[How To] From NIF to Flyff

03/11/2018 15:22 Professor Linebeck#31
Quote:
Originally Posted by marivic143 View Post
is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
#2018
Yeah Dragomon Hunter is not hosted by Aeria anymore, so the game is offline. However there are still uploads of the game, mostly in other language but should be fine since we don't need to go ingame.
You may also try Eden Eternal, Grand Fantasia or other games using gamebryo(nif/kf).
03/12/2018 05:58 yazuka21#32
Quote:
Originally Posted by Professor Linebeck View Post
For weapons, its similar to the world objects but without #coll and without using cola. To match the weapon correctly, simply load any original Flyff-Weapon of this kind(lets say you are ripping a sword) into Atools. Export the sword as .dae or .obj and import it then into 3ds Max. From now you can use the sword as a template for your new model. Load the new model into 3ds Max too, so both Flyff Sword and new Sword are loaded into the same session.
Click on the new model and match it manually into the Flyff Sword
Use these tools for this:
[Only registered and activated users can see links. Click Here To Register...]

Make sure the handle of both Swords are on the same position. Hide and unhide the models sometimes to make it easier. Should look like this when you are done:

Just save it as .dae, import into Atools and export as o3d.
For the textures: There may be some light, alpha or animated textures. Light and alpha textures can be handled via the Atools texture settings. If they are not supported, simply delete them in 3ds Max and re-import to Atools.
Nvm. Found it. :D
03/14/2018 06:17 traviie#33
i keep getting these chunky boxes as my bones, once i delete them the model looks fine, any idea what i need to do to get this back to normal?

[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
03/16/2018 16:44 ankouModeler#34
Quote:
Originally Posted by traviie View Post
i keep getting these chunky boxes as my bones, once i delete them the model looks fine, any idea what i need to do to get this back to normal?

[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]
bone coversion: convert to dummy
06/09/2018 00:36 isthislegit#35
You are most certainly a saint among saints
Thank youso much
06/17/2018 08:24 _Suffer#36
big thanks :)
[Only registered and activated users can see links. Click Here To Register...]
06/17/2018 13:08 Harvey'#37
Quote:
Originally Posted by _Suffer View Post
big thanks :)
[Only registered and activated users can see links. Click Here To Register...]
[Only registered and activated users can see links. Click Here To Register...]

I personally would either make the gun smaller on the handle itself or smaller in itself :). It was only something small but yes hehe ^^

But otherwise very good work. ^^
07/23/2020 15:02 Professor Linebeck#38
Guide is available again.

Please do not contact me regarding this guide! If you need help, use this thread.
07/27/2020 03:32 sushe534#39
is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
07/27/2020 08:56 Lindanus#40
Quote:
Originally Posted by sushe534 View Post
is this still working i cant download the dragomon hunter please give me somelink for other games with the same files i want to learn about editing please help thnx
The link in #1 post is still working !
11/11/2020 09:44 nicenickman#41
delete.

sorry i forget this step.
Quote:
Now we can actually export, again via the 3DS Max Icon. Save it as mvr_modelname_animationname.dae.
So for me it is mvr_tutorialNIF_stand.dae.
04/28/2021 03:29 isthislegit#42
Is there an easier method available?
One for later models from the Japanese server or anything?