löl? xDQuote:
Nein xD
Bitte noch ein bisschen Deutsch lernen...
Und ja.
//Room Master by xroute66x™
{
*(long*)(dwSrvrPtr+ADR_OFS_ROOMMASTER) = 0;
}
Ja, kpwie ich das als source schreiben soll.Quote:
macht doch einfach playerslot = room master
Habe win xp 32bit.Quote:
Hi ich suche jemanden mit Windowss Xp um mein Esp zu testen!
Quote:
Habe win xp 32bit.
PN me wenn du noch keinen hast.
Antispamm:
Ich glaube der ist noch nicht Public :DCode://Zombie Telekill { if(GetAsyncKeyState(VK_MBUTTON) &1) { *(double*)(dwPlayerPtr +OFS_X)=3037.529541; *(double*)(dwPlayerPtr +OFS_Y)=3325.368408; *(double*)(dwPlayerPtr +OFS_Z)=485.237681; } }
Wenn wer benutzt, pls Creditzz angeben.
void ESPx(LPDIRECT3DDEVICE9 pDevice)
{
DWORD PlayerPointer = *(DWORD*)Addys::ADR_PLAYERPOINTER;
if(PlayerPointer != 0 )
{
for(int i = 0; i < 32; i++)
{
if(!g_pBase->player || !g_pBase->local) break;
CPlayer* pPlayer = g_pBase->player[i];
CPlayerInfo *pInfo = GetPlayerInfo(i);
D3DXVECTOR3 g_pPlayer(pPlayer->pos_x,pPlayer->pos_y,pPlayer->pos_z);
D3DXVECTOR3 g_vView( 0 , 0 , 0 );
if(pInfo && pPlayer)
{
CPlayerInfo *pLocalInfo = GetPlayerInfo(g_pBase->local->index);
if( GetScreenCoordFromWorld(pDevice, g_vView, g_pPlayer) )
{
if(CH_EspName)
{
menu.DrawGameTextPixel((float)g_vView.x,(float)g_vView.y-70, WHITE,pInfo->name);
}
}
}
}
}
}
Quote:
struct CPlayer
{
char unknow1[50316];
byte index;
char unknow2[15955];
float pos_x;
char unknow3[4];
float pos_z;
char unknow4[4];
float pos_y;
};
Quote:
struct CPlayerInfo
{
char unknown00[8]; //0x000000
int Premium; //0x000008
char unknown1[1712]; //0x00000C
__int32 ping; //0x0006BC
DWORD unknown0; //0x0006C0
DWORD Pointer1; //0x0006C4
char unknown02[12]; //0x0006C8
char ip[16]; //0x0006D4
char unknown2[24]; //0x0006E4
char routerip[16]; //0x0006FC
char unknow2[24]; //0x00070C
char ip2[16]; //0x000724
char unknow3[60]; //0x000734
int exp; //0x000770
char unknown3[12]; //0x000774
int dinar; //0x000780
char unknown4[576]; //0x000784
char name[20]; //0x0009C4
char unknown5[4500]; //0x0009D8
int points; //0x001B6C
char unknown6[24]; //0x001B70
int kills; //0x001B88
int deaths; //0x001B8C
int flags; //0x001B90
int health; //0x001B94
int maxhealth; //0x001B98
char unknown7[4]; //0x001B9C
int pclass; //0x001BA0
char unknown8[132]; //0x001BA4
BYTE isready; //0x001C28
char unknown10[171]; //0x001C29
BYTE team; //0x001CD4
char unknown9[23]; //0x001CC9
};//Size=0x01CE0(7392)