Bubbleshit gave me:
Code:
#define OFS_FORCEKICK 0xBE8D8 #define ASM_COMMAND 0x4CE3A3
#define OFS_FORCEKICK 0xBE8D8 #define ASM_COMMAND 0x4CE3A3
Quote:
Request Super No Spread address?
Cheers.
#define ADR_SuperNoSpread 0x88F6E8
/*######################################*/ /*###### WarRock Addresses Logger ######*/ /*######### License 1.0 Public #########*/ /*########### By CyberRazzer ###########*/ /*######################################*/ /*##### === POINTER === ################*/ DWORD ADR_PLAYERPOINTER = 0xA48E74; DWORD ADR_SERVERPOINTER = 0xA48E04; /*##### === OFFSET === #################*/ DWORD OFS_NOFALLDAMAGE = 0x0102E8; DWORD OFS_POSITION_X = 0x010300; DWORD OFS_POSITION_Y = 0x010308; DWORD OFS_POSITION_Z = 0x010310; DWORD OFS_RECOIL_X = 0x00C440; DWORD OFS_RECOIL_Y = 0x00C444; DWORD OFS_RECOIL_Z = 0x00C448; DWORD OFS_WEAPON = 0x0101EC; DWORD OFS_SLOT_1 = 0x0C70C0; DWORD OFS_SLOT_2 = 0x0C70C1; DWORD OFS_SLOT_3 = 0x0C70C2; DWORD OFS_SLOT_4 = 0x0C70C3; DWORD OFS_SLOT_5 = 0x0C70C4; DWORD OFS_SLOT_6 = 0x0C70C5; DWORD OFS_SLOT_7 = 0x0C70C6; DWORD OFS_SLOT_8 = 0x0C70C7; /*##### === ASSEMBLY === ###############*/ DWORD ASM_UNLIMITEDAMMO = 0x4FE26B; /*######################################*/ /*######################################*/
#define OFS_Premium 0x000058C #define OFS_Premium2 0x0000590 #define OFS_SLOT_1 0x00C70C0 #define OFS_SLOT_2 0x00C70C1 #define OFS_SLOT_3 0x00C70C2 #define OFS_SLOT_4 0x00C70C3 #define OFS_SLOT_5 0x00C70C4 #define OFS_SLOT_6 0x00C70C5 #define OFS_SLOT_7 0x00C70C6 #define OFS_SLOT_8 0x00C70C7 #define OFS_NoFallDamage 0x00102E8 #define OFS_PlayerState 0x001024C
//##########################################################// //################ [ Kazbah's Addylogger ] #################// //##########################################################// //================ [ Pointers ] ================// DWORD ADR_POINTER_PLAYER = 0xA48E74; DWORD ADR_POINTER_SERVER = 0xA48E04; DWORD ADR_POINTER_ANGELS = 0xA489AC; DWORD ADR_POINTER_BASE = 0xAA2C58; DWORD ADR_POINTER_MATRIX = //Private //================ [ Command ] =================// DWORD ADR_COMMAND = //Private DWORD ADR_PACKET = 0xBE8D8; //================ [ Memorys ] =================// DWORD ADR_FASTLOCKON = 0x9CF870; DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x85F790; DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x903DAC; DWORD ADR_MEMORY_PLANTANYWHERE = 0xA489EE; DWORD ADR_MEMORY_SUPERNOSPREAD = 0x88F6E8; DWORD ADR_MEMORY_QUICKPLANT = //Private DWORD ADR_MEMORY_NOBOUNDS1 = 0xB7FAB0; DWORD ADR_MEMORY_NOBOUNDS2 = 0xB7FAB4; DWORD ADR_MEMORY_NOBOUNDS3 = 0xB7FAB8; DWORD ADR_MEMORY_BONE = 0x890490; DWORD ADR_RapidFire = //Private DWORD ADR_MEMORY_GMWARNING = //Private //================ [ Offsets ] =================// DWORD ADR_OFFSET_MYINDEX = 0xC49C; DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D10; DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; DWORD ADR_OFFSET_NODELAY = //Private DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; DWORD ADR_OFFSET_POSITION_X = 0x10300; DWORD ADR_OFFSET_POSITION_Y = 0x10310; DWORD ADR_OFFSET_POSITION_Z = 0x10308; DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; DWORD ADR_OFFSET_AUTOPLANT = 0x10370; DWORD ADR_OFFSET_INVISIBLE = 0xDF344; DWORD ADR_OFFSET_AUTOSHOT = //Private DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; DWORD ADR_OFFSET_WEAPON_2 = //Private DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; DWORD ADR_OFFSET_VIEW_X = 0x101D4; DWORD ADR_OFFSET_VIEW_Y = 0x101D8; DWORD ADR_OFFSET_VIEW_Z = 0x101DC; DWORD ADR_OFFSET_SLOT_5 = 0xC70C5; DWORD ADR_OFFSET_SLOT_6 = 0xC70C6; DWORD ADR_OFFSET_SLOT_7 = 0xC70C7; DWORD ADR_OFFSET_SLOT_8 = 0xC70C8; DWORD ADR_OFFSET_MASTER = 0xE0898; DWORD ADR_OFFSET_PITCH = 0x101A8; DWORD ADR_OFFSET_YAW = 0x101C4; DWORD WeaponShot = //Private DWORD GravityX_Ofs = 0xC4AC; DWORD GravityY_Ofs = 0xC4B0; DWORD GravityZ_Ofs = 0xC4B4; DWORD OFS_PREMIUM1 = 0x58C; DWORD OFS_PREMIUM2 = 0x590; //================= [ States ] =================// DWORD ADR_STATE_WEAPON_SHOT = //Private //================= [ Aimbot ] =================// DWORD dwVisibleCheck = //Private //============ [ Weapon Binder ] ==============// DWORD WarRock_ClassPointer = 0xAA47F8; DWORD WarRock_WeaponBasePointer = 0xA69B0C; DWORD WarRock_SlotBase_Offset = 0x0; DWORD WarRock_PlayerID_Offset = 0x1CF8; //================ [ ASM ] =================// DWORD ADR_Swim1 = //Private DWORD ADR_Swim2 = //Private //================ [ Failed [ 1 ] Addys ] =================//
for the source yesQuote:
Credits UPK for Visible Check?
#define Assembly_VisibleCheck 0x5AE054
struct CPlayer
{
char ExoduS1[50244];//0x00
float NoRecoil1;//0xC444
float NoRecoil2;//0xC448
float NoRecoil3;//0xC44C
char ExoduS2[72];//0xC450
BYTE index;//0xC498
char ExoduS3[19];//0xC499
float GravityX;//0xC4AC
float GravityY;//0xC4B0
float GravityZ;//0xC4B4
char ExoduS4[24];//0xC4B8
int WeaponState;//0xC4D0
char ExoduS5[15416];//0xC4D4
float PlayerSpeed;//0x1010C
float NoSpread;//0x10110
float FastNadeBlast;//0x10114
char ExoduS6[136];//0x10118
float PlayerView;//0x101A0
char ExoduS7[4];//0x101A4
float Pitch;//0x101A8
char ExoduS8[24];//0x101AC
float Yaw;//0x101C4
char ExoduS9[12];//0x101C8
float ViewX;//0x101D4
float ViewY;//0x101D8
float ViewZ;//0x101DC
char ExoduS10[12];//0x101E0
WORD Weapon1;//0x101EC
WORD Weapon2;//0x101EE
WORD Weapon3;//0x101F0
char ExoduS11[90];//0x101F2
BYTE PlayerState;//0x1024C
char ExoduS12[155];//0x1024D
float NoFallDamage;//0x102E8
char ExoduS13[20];//0x102EC
float PosX;//0x10300
char ExoduS14[4];//0x10304
float PosY;//0x10310
char ExoduS15[4];//0x10314
float PosZ;//0x10308
char ExoduS16[100];//0x1030C
DWORD AutoPlant;//0x10370
DWORD AutoDefuse;//0x10374
char ExoduS17[14];//0x10378
DWORD AutoShot;//0x10386
char ExoduS18[110];//0x1038A
float NOM134IDLE;//0x103F8
};
//Credits ~ExoduS~*&BuRn3R
DWORD ADR_POINTER_PLAYER = 0xA48E74; //21.11.2012 DWORD ADR_POINTER_SERVER = 0xA48E04; //21.11.2012 DWORD ADR_POINTER_ANGELS = 0xA489AC; //21.11.2012 DWORD ADR_POINTER_BASE = 0xAA2C58; //21.11.2012 DWORD ADR_OFFSET_PREMIUM = 0x58C; //21.11.2012 DWORD ADR_OFFSET_LEVEL = 0xDF320 ; //21.11.2012
Sind die gleichen wie vorher.. hatte die schon:facepalm:Quote:
Viel haben sie bei dem Update nicht gemacht
Code:DWORD ADR_POINTER_PLAYER = 0xA48E74; //21.11.2012 DWORD ADR_POINTER_SERVER = 0xA48E04; //21.11.2012 DWORD ADR_POINTER_ANGELS = 0xA489AC; //21.11.2012 DWORD ADR_POINTER_BASE = 0xAA2C58; //21.11.2012 DWORD ADR_OFFSET_PREMIUM = 0x58C; //21.11.2012 DWORD ADR_OFFSET_LEVEL = 0xDF320 ; //21.11.2012