETA PHASE WHEN ALL AREAS ARE MAPPED
JymRaynerd and I are creating a bot that can autonomously vanquish all areas of the game, allowing for title maxing without any effort or daily farming of Zaishen quests.
As mentioned above, the bot is in alpha phase, and we are working on all the features, coming up with new ideas and potential additions every day.
UPDATED 11/06/2024
Future feature priorities:
Map all areas -> For anyone who wants to collaborate, add pykebongiorno on Discord or comment on this post with your Discord name.
Rework the MoveAndAggroVQ function -> Currently, if the group dies, the bot gets stuck at the resurrection shrine. We are considering various solutions. If anyone has good programming knowledge and wants to help, we would appreciate it.
Implement a reverse MoveAndAggroVQ function -> If the vanquish is not complete, the bot will retrace all arrays in reverse. (DONE)
Improve the GUI -> Currently, the number of runs is displayed, but it is unnecessary information. The new GUI will show the killed/missing/total mobs.
Add all currently non-functional features -> use legio stone, bu, conset.
If you want to help us, start using the zones marked in yellow and report any errors to us. If at the end of the VQ some mobs are missing, use the toolbox or botdev to report the coordinates of the missing group.
JymRaynerd and I are creating a bot that can autonomously vanquish all areas of the game, allowing for title maxing without any effort or daily farming of Zaishen quests.
As mentioned above, the bot is in alpha phase, and we are working on all the features, coming up with new ideas and potential additions every day.
UPDATED 11/06/2024
Future feature priorities:
Map all areas -> For anyone who wants to collaborate, add pykebongiorno on Discord or comment on this post with your Discord name.
Rework the MoveAndAggroVQ function -> Currently, if the group dies, the bot gets stuck at the resurrection shrine. We are considering various solutions. If anyone has good programming knowledge and wants to help, we would appreciate it.
Implement a reverse MoveAndAggroVQ function -> If the vanquish is not complete, the bot will retrace all arrays in reverse. (DONE)
Improve the GUI -> Currently, the number of runs is displayed, but it is unnecessary information. The new GUI will show the killed/missing/total mobs.
Add all currently non-functional features -> use legio stone, bu, conset.
If you want to help us, start using the zones marked in yellow and report any errors to us. If at the end of the VQ some mobs are missing, use the toolbox or botdev to report the coordinates of the missing group.