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Is it a joke, or do you really understand the difference between a modeler and a developer? :oQuote:
Thanks Professor Linebeck, you are one of the kindest devs here.
By any chance can you share the tab inventory code too with a little tut?
Thanks in advance.
Yup, i'm focusing on exactly that. I am also working on the source, but i am literally not that good in development as on the things mentioned above.Quote:
Is it a joke, or do you really understand the difference between a modeler and a developer? :o
Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.
Quote:
Is it a joke, or do you really understand the difference between a modeler and a developer? :o
Most of Linebeck work involves item modifications, interface, model creation and tutorials, all interesting, but without real relationship with development.
Well that's easy. The sounds of any x-legend games are not packed and should be stored in the basic installation directory of the game.Quote:
Thanks for the awesome Guide.
Got a lil question, where can i find the monster sounds?
I mean, when i translate the models from dragomoon hunter to flyff, there should be some sound files too which are able to convert.
Where can i find those?:confused: